"Steel Sword" - not Steel short sword or steel longs

Post » Thu Jul 28, 2011 6:02 pm

What incentive does Beth have to keep various features available if the majority response is simply, "meh..."



Then if there are people who actually want it it's up to them to express that opinion and strongly. If 60% say they don't care because they don't use it, 30% say they really want it and 10% say no, they're gonna put them in.
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A Boy called Marilyn
 
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Post » Thu Jul 28, 2011 2:11 pm

Maybe they just omitted the word "long" and everything is the same, shortswords are called shortswords and long swords are just called swords. Also sorry for my english I'm amercian XD


I never saw a point in shortswords and longswords in the same game.

Shortswords are stabbing weapons normally... like oversized daggers.
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Ann Church
 
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Post » Thu Jul 28, 2011 10:19 am

I'd like to have short swords in, because I like the idea, especially with dual-wielding, but in Morrowind/Oblivion I would always get short swords and never really use them. So while I would regret it if they were gone, I'd probably get over it quickly.
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Causon-Chambers
 
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Post » Thu Jul 28, 2011 2:47 pm

Then if there are people who actually want it it's up to them to express that opinion and strongly. If 60% say they don't care because they don't use it, 30% say they really want it and 10% say no, they're gonna put them in.

Why? That's 70 percent who either actively oppose it or do not care. Including the feature obviously costs time and money, so if only 30 percent of the audience will actually care, how is that time and money justified (purely from a financial perspective, of course)?
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El Khatiri
 
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Post » Thu Jul 28, 2011 7:15 am

Rather than remove short swords, I'd like to see the balance between sword types better balanced. Though this doesn't completely confirm that swords are removed. They could have removed the "long" from "longsword," still keeping short swords and simply changing how they name things. I personally never used short swords, but even still I'd like to still have them in the game to have more variety.
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Javaun Thompson
 
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Post » Thu Jul 28, 2011 4:14 am

I used them much more than longswords and I'll miss them if they're gone. Still even if I never used them I'd want them in.
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Alexis Estrada
 
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Post » Thu Jul 28, 2011 3:49 am

That's so dumb.

Wow gee thanks for your intelligent answer. I would have hated it if you graced us with a bit of your knowledge. I understand it was a stretch but you don't have to be insulting, you never know.
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Jenna Fields
 
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Post » Thu Jul 28, 2011 3:15 am

Personally, I would like everybody who thinks that something should be removed from the game merely because they never used it to be prohibited from even playing the game, much less commenting on it.

I'm not even kidding.


This.

Think beyond yourselves, and realize that other people play this game too. Also, you never know what you might want to use in the future.

There may be very little difference between a long sword and a short sword in terms of gameplay, but I wouldn't want to role play a sneaky assassin or rogue with a long sword. Or a dagger. I love playing these types of characters, so I use short swords a lot.

I have yet to use axes in any Elder Scrolls game, but I'm glad they're still in. I'm definitely going to use them in Skyrim.
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Alada Vaginah
 
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Post » Thu Jul 28, 2011 7:44 am

Wow gee thanks for your intelligent answer. I would have hated it if you graced us with a bit of your knowledge. I understand it was a stretch but you don't have to be insulting, you never know.


lol
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lydia nekongo
 
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Post » Thu Jul 28, 2011 5:26 pm

lol

:confused: Quit bein a fetcher.
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Cameron Wood
 
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Post » Thu Jul 28, 2011 11:45 am

I have many characters who use short swords instead of long. They are better suited assassin types than longswords, in my opinion.
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M!KkI
 
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Post » Thu Jul 28, 2011 7:45 am

I don't know if it was just me but I think that all the sword we have seen so far are shorter than Oblivion's longswords.
The Imperial Sword and the Elven Sword look like shortswords to me.
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Chica Cheve
 
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Post » Thu Jul 28, 2011 2:55 pm

shortsword should be kept in , you dont know what your talking about just cus u dont like them doesnt mean others dont
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evelina c
 
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Post » Thu Jul 28, 2011 6:18 am

That's a little harsh.

It's actually nowhere near harsh enough.

Every time that Beth eliminates another thing, we have this round of people who all line up to declaim, "Well, I never used it anyway, so I don't care." In the first place - they're not the only freaking people playing the game. Other people play the game too, and some of them undoubtedly DO care, so that's a destructively and childishly self-involved attitude. In the second place, what happens when Beth cuts some part of the game that those self-involved yutzes DO care about? Too bad. There was a time when ALL of the game fans might've come together and defended some aspect of the game, even if they didn't use it themselves, just because other people DID use it and they wanted the game to be as good as it could be for EVERYONE. But it's too freaking late for that now - it's every man for himself. You don't like that this thing has been cut? Tough. You didn't care when the thing somebody else liked got cut - they don't care when the thing you like gets cut. svck on that.

And finally, and most importantly, the entire concept of the TES games is supposed to be that you can go anywhere and do anything - make your character whatever you want to make him. NOT that you can go to one of these three places and pick one of these two items. Anybody who understands what TES is supposed to be about should be working to get every option that makes any sense in the game into the game, and anybody who doesn't understand why that's important to TES is poison and should go away and stop ruining it for the rest of us.
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Petr Jordy Zugar
 
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Post » Thu Jul 28, 2011 6:22 pm

I don't know if it was just me but I think that all the sword we have seen so far are shorter than Oblivion's longswords.
The Imperial Sword and the Elven Sword look like shortswords to me.


