Steam required to run to use the CK?

Post » Tue Dec 13, 2011 7:24 am

Seems to me that the majority of the people here that dont like steam is those WHO got it from the bay!

Nope. Theres good reasons to not want steam running while working in the CS or at all.
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Ana
 
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Post » Tue Dec 13, 2011 10:13 am

I'm more than positive CK will be standalone and not require Steam.

I just hope this doesn't affect Nexus as they've put a lot of work into their mod manager and their community.


Beth has already confirmed that Steam will be required to run the CK in the Mods forum.
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Benjamin Holz
 
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Post » Mon Dec 12, 2011 8:23 pm

The Creation Kit will require Steam to run, according to http://www.gamesas.com/index.php?/topic/1300564-its-been-announced-modders-rejoice/page__view__findpost__p__19580055:


Ughhh! :facepalm: :banghead: And I even like Steam for what it is and the games I can get on it but I don't want it anywhere near the mod community. The mod community does just fine (exceptionally well actually) doing things on our own. We don't need people sticking their fingers in our pot trying to dictate how, when, and what we can create. I assume this is some sort of test bed for console mod distribution. /sigh
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gandalf
 
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Post » Tue Dec 13, 2011 3:37 am

I don't think that would be possible even if there were no STEAM WORKSHOP. The CK requires the game (or at least there is no reason to have the CK if you don't have the game installed). Unless you've hacked Skyrim, Steam is required to run it (even if off-line).

There is however a difference between Steam running on the PC and Steam existing on the PC (thereby allowing Skyrim's data files to have been installed). So now we can't, say, clean boot Windows and then start up the Creation Kit on its own - Steam would have to run as well.
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Tina Tupou
 
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Post » Tue Dec 13, 2011 3:34 am

Essentially the CK is a 3D creation program somewhat like maya or 3DS max, albeit very, very, very, very simplified. But any 3D artist will tell you, you don't want useless **** running in the background when working in these types of programs. Not to mention VALVE "can" charge a fee for your mod, so that pretty much guarantees the nexus will be the top mod depot again. FYI bethesda, pirates don't create mods, they download them so requiring steam to run your more than likely sensitive unstable CK is rather moot.

The CK is NOT a 3D creation program.....you obviously don't write mods. (or don't understand what the GECK/CK is doing...or are just bad at explaining it). In fact, all user resources that are created for a game MUST be done with tools outside the CK and then the CK is used to integrate those new resources into the game. It does DO 3D redering to display objects and world maps, but no actual 3D resources are "created" by the CK itself (I am making assumptions that the CK is just another version of the GECK modders know and love (to hate)).

Until I see the terms of use on this STEAM WORKSHOP, I'm not going to jump to conclusions or theorycraft the reason for it's existance. The Nexus is a pretty darn good mod site, but if Valve can do it better, I'll keep an open mind.
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Sheila Esmailka
 
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Post » Tue Dec 13, 2011 3:10 am

Wait, does that mean Steam is also going to keep track of how many hours I spend in the CK? I don't think I want to know! :P
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Gavin Roberts
 
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Post » Tue Dec 13, 2011 11:28 am

Ughhh! :facepalm: :banghead: And I even like Steam for what it is and the games I can get on it but I don't want it anywhere near the mod community. The mod community does just fine (exceptionally well actually) doing things on our own. We don't need people sticking their fingers in our pot trying to dictate how, when, and what we can create. I assume this is some sort of test bed for console mod distribution. /sigh



This was bound to happen, people like you should have fought harder to keep it off skyrim to begin with. FOr the mod community I say learn to adapt.
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M!KkI
 
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Post » Tue Dec 13, 2011 3:26 am

If Steam needs to be running, fine.
I however don't see why Steam would need to go online, the CK is a free downloadable program. You don't need any anti-piracy checks.
What if I want to mod and my internet access isn't working at the time. What do I do, twiddle my thumbs?
These companies that are "trying to make your PC gaming experience better". Seems to me that they are trying to turn the PC into a "console".
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Stace
 
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Post » Tue Dec 13, 2011 9:32 am

I really hope not... Anyone else feel the same way??



I am uncertain, as it really doesn't say or not whether the kit itself requires Steam only that it will interact with it; here's what it states:

"Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites
."

It confirms that created mods can be uploaded to other sites (like Nexus), but I am unsure if what it says in that, when you make a mod, it gets uploaded to Steam's mod base as well (like automatically). It just seems tha this will happen whether you want it to or not, but that remains to be seen of course, so I am just guessing. I am not too worried about it being with Steam and I understand your concern. But, you need Steam to run Skyrim anyway. But, if the CK makes people place their mods on Steam's site, then I would be concerned about that.
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Eire Charlotta
 
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Post » Tue Dec 13, 2011 7:10 am

This was bound to happen, people like you should have fought harder to keep it off skyrim to begin with. FOr the mod community I say learn to adapt.

