To answer the question in one word: Yes, I would. And not think twice about it. (braces for incoming rubbish barage)
I will clarify my point...
1) Old is irrelevant. Until it become freeware, then we as modders are bound by the EULA.
2) Depends on who is doing the modding.
3) Think of how many huge mods that are actually worth paying to play:
- Darknut's DNGDR: I would pay good money for the mod that single-handed fixed the broken, pathetic, anticlimactic, bug ridden, short, and unimagined Red Mountain and Final Battle. After I finished the Vanilla game (which I did before I installed any mods), I felt gamesas and Zenimax owed *ME* money for the awful ending they contrived. Darknut spent over a year on that mod, and he used tools for which he paid himself (which goes to my larger point).
- Tamriel Rebuilt: Even in its perpetual beta state, I would pay money for something of that modding scope.
- Wizard's Island: Huge landmass mod and fairly well done. It's worth some coin to D/L.
- Sotha Sil Expanded: Same rationale as Darknut's mod. Trainwiz did an excellent job.
- Better Bodies and the core Better Bodies mods and NioLiv's Clothes resources: Between Psychodog Studios, et al. (and Neuman had to close it because he was broke. All that history and knowledge down Teh Ether. Imagine if he could have charged 2.5 to 5 quid a D/L. PSD might still be online), Shon Ferguson, AKA LizTail, NioLiv, Dereko, Plangkye, Moranar, and others who remade the Vanilla Marionette Body content, I would pay good money for that. For those who disdain BB, the modding breakthroughs that came from that one mod are still seen to this day.
- Dave Humphrey, tazpn *ESPECIALLY TAZPN* (and later, figment), and The Entire NifTools Team, past and present: The NifTools Max importer/Exporter and NifSkope: The unSodly amount of money, time, and repository of knowledge and reference is immense. Here again, Shon/LizTail is present, as he began the https://groups.yahoo.com/neo/groups/nifla/info to start to decode the .NIF model format, primarily for a then-upstart little programme named Blender. Without which Arcimaestro Anteres, Bahamut, and Pherim would be unknown names.
Dave Humphrey wrote the first .NIF importer for Morrowind for Max 4.2. Dave Humphrey started with Buggerfall Daggerfall modding, and made an unplayable, CTD prone-at-any-minute, game playable. He also created UESP, then moved on Morry modding and Max programming. This man is The Father of Modern TES Modding. Full. Stop.
Aspects of Morry modding simply cannot be done without NifSkope, and for modders who don't have the money, time, or wherewithal for complex modelling programmes, NifSkope and freeware texture programmes are a viable option. Amorilia and The Gang, past and present, haven't seen one iota of cash for this.
http://niftools.sourceforge.net/forum/viewtopic.php?p=5557#p5557: That man sacrificed mortgage payments, some bills in arrears, and everyday niceties (and an inquisition from his creditor) to buy a copy of 3ds Max, just so's he could write a stable, mostly complete plugin to import .NIF's reliably, since .OBJ is just about worthless, and using three different modelling programmes to convert to .NIF (and not lossless, by the by) is an absolute nightmare. Without tazpn, Morry, Oblivion, and Skyrim modding would not be possible. Full Stop. He's more than earned a copy of Max and Z-brush at no cost to him, yet no earnings to him.
- Maverique: A Morrowind dev who leaked the Blank Animation files from Morrowind. Without that, Better Bodies and Smoother Bodies would never have happened as well as it did, as would *ANY* animation mods.
- Lady E, DarklIllusion, Acid Basick, PhyntoWasp, Bear371, Axel, RX31, Raflod, Oshiel, LizTail, Arcimaestro Anteres, Djok, and Artaios/Dirnae/Hrnchamd: These are the *ONLY* modders who have have *ANY* success modding Morry animation. An unknown art, really, with very few tutorials about (I have tracked down all of them that are known). I would pay to have reliable tools and Morrowind .BIPs and .BVHs, and access to AnImmerse, just like the Devs do/did. Thanks to Fliggerty, and Yacoby http://web.archive.org/web/20090925184724/http://www.yacoby.net/es/forum/12/8830421222620840.html, Axel's findings are still preserved. Thanos's Tower, the original hub of early Max modding, http://www.ageinc.com/Morrowind/. Remarkable. I wonder how much he's received over these years?