I was thinking that, too. Maybe "shortswords" are now just "swords," and longswords are still longswords?
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lauraa
 
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Post » Thu Jul 28, 2011 3:13 am

Shortswords are just a combination of daggers and long swords better to take them out and see what happens...I for one never used a shortsword unless it was enchanted.
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Killer McCracken
 
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Post » Thu Jul 28, 2011 6:21 pm

Personally, I would like everybody who thinks that something should be removed from the game merely because they never used it to be prohibited from even playing the game, much less commenting on it.

I'm not even kidding.


First thing I have read in weeks that I agree w/. Many props
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Justin Bywater
 
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Post » Thu Jul 28, 2011 6:26 pm

I did not make a great deal of use of shortswords, however, with the addition of dual-wielding, I feel they would represent a fine balance between speed and damage, and hey, more ways of fighting is always good.

And also, to those that are not bothered because they do not use a feature, keep in mind that if everyone's unused features were removed, there would likely not be much of a game to play come 11.11.11
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Rudi Carter
 
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Post » Thu Jul 28, 2011 8:09 am

I never saw a point in shortswords and longswords in the same game.

Shortswords are stabbing weapons normally... like oversized daggers.


actually historically they were used for either parrying weapons or weapons in confined spaces like tight hallways and corridors. thats one of the reasons why the samurai caried the wakazashi, was so when they were in small houses they could still defend themselves because the katana was too long to use effectively in most houses.
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Stephanie Kemp
 
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Post » Thu Jul 28, 2011 8:54 am

Rather than remove short swords, I'd like to see the balance between sword types better balanced. Though this doesn't completely confirm that swords are removed. They could have removed the "long" from "longsword," still keeping short swords and simply changing how they name things. I personally never used short swords, but even still I'd like to still have them in the game to have more variety.

On that topic (the absence of any "long" or "short" descriptor in that footage has come up on this board before) - my hope was and is that all of the functionality of short swords vs. long swords remains - that there will still be a relatively broad range of sword lengths and that they'll still serve the same purposes - that a shorter sword will be lighter and faster while doing less damage, while a longer one will be heavier and slower while doing more damage. It might be a part of the crafting system - that rather than crafting a "long" sword or a "short" sword, we'll be able to craft a sword of whatever length, and the game will just assign it a weight and speed and base damage in keeping with that length.

One can only hope.........
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Patrick Gordon
 
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Post » Thu Jul 28, 2011 2:41 pm

Dear Bethesda

Please stop over simplifying my Elder Scrolls experience.
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Anne marie
 
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Post » Thu Jul 28, 2011 6:55 pm

I preferred shortswords on my caster characters and longswords on non-casters. Removing the distinction isn't a gamebreaker for me, but it isn't good news if its true. If they want to try for realism tho, each sword will have a swing speed and reach specific to that weapon, and weapons with long reaches will have the disadvantage of preventing most strikes if the enemy is too close to you.
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Pete Schmitzer
 
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Post » Thu Jul 28, 2011 8:26 am

actually historically they were used for either parrying weapons or weapons in confined spaces like tight hallways and corridors. thats one of the reasons why the samurai caried the wakazashi, was so when they were in small houses they could still defend themselves because the katana was too long to use effectively in most houses.


You did not slash stuff with them.

I've got one and a wakazashi on my shelf >.> and they're most definately not designed to be slashing weapons. Of which they seem to be in Elder Scrolls games.

Parrying blade, perhaps. Most parrying blades I've seen aren't quite as bulky as most shortswords though.
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glot
 
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Post » Thu Jul 28, 2011 7:19 am

Maybe they just omitted the word "long" and everything is the same, shortswords are called shortswords and long swords are just called swords.

That would seem reasonable, Though I would expect it to be the other way around. Longswords are... long, and heavier, so the average person would use a normal "sword" while the older, more experienced people would use the longsword.
Also sorry for my english I'm amercian XD

Say wha? You should never be sorry for using your native language. Americans speak English. Not in the same manner (mobile = cell, lawl) but its still English.

Dear Bethesda

Please stop over simplifying my Elder Scrolls experience.

Change is a [censored], we all know this, but sometimes its for the betterment of the experience. Dont knock it till you try it, as they say.

I bet the majority of people hating on the change will love the game to death.

Its like the change from D&D 3.5 to 4.0. Not everyone likes it, but many do.
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Victor Oropeza
 
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Post » Thu Jul 28, 2011 9:00 am

For variable length melee weapons to be truly unique and offer valid gameplay differences, Beth would have to radically alter their combat system. Distance from opponent would have to matter in a more meaningful way than the binary in range/out of range system. You'd have to be able to move within an opponent's effective striking range and vice versa, making a shorter blade more effective at personal range and a longer blade more effective at close range. Since very little has changed in this regard, I really wouldn't be surprised if Beth just said, "[censored] it." After all, they want more distinctive feeling weapons. What easier way to accomplish that than by cutting out the intermediary options?
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Ridhwan Hemsome
 
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