I think that actually it does.
Ha, discussion time.
If the weapon hits the opponent using the mesh's collision, is the reach range in the weapon's properties in the CS a multiplier or addition?
I don't really think so, 1.8 seems too high for a spear, I think it's determined merely by range, no weapon collision, but it's easy enough to test.
About opponent detection, I don't think it's the bounding box, creatures and NPCs have them but they seem to be used for detecting where they are in the game world correctly, while they play walking, running and other animations.
I had a creature I made a few days ago, which had an ill parented bounding box, which wouldn't move with the creature, and so the creature couldn't use it's walking and running animations correctly.
However, in order to attack the creature, I think I still had to attack the mesh (I know I had to point at the mesh in order to loot it). :shrug:
If I can find the .nif files I'll send it you later, if you're interested, not sure about NPCs though.
Ha, I bet Hrnchamd'll post something now and makes us both look stupid. :hehe:
@Alaisiagae: usually I just copy and paste my mesh into another weapon.nif, then copy that weapon's placement and delete it.