Sry, but this is bogus.
Attributes added variation to your character. Mages would not only hit less hard, but also less often in Morrowind, which represented their combat skill.
There is no such thing in Skyrim, nor oblivion. In Skyrim your magica pool is the only thing that decides whether you cast a spell successfullly or not. This is very poor.
Agility would determine wheter you hit your target with a bow or not, which is perfectly fine and plausible. I don't think I would hit every single shot if I was in a combat situation and not a trained archer.
Charisma would determine peoples disposition towards you and act as a governing attribute for illusion spells, which again, is plausible. In Skyrim you can't even influence people anymore except for very few occasions.
Willpower would influence your magic resistance, which now is a perk in the alteration(???) tree. Magica regeneration is only affected by enchanted items.
Strength would determine your close combat damage - with every weapon (including fists). Now the only way to improve hand to hand combat is getting a perk in heavy armor (which has to be lvl 30!?) and wear heavy gauntlets (???). Why would any martial artist do that?
Speed - yeah. In Skyrim a Two handed warrior in full plate armor will eventually be just as fast as a ranger with light armor.
The point is, that apart from taking options away from the player (which is a terrible design in itself), every character can be equally successful in any skill with the same effort.
An old, skinny mage in Morrowind would have around 30 Strength and 10 Blunt weapons when created. An Orc warrior would have 60 Strength and 45 Blunt Wepons being a lot more efficient hitting stuff with an axe. On the other side, the Mage would have 150 magica and 30 Destruction, regularly casting frostbite, while the Orc with 50 magica and 10 Destruction would fail 90% of the attempts
In Skyrim both have a fixed set of stats in the beginning. This might be easier, but easy =|= better, especially in an rpg.
Without the option of making it harder (apart from playing on Master, which is a joke)
The cherry on top of that nonsense-cake are the waystones. The phenomenon described above is now even worse, since a Mage can just go and pick the stone of the warrior in order to learn one handed combat even faster.
There is no way this is better than the previous system from a roleplayer's view. Implement a "classic mode" and everybody is satisfied.