50_Steps To CTD (Almost) Free FCOM+++ Game

Post » Wed Mar 30, 2011 8:16 am

The Mounted Combat mod by flyfightflee as listed in the OP caused many problems and CTDs for me.

Also this is an excellent oblivion installation guide. I had decided to come back to oblivion after 3 years of not playing it and I can safely say that I have never had oblivion running so smoothly and stable.
Back in 2006/2007 I would CTD as much as every 5 minutes and had FPS ranges in the single figures.
But now I have hardly ever CTD at all and I have playable FPS even in heavy combat.

I never though I would get oblivion running so well at fairly good settings with HDR and Large texture size on my computer that was bought in the first half of 2005!

I had trouble with that particular mod as well, and I really wanted mounted combat too. (DR is out of the question for me, too violent.)
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Ebony Lawson
 
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Post » Tue Mar 29, 2011 7:58 pm

are you talking about mounted spellcasting, or mounted trampling?
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Tyrone Haywood
 
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Post » Wed Mar 30, 2011 3:56 am

are you talking about mounted spellcasting, or mounted trampling?

Both are problematic.
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Michelle davies
 
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Post » Tue Mar 29, 2011 10:20 pm

ah, that svcks as they are both must have for me. but thanx for the info anyway ;)
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Portions
 
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Post » Wed Mar 30, 2011 3:38 am

First off. Blade Of Mercy, this is an incredible addition to the FCOM info out there. I, too, love this game, but have been out of it for a little over 6 months. The last thing I tried to do was to install FCOM. Over the course of a month or so I made a ton of mistakes, took too many short-cuts, and instead of RTFM, I more like STFM (Skimmed The F------ Manual). Inevitably, I became frustrated and gave up. (I also started a new job at the time, so there _were_ other, more important factors. I know, I know... more important than gaming? Crazy talk...)

Anyway, during my hiatus, I did read up a lot on some of the things I did wrong before. I've finally taken the time to understand modding a little better (from a player's point of view, that is). As I write this, I am PyFFI'ing my Oblivion meshes. I'm in no big rush to get this install done... I really am taking the time to do everything as completely and thoroughly as possible.

Like I said, this is a _great_ addition to everything I have read over the past few months. Besides enjoying the best game ever (IMHO), I am a software developer by trade, so I can really appreciate the time it took to put this together, and especially to make sure it is all accurate. Seriously, from a software point of view, your documentation is exceptional!

That said, I would make one humble request... prefaced by an explanation. RTFM, while considered rude and unprofessional by many, definitely serves it's purpose. I use it myself in the rare instance I can get away with it. However, the utterance of the acronym implies that there is a definitive Manual for one to read on the given subject. Unfortunately, this is not always the case. Sometimes there is no manual, only a collection of forum posts that people have agreed upon to represent "the manual". Sometimes there are multiple resources that could be considered "the manual".

Please don't misunderstand; it's not your responsibility to make a decision on what "the manual" is in any given situation. However, I do feel that if you are going to use RTFM, it would be helpful to provide some link(s) to the resource(s) you feel is(are) applicable in that particular situation. If for no other reason, it would help to ensure that people following your recommendations will stay on the same page as you from one step to the next.

I hope this is not taken in the wrong light. I really do appreciate everything you have taken the time to do here, as I am sure many, many others do. I just think it might help if the RTFM references were less ambiguous. I sincerely apologize if you feel my comments are out of line.

Thanks again,
veg
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Cagla Cali
 
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Post » Wed Mar 30, 2011 2:40 am

Hi, vegtabill, buddy

Now, you've got me there...
It is far, far beyond my head to create a full manual for FCOM+++ and all mods supported/included in it... I would say impossible.
But let me point that the letter M in my abbreviation stays material, not manual.

I love the game, love you and all players of Oblivion, am glad to spare some of you some of the frustration I've been through.
But I cannot create a manual.
All I can do is change the sentence to Don't forget to RTFM for every mod you install.
Good enough? :D
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hannaH
 
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Post » Wed Mar 30, 2011 3:13 am

Greetings Blade Of Mercy,

Oh man, to say "good enough" would be an insult! Let me say again, this is an amazing piece of work! People like you make life much easier for people like me, to be sure.

And no way would I ever expect a manual. I was just saying that, for example, in the PyFFI section where you have the RTFM reference, it's pretty clear that you have something in mind... it's just not really clear what that is. There are a bunch of PyFFI resources out there, but I'm not sure which, if any, would be the best IRT FCOM installs, you know? If one of them in particular were more relevant than the others, well, I guess that's what I was asking for. Make sense?