Classic defeatism. “f you were [censored] it must be your fault somehow. I mean THIS person didn't get [censored].”(Never mind they live in a gated sheltered community of privilege.)

If you disagree with something, adapt. Oversimplified dismissal.

If Steam puts limitations on me as a modder without offering me any value-added incentives over what tools are already available in the public domain, then my incentive to create game-life extending mods for free diminishes significantly.

Arrow, meet foot. Or knee. But you get the idea.
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April D. F
 
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Post » Tue Dec 13, 2011 8:41 am

Seems to me that the majority of the people here that dont like steam is those WHO got it from the bay!



I have no problem registering my products through steam and I got the prerelease deal steam had for it and even had it installed before it was activated. My problem with steam in general is that i have to be online to play my single player games. money is tight right now and the household where I live has an internet bill of close to $200 a month and there have been times where we had to go without internet because we simply couldn`t afford it. Now for most of you this isn`t an issue and wouldn`t effect you, I am glad. But for me and others who aren`t as fortunate if for some reason my internet is cut off for any period of time, that means my game library through steam cannot be played, even though almost every single game in my collection is a single player title! That is my gripe with steam. And please don`t say run it in offline mode because you still need to have active internet for that to function. Thankfully, my internet has been stable and available for some months . But that can change in a heartbeat just like my abilty to play games I PAID for.
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maya papps
 
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Post » Tue Dec 13, 2011 7:51 am

If Steam needs to be running, fine.
I however don't see why Steam would need to go online, the CK is a free downloadable program. You don't need any anti-piracy checks.
What if I want to mod and my internet access isn't working at the time. What do I do, twiddle my thumbs?
These companies that are "trying to make your PC gaming experience better". Seems to me that they are trying to turn the PC into a "console".


I think that "Offline Steam" shall be sufficient.

@ Lord Banewrath Sunblade
You can use the Offline Mod too.
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Betsy Humpledink
 
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Post » Mon Dec 12, 2011 11:38 pm

Nope. Theres good reasons to not want steam running while working in the CS or at all.

the amount of resources it uses is so small though and there will probably be a version of the skyrim script extender that can also run steam at the same time
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Cathrine Jack
 
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Post » Tue Dec 13, 2011 8:29 am

there will probably be a version of the skyrim script extender that can also run steam at the same time

I was concerned about this as well. Breaking the 4gb patch with crappy DRM is one thing. Breaking the most powerful addition to the creation engine ever conceived (OBSE) is quite another.
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Sheeva
 
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Post » Tue Dec 13, 2011 8:12 am

Classic defeatism. “f you were [censored] it must be your fault somehow. I mean THIS person didn't get [censored].”(Never mind they live in a gated sheltered community of privilege.)

If you disagree with something, adapt. Oversimplified dismissal.

If Steam puts limitations on me as a modder without offering me any value-added incentives over what tools are already available in the public domain, then my incentive to create game-life extending mods for free diminishes significantly.

Arrow, meet foot. Or knee. But you get the idea.


Limitations is certainly a huge concern here. And pirating of mods will be even bigger, especially if they add a financial component to it like TF2. Someone finds a great mod on Nexus, sees that it isn't on Steam, uploads it as their own, receives kudo's and $$ for a great mod. How is Steam going to monitor and prevent that? Sites like Nexus do a pretty good job self policing that kind of activity. Is Valve going to foot the bill for the administration effort to make sure this sort of thing doesn't happen? If they don't next thing you know those mod'ers who create those really great mod stop putting them on public sites like Nexus and the mod'ing community basically goes under ground.
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Rachael Williams
 
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Post » Tue Dec 13, 2011 2:47 am

next thing you know those mod'ers who create those really great mod stop putting them on public sites like Nexus and the mod'ing community basically goes under ground.

This. Plus I haven't heard how anything about this plans to get revenue into the hands of modders, not even ad revenue. But I'll stay hopeful and imagine such an obvious advance is in the works.
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Mr. Allen
 
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Post » Tue Dec 13, 2011 4:52 am

I think Bethesda is using Steam to make it easier for people to find Skyrim mods easier.
Like it was hard to find Oblivion mods. :facepalm:
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Isabel Ruiz
 
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Post » Tue Dec 13, 2011 5:24 am

And pirating of mods will be even bigger, especially if they add a financial component to it like TF2. Someone finds a great mod on Nexus, sees that it isn't on Steam, uploads it as their own, receives kudo's and $$ for a great mod.


