I have been following this and the PYFFI Optimized thread very closely. A genuine crash-free game does sound mighty appealing, lol. One question though. What is the verdict on the 'clean mod' option of OBMM? A warning popped up saying that it might delete some files.
The clean mod function of OBMM should only clean files that match the records it finds in the OMOD. There is another function, that is a bit more troublesome. I forgot what it was called, but Phoshi? cleared up his misstatement, and noted the other function in the thread. After reading the OBMM Readme, it says that it will clean "any files that conflict with the mod," and, to me, this does not say that it will only clean files that are a part of the OMOD, meaning it will not distinguish whether the files came from the OMOD being cleaned or another OMOD. This does make some sense because if you install a mod manually and then look at that same mod's OMOD, the conflict report will show conflicts, even though all of the files are the same. I am not really sure about all of this because I have used that function and had it not remove any files (even though there were conflicting files.) It may only clean files that it "knows" were installed with the OMOD, but had not been removed for some reason. Try it out, and let me know.
@mxms: People have many opinions about testing mods, and CTD on load is only a minor consideration. If you properly install everything and everything you install is designed properly, then you should not have a CTD on load. Building a load order slowly is about being able to easily figure out which mod is destabilizing a stabilized setup. I have to agree that the longer you play before adding a mod the better, and a number of hours of play time sounds reasonable (if your game can run that long without crashing normally.
) Running through the starter dungeon is definitely a poor test. Many or most mods factors do not come into play, while you remain in the starter dungeon. You should at least get outside and run through the IC and a few other cities. While my load order has remained simple, and very familiar to me, I have performed only quick tests. I start with the starter dungeon, run through the IC, COC testing hall, COC Chorrol Mages guild, run through Chorrol, COC Bravil Fighters or Mages Guild, run through Bravil (a lot) and, finally, start up my save from after the sewer exit to proceed playing the game normally. I check all of those locations because I have had many experiences crashing in those respective locations. I forgot to mention that as I leave the IC, I go across the bridge through Weye first before fast traveling or using COC. The best way to test is to just play long enough to reach many areas of the game, before adding additional mods. Of course, you do not have to add mods one at a time. I put together a
safe load order, then added a specific group, tested it, and then added another group. I used five groups to get to 182 plugins. Of course, the more familiar you are with the mods and their peculiarities, the more reassuring it is for one to build a load order in this manner. All of the mods I have in my load order are mods I expect to work without serious problems. I have many more mods I want to add to my load order, but I do not
know them well enough. Once I have played my current setup for a few days, or more, I will add a few other mods. I am not in a rush to throw all of my favorite quest mods and item mods in there, anyway. (My character is only level 1 now.)
In summary, play long enough that to be comfortable thinking that you have a stable game, in general. (This does not include persistent crashes that you are aware of and have decided to play with.) Test by doing things such as trying many exterior/interior transitions to different types of places (and it would be nice if you could test an OB gate.) This kind of assurance
should take a few hours to acquire. Once you have a stable setup, only add mods to it one (or a few of the same type or a set) at a time. After playing with it for a while, you can do the same thing for the next mod (or set.)
About the loading and saving plugins one at a time step: I found that there is a benefit to loading plugins up one at a time and saving, but there is only a
chance of conflict, and I do not think it is the most important step. If you want to be
really cautious, it is certainly not a total waste of time.