Thanks for writing back so fast. Amazing! And I didn't say it before, but it's great to be getting back into this stuff. I've missed it.

Thanks again. I hope I made some sense!
veg
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JD FROM HELL
 
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Post » Wed Mar 30, 2011 4:46 am

Hi Blade of Mercy,

I have a question about step 50. After I have activated everything, how do I create a new character? Do I just start a new game, or is there some console command? Thanks!
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Nuno Castro
 
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Post » Tue Mar 29, 2011 10:29 pm

Hi Blade of Mercy,

I have a question about step 50. After I have activated everything, how do I create a new character? Do I just start a new game, or is there some console command? Thanks!

See steps #27 and #28: http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide/firstrun.
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Eric Hayes
 
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Post » Wed Mar 30, 2011 12:30 am

See steps #27 and #28: http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide/firstrun.


Ok, that clears things up, thanks! I have another question, though. Is it still possible to use alternative start mods with this method? Also, would I need to update NPC levels with Wrye Bash? (Because of how I'm using overhaul mods)
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Princess Johnson
 
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Post » Wed Mar 30, 2011 1:58 am

Ok, that clears things up, thanks! I have another question, though. Is it still possible to use alternative start mods with this method? Also, would I need to update NPC levels with Wrye Bash? (Because of how I'm using overhaul mods)

http://www.uesp.net/wiki/Tes4Mod:FCOM#Compatible_Mods, but many alternative start mods are not. Updating NPC levels would not hurt, but I do not think it matters much for adding an alternative start mod.

The Start Choices mod is not mentioned there, but it might be compatible as well. That has not been confirmed yet, but I am hoping for the best since one of the start choices is after saving Kvatch.
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Sammie LM
 
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Post » Wed Mar 30, 2011 2:21 am

So, how would I get to the ship that's added by Alternative Start after loading my save? Should I use the coc command?
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TIhIsmc L Griot
 
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Post » Wed Mar 30, 2011 9:29 am

Does anyone have any idea why it is that my game crashes randomly when I go outside? I have no idea if it's a mod issue or not because when I tested it without mods it worked fine for the hour I tested it for. The last time I ran FCOM I made it for 3 hours to playtime, but most of it was in dungeons. I cleared out Vilivern, Sideways Cavern, and that one cave next to the sewer entrance. Sold stuff in the IC and when I tried to leave it could CTD on me after it finished loading.
Spoiler

=== Active Mods
* 00 Oblivion.esm
* 01 Francesco's Leveled Creatures-Items Mod.esm
* 02 Francesco's Optional New Items Add-On.esm
* 03 Francesco's Optional New Creatures Add-On.esm
* 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.33]
* 05 Mart's Monster Mod.esm [Version 3.7b3p3]
* 06 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]
* 07 FCOM_Convergence.esm [Version 0.9.9a7]
* 08 HorseCombatMaster.esm
* 09 DLCShiveringIsles.esp
* 0A Francesco's Optional Chance of Stronger Bosses.esp
* 0B Francesco's Optional Chance of Stronger Enemies.esp
* 0C Francesco's Optional Chance of More Enemies.esp
* 0D Francesco's Optional Leveled Guards.esp
* 0E Francesco's Dark Seducer Weapons Patch.esp
* 0F FCOM_Francescos.esp [Version 0.9.9]
* 10 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
* 11 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
* 12 DLCHorseArmor.esp
* 13 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
* 14 ExnemRuneskulls.esp
* 15 FCOM_ExnemRuneskulls.esp [Version 0.9.9]
* 16 Bob's Armory Oblivion.esp
* 17 FCOM_BobsArmory.esp [Version 0.9.9]
* 18 Loth's Blunt Weapons for Npcs.esp
* 19 FCOM_LothsBluntWeapons.esp [Version 0.9.9]
* 1A Oblivion WarCry EV.esp
* 1B FCOM_WarCry.esp [Version 0.9.9]
* 1C Oscuro's_Oblivion_Overhaul.esp [Version 1.33]
* 1D FCOM_Convergence.esp [Version 0.9.9]
* 1E FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
* ++ FCOM_EntropicOrderhardcoe.esp [Version 0.9.9]
* 1F FCOM_RealSwords.esp [Version 0.9.9]
* 20 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
* 21 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
* 22 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
* 23 FCOM_SaferRoads.esp [Version 0.9.9]
* 24 FCOM_LessRats.esp [Version 0.9.9]
* 25 Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]
* 26 Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]
* 27 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Reavers.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Giants.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Werewolves.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Adventurers.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]
* 28 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
* 29 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
* 2A Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
* 2B Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
* 2C Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
* 2D Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
* 2E Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
* 2F FCOM_DiverseGuardUnity.esp [Version 0.9.9]
* 30 FCOM_BobsGuardUnity.esp [Version 0.9.9]
* 31 FCOM_HungersUnitySI.esp [Version 0.9.9]
* 32 FCOM_Archery.esp [Version 0.9.9]
* 33 FCOM_FriendlierFactions.esp [Version 0.9.9]
* 34 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
* 35 Knights.esp
* 36 Knights - Unofficial Patch.esp [Version 1.0.9]
* 37 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
* 38 FCOM_Knights.esp [Version 0.9.9]
* 39 Deadly Reflex 5 - Timed block and 150% damage.esp
* 3A DeadlyReflex 5 - Combat Moves.esp
* 3B Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
* 3C Beautiful People.esp

