50. Started new game. Saved my character named Z (don't waste time on face), exited the game. Activated the first esm. Loaded the game, saved, exited. I repeated this activate-load-save-exit sequel with all mods unmergeable on Bashed Patch. When it comes to multy-components like MMM, FCOM , Better Cities and so on, I turn them in one go, like: MMM esm, FCOM_Convergence.esm, FCOM_Convergence.esp and all MMM add-on esps. As for the rest of FCOM ? after I have saved MMM introduction I activate all FCOM plugins and so on.
Ok, another question.
For the multi components, he's saying he turns on all the mmm esm's and esp's in one go, and then all the francesco's in one go, and so on and so on ....right? Not all the mmm's, fcom's, etc. in one go....
Also, activating all the FCOM files doesn't seem possible since alot of them rely on mods that aren't activated yet (Knights, Robe trader, Enhanced daedric invasion, etc.) So is it better to activate the FCOM esp that relates to the mod you're activating when you reach it? (IE: activate Knights.esp and FCOM-Knights.esp in one go)
Plus what is saving the MMM introduction exactly?
Thanks!!