People do that? SCUMBAGS!
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Verity Hurding
 
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Post » Tue Dec 13, 2011 11:04 am

This. Plus I haven't heard how anything about this plans to get revenue into the hands of modders, not even ad revenue. But I'll stay hopeful and imagine such an obvious advance is in the works.


As both a mod'er and someone who greatly enjoys using mods, I sure hope not. Throwing money into the equation is only going to make things worse. Then next game throw console mods on top of that and you've completely changed the face of TES mod'ing. I kinda wish Beth had just continued release the CK and ignore the mod community past that point. Them sticking their fingers in it is only going to lead to bad outcomes for folks that like making and using mods.

People do that? SCUMBAGS!


Well they don't today obviously, but they certainly will with Steam. Even if there isn't a financial component attached to it I guarantee you people will load mod's into Steam Workshops as their own that they didn't create and simply found on a site like Nexus. I've seen a lot of good mod'ers over the years either quit mod'ing or stop releasing mod's pubically over exactly these kinds of issues. Integrating the mod community with Steam Workshops will only provide an outlet for this to be magnified exponentially.

I don't think Beth could have made a more disheartening announcement than this.
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Amysaurusrex
 
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Post » Tue Dec 13, 2011 3:35 am

I NEVER have problems with Steam
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Kelly Osbourne Kelly
 
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Post » Tue Dec 13, 2011 6:29 am

I was concerned about this as well. Breaking the 4gb patch with crappy DRM is one thing. Breaking the most powerful addition to the creation engine ever conceived (OBSE) is quite another.

a new version of the 4gb patch was actually created so it note really broken
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Andrew Tarango
 
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Post » Tue Dec 13, 2011 7:50 am

As both a mod'er and someone who greatly enjoys using mods, I sure hope not. Throwing money into the equation is only going to make things worse. Then next game throw console mods on top of that and you've completely changed the face of TES mod'ing. I kinda wish Beth had just continued release the CK and ignore the mod community past that point. Them sticking their fingers in it is only going to lead to bad outcomes for folks that like making and using mods.

Why do people automatically assume any change must necessarily be bad?

There’s starving kids in Ethiopia. But if America where to air drop essential survival goods it would change the whole face of starving third world countries. Golly, I sure hope they don't send any essential survival goods to Ethiopia!

Talented modders are improving the quality and replayability of a for-profit title for free. How in God's green Earth could any rational decent person see it as a bad thing to get some of the millions trickling their direction?

/mindboggle
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Jessica Colville
 
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Post » Mon Dec 12, 2011 9:27 pm

Why do people automatically assume any change must necessarily be bad?

There’s starving kids in Ethiopia. But if America where to air drop essential survival goods it would change the whole face of starving third world countries. Golly, I sure hope they don't send any essential survival goods to Ethiopia!

Talented modders are improving the quality and replayability of a for-profit title for free. How in God's green Earth could any rational decent person see it as a bad thing to get some of the millions trickling their direction?

/mindboggle


When for TES VI the creation kit has been to stripped to the point of a glorified map maker so that mod's can be easily packaged, priced, and distributed to consoles without need of a large QA expenditure on either the part of Beth or MS/Sony don't say I didn't warn you. :thumbsup:
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herrade
 
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Post » Tue Dec 13, 2011 3:09 am

When for TES VI the creation kit has been to stripped to the point of a glorified map maker so that mod's can be easily packaged, priced, and distributed to consoles without need of a large QA expenditure on either the part of Beth or MS/Sony don't say I didn't warn you. :thumbsup:

Heh, well I guess I don't see why they would have to strip it down or remove features to do that. I mean sure, mods created with the Skyrim equivalent of OBSE probably wouldn't be supported; only mods created using the default capabilities of the construction set and programming interface.

Unless OBSE itself became a DLC, which would enable adding OBSE-created mods to your "shopping cart."

In my opinion as someone who has been modding these games for over TEN YEARS, I say the principle behind endeavors like 2nd Life is sound. Also, getting mod content on consoles? Not seeing this as a bad thing either.

The proof, as they say, is in the pudding. Could Bethesda put together a software interface "idiot proof" enough to avoid obvious concerns like this? I could, so I'd like to think my hero's at Beth could pull it off.
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R.I.P
 
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Post » Tue Dec 13, 2011 5:49 am

I NEVER have problems with Steam


Nor do I.
I was just questioning Bethesda's decision. Maybe just easier to distribute mods. Maybe easier to D/L the CK.
I think what they're trying to do is this:

When you start a game of Skyrim, Steam will pop up and say "hey there's a new mod released, would you like to download/install it?"
Hope not and if so, I'd like to disable that "feature".
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