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Krystina Proietti
 
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Post » Wed Mar 30, 2011 6:10 am

Does anyone have any idea why it is that my game crashes randomly when I go outside? I have no idea if it's a mod issue or not because when I tested it without mods it worked fine for the hour I tested it for. The last time I ran FCOM I made it for 3 hours to playtime, but most of it was in dungeons. I cleared out Vilivern, Sideways Cavern, and that one cave next to the sewer entrance. Sold stuff in the IC and when I tried to leave it could CTD on me after it finished loading.

This is NOT http://www.gamesas.com/index.php?/topic/1083374-relz-fcom-convergence/. You should take FCOM-related issues there. When you post remember to http://sites.google.com/site/oblivionpoinfo/walkthroughs/postlo. Your crashes are probably related to some specific plugin you have activated, so we need your load order to figure out what it is.

@Krepton: I have not used that Alternative Start mod. What does the ReadMe say? Your posts should be in the FCOM thread as well, however.


This thread is a guide, and comments should pertain to the guide. Take general FCOM issues to the FCOM thread, please. This thread will have to be moved to a new thread in a few weeks if this keeps up.


Edit: I read the description for http://www.tesnexus.com/downloads/file.php?id=3016 and did not see mention of a ship...?

@Cathedralsquares: Have you made any changes recently? since that 3hr run? Also, use the list mods function to post your load order. I do not see your bashed patch. From what I can see:

Spoiler

* 13 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] <-- grab the MMM patch for this +Slof's Horses
* 14 ExnemRuneskulls.esp <-- Merged in MMM 3.7
* 15 FCOM_ExnemRuneskulls.esp [Version 0.9.9] <-- No longer needed
* 1E FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] <--- Choose ONE
* ++ FCOM_EntropicOrderhardcoe.esp [Version 0.9.9] <-- Choose One
* 1F FCOM_RealSwords.esp [Version 0.9.9]
* 20 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
* 21 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
* 22 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
* 23 FCOM_SaferRoads.esp [Version 0.9.9]
* 24 FCOM_LessRats.esp [Version 0.9.9]
* 25 Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]
* 26 Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]
* 27 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] <-- this may cause instability for some
* ++ Mart's Monster Mod - No Reavers.esp [Version 3.7b3p3] <-- do not use this with the "less" version
* ++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3] <-- do not use this with the "less" version
* ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] <-- do not use this with the "no" version
* ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] <-- do not use this with the "no" version
* 2B Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] <-- do not use this with FCOM/OOO
* 2D Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] <-- grab update for DLCHorseArmor
* 2E Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] <-- use OOO version
* 3B Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] <-- do not use with BP
* 3C Beautiful People.esp

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Paula Rose
 
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Post » Wed Mar 30, 2011 12:12 am

Sorry! No I haven't changed anything since then. It seems to be completely random but it only happens when I'm outside in the world and not in a dungeon or town. I'll take my problem to the FCOM thread through so I won't clutter up this one.
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QuinDINGDONGcey
 
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Post » Wed Mar 30, 2011 7:45 am

@Krepton: I have not used that Alternative Start mod. What does the ReadMe say? Your posts should be in the FCOM thread as well, however.


Well, I'm basically just wondering if I followed Step 50 correctly. Didn't mean to get off topic or anything :) . I think that the best thing for me to do in this case though, is to just do steps 49 and 50 all over again, but this time start a new game with Alternative Start already loaded. This will allow me to start on the ship from the beginning.
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Gill Mackin
 
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Post » Wed Mar 30, 2011 3:17 am

I think this is still related to CTD-less FCOM, but if I should start a new post with these questions please let me know!