- "Rhedd" Griffiths - created the backbone of Better Heads, and wrote the first (and still useful for even Max 2012) tutorial how to make Morrowind heads. Definitely worth money. Without him, we wouldn't have MacKom today (who is a Max user, by the by),
- MCP/MGE : created by the one and only, Sotha Sil Hrnchamd and other lost Modders of Yore, Timeslip and Psyringe. Are you going to tell me with a stone poker face that MCP and MGE aren't worth some drakes? I'd pay for these, too.
- MWSE and MWE: CDCooley wrote the code for MWSE. Without him we would not have Fliggerty, Logitech, MidgetAlien, and a number of other MWSE scripters/modders. MWE was written by Arelorn, which is the precursor to MWSE; Arelorn later was offered employment at gamesas. Arguably, he is the only one known to directly profit from Morrowind Modding at this time.
The time, effort, and money almost *ALL* of these aforementioned spent on Autodesk products (3ds Max and Maya) and not *ONE* thin shilling back to them, to my knowledge. I'd pay good money for a *COMPLETE* importer, meaning *ANY* .NIF I import, *NONE* of the information is lost. gamesas saw fit to release a reliable exporter, but missed the boat with an importer. And back in 2002/2003, Dave Humphrey's lowly Alpha .NIF importer got as much negative reception at the time as the idea of paying for mods does today.
There was *NO* .NIF importer, thus meshes were made Max *TOTALLY* by hand then exported with the TES Exporter. Modders at that time decried the coming plagiarism (and they were largely correct). Fortunately, Morry players and modders have been pretty good with respecting modder's wishes, something that modern players have of which little concept, and less respect. The outright plagiarism and theft is astounding, to put it mildly. Suggesting a README, with or without credits, on Skyrim forums is considered flaming and spamming.
That's not even including ongoing work on other body meshes, skeletons, animation, textures, more scripting being written than American professional wrestling, and the Game Wrapper of Wrappers, OpenMW. I know there is so much more, but think if these people spent a little more time in the scene and posted more of their knowledge for safekeeping. Thank you for GHF, MMH, and Wolflore, Fliggerty.
Just for some Morry histoire and perspective, folks....
1) True. There are much more people who have access to modelling programmes, be it Max (student and commercial), Maya, Blender, Hash Animation, and quite a few others. Max and Blender are the current standards.
2) YEEEEEEEEEEEEEESSSSSS! It does.....rationale in #3 The onus of uploading will most likely be on the modder themselves.
3) Yes, it does. I would pay good money for access to the original Max files of all the .NIFs in the Morrowind compendium, and for access to their original tools as well, not to mention better tools. Axel has made http://forum.bioware.com/topic/19296-3ds-max-official-exporter-z/#entry212250
This is a company that gave the wife of a dev (http://www.reddit.com/r/Morrowind/comments/16wna5/iama_maker_of_the_morrowind_mod_better_bodies_ama/) the access to Max 3.1 and all the NDL/Gamebryo assets (a licence from them at that time was $75,000 USD, just to use AnImmerse) *AND* ...this is most important.... the instructions how to use them. They almost literally said, "Here are the Tools of Kagrenac. Here's how to do it. Make models." Yet the game still is awesome, despite her alleged good work.
Even tazpn's and figment's importers are incomplete in scope and capacity to import completely lossless.
I would gladly pay money now for the access to the resources that woman had, as I have already paid good money for my copies of Max 3.1, 4.2, and 2012 (literally thousands). If I made a mod worth paying money for D/L, I would do it, advertise, and try to get a few shillings of that quid back.
Sorry Squire Val....That ship sailed many moons ago. Summed up in three letters: D. L. C. Now, the business model is academic.
*AND STOP USING THE WORD FREE!* There is no such animal, people.... everything has a cost, be it time, sweat, frustration, time away from family, monetary, and other tangible and measurable costs. That is the thesis of my screed.
Just because the D/L didn't cost you a shilling, doesn't mean somebody hasn't already paid a price.