One thing I am curious about is the http://www.tesnexus.com/downloads/file.php?id=20022. I have a decent machine: AMD Athlon 64 X2 4200+, 3GB DDR2, 160GB SATA2 HDD, and my best piece, a 9800GT w/ 1GB DDR. Now, I don't consider this to be a "high-end" machine, but I have co-workers that think my machine blows anything they've got away (and it probably does, but that's not the point). The point is, it's relative, right? So, given my machine's stats, I have used only the 2096x2096 res textures in the past. My question to you folks is, should I even try the 4096x4096 textures, especially considering I plan on running a full FCOM install w/ a number of additional (hopefully compatible) mods?

The other thing I am wondering about is Frostcrag and the mods that modify it. I really like Indefiance's http://www.tesnexus.com/downloads/file.php?id=9769, and would like to add it to this build. But I don't see Frostcrag mods in many FCOM load orders, and my last FCOM build failed pretty miserably with it in there (there were a _lot_ of other reasons for things to go wrong w/ that build, mainly my impatience, so I am not about to blame Frostcrag Reborn). Still, if there is some reason why Frostcrag and/or its mods are problematic, this is the best time for me to find out!

Like I said, if these should be new posts, please say so. Seemed relevant here, though.

Thanks!
veg
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Jodie Bardgett
 
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Post » Wed Mar 30, 2011 2:58 am

@Krepton: That sounds like a good plan. Let me know how it goes (in the FCOM thread. ;))

@veg: This is not even a CTD-less FCOM thread, sorry. Only ask questions or make suggestions about the guide itself. ALL other FCOM-related questions should be sent to the FCOM thread. I will answer you there.
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CxvIII
 
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Post » Tue Mar 29, 2011 9:55 pm

@veg: This is not even a CTD-less FCOM thread, sorry. Only ask questions or make suggestions about the guide itself. ALL other FCOM-related questions should be sent to the FCOM thread. I will answer you there.


I was headed there to make a post, but you beat me to it... thanks! And sorry for hi-jacking!
veg
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Silvia Gil
 
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Post » Wed Mar 30, 2011 4:18 am

Hello again Blade Of Mercy,

Listen, I am just finishing up my build, and I thought I might add a note... it's certainly an obvious one, but perhaps worth mentioning all the same? Once you get done with all the downloads, unpacking, optimizing, repacking, etc, etc, your hard drive is likely going to look like mine and be pretty, well, fragged! Might not be a bad idea to defrag once the process is complete. Again, I know this is obvious, but perhaps it will spare someone from going through all the steps and being less appreciative of the results because their hardware needs attention!

Thanks again for taking the time to write this,
veg
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Dan Wright
 
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Post » Tue Mar 29, 2011 8:35 pm

Hello again Blade Of Mercy,

Listen, I am just finishing up my build, and I thought I might add a note... it's certainly an obvious one, but perhaps worth mentioning all the same? Once you get done with all the downloads, unpacking, optimizing, repacking, etc, etc, your hard drive is likely going to look like mine and be pretty, well, fragged! Might not be a bad idea to defrag once the process is complete. Again, I know this is obvious, but perhaps it will spare someone from going through all the steps and being less appreciative of the results because their hardware needs attention!

Thanks again for taking the time to write this,
veg

Good suggestion. I mentioned defragging a few times, but mentioning it after knocking a few percentages of your available HDD space with downloads and installed files is definitely worthwhile.
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lexy
 
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Post » Wed Mar 30, 2011 7:35 am

Well, around mid-afternoon yesterday I finally got the few remaining kinks worked out and actually started a "real" character. My results were not quite as good as yours, but I am still extremely pleased considering the complicated install process. I played right at about 8 hours last night and experienced exactly 2 (yes, that's TWO) CTDs. Considering I had a hard time playing for a mere 2 hours w/ out multiple CTDs last tme, I consider this to be a HUGE improvement. Further, I could tell "something was up" before both CTDs, so it wasn't as if they hit me completely unaware. I am only using the saving and purging from Streamline combined w/ Stutter Remover, and that combo seems to be working quite well. The 5 minute saves made the 2 CTDs practically inconsequential.

So, I am getting behind your guide here and endorsing the procedure as a good one to follow for those w/ moderate knowledge of the Oblivion modding system. (I'm far from an expert, but I've been in and around this stuff long enough to not be intimidated by the required tools... I'd definitely agree that's a pre-req). The issues I have remaining are performance ones, not conflicts (at least I'm pretty sure about that... if anything else comes up I'll let you know). The only exception I had was w/ Mighty Umbra... something just didn't work out right w/ that one, so I took it out of the mix. Everything else went pretty smoothly.... painstakingly slow, but smooth!

One quick note about textures. I followed your sugestions and went with Bomret's Detailed Normal Maps combined w/ Corepc's Vibrant Textures. Corepc recommends a slightly different installation order (basically, Bomret's -> Vibrant -> AWLS). I seem to have managed to keep AWLS working by not overwriting the files that belonged to it, so it may not be a big deal... just thought I'd mention it.

Also, for anyone else following this guide, BE PATIENT! Don't rush through anything... take your time and make sure you have at least a fundamental understanding of what you're doing before you do it. Don't take short cuts. Read everything. You don't have to become a modder to get this to work, but follow their advice to the T.... they know what they're talking about!

And finally, thanks again for taking the time to put this guide together! Very helpful indeed!
veg
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Paul Rice
 
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Post » Wed Mar 30, 2011 11:46 am

Well, around mid-afternoon yesterday I finally got the few remaining kinks worked out and actually started a "real" character. My results were not quite as good as yours, but I am still extremely pleased considering the complicated install process. I played right at about 8 hours last night and experienced exactly 2 (yes, that's TWO) CTDs. Considering I had a hard time playing for a mere 2 hours w/ out multiple CTDs last tme, I consider this to be a HUGE improvement. Further, I could tell "something was up" before both CTDs, so it wasn't as if they hit me completely unaware. I am only using the saving and purging from Streamline combined w/ Stutter Remover, and that combo seems to be working quite well. The 5 minute saves made the 2 CTDs practically inconsequential.

So, I am getting behind your guide here and endorsing the procedure as a good one to follow for those w/ moderate knowledge of the Oblivion modding system. (I'm far from an expert, but I've been in and around this stuff long enough to not be intimidated by the required tools... I'd definitely agree that's a pre-req). The issues I have remaining are performance ones, not conflicts (at least I'm pretty sure about that... if anything else comes up I'll let you know). The only exception I had was w/ Mighty Umbra... something just didn't work out right w/ that one, so I took it out of the mix. Everything else went pretty smoothly.... painstakingly slow, but smooth!

One quick note about textures. I followed your sugestions and went with Bomret's Detailed Normal Maps combined w/ Corepc's Vibrant Textures. Corepc recommends a slightly different installation order (basically, Bomret's -> Vibrant -> AWLS). I seem to have managed to keep AWLS working by not overwriting the files that belonged to it, so it may not be a big deal... just thought I'd mention it.

Also, for anyone else following this guide, BE PATIENT! Don't rush through anything... take your time and make sure you have at least a fundamental understanding of what you're doing before you do it. Don't take short cuts. Read everything. You don't have to become a modder to get this to work, but follow their advice to the T.... they know what they're talking about!

And finally, thanks again for taking the time to put this guide together! Very helpful indeed!
veg

You should install 1) Bomret's 2) Corepc's 3) AWLS, the most important priority being to install AWLS last. The reason not to install Bomret's on top of either is because it would probably look and function more as intended if you use the normal maps that come with the texture replacers use, as opposed overwriting some of them with Bomret's mod. That install order ensures that the entire replacer does whatever it was meant to while Bomret's mod can improve the normals for items that were untouched by the more specific replacers.
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Avril Churchill
 
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Post » Wed Mar 30, 2011 8:39 am

You should install 1) Bomret's 2) Corepc's 3) AWLS, the most important priority being to install AWLS last. The reason not to install Bomret's on top of either is because it would probably look and function more as intended if you use the normal maps that come with the texture replacers use, as opposed overwriting some of them with Bomret's mod. That install order ensures that the entire replacer does whatever it was meant to while Bomret's mod can improve the normals for items that were untouched by the more specific replacers.


Yes, that's why I was careful when I installed Bomret's and Vibrant to see what exactly they were overwriting. I only made mention of it here because the guide has you install AWLS in step 24, but Bomret's and Vibrant don't come until step 43. I thought it might be worth mentioning.
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Darian Ennels
 
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Post » Wed Mar 30, 2011 6:00 am

Installation order for Bomrets, vibrant textures & AWLS added, warning about defragmentation added.
Thanks :D. Bit more and even I will understand them instructions :D
I stopped playing when my hand cramped over the mouse. No CTD, just fit for physical (and mental) examination.
Catch me again playing 6 hours non-stop ...
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Monika Krzyzak
 
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