OK, so I can enter odd divisors in the .ini, good to know. But Goth, just out of interest, what screen res are you using, what graphics card, what processor (dual or quad) do you have? And what video settings do you turn on in game just to give me an idea (just roughly). Any modified heavy-duty textures you're using like Qarl or something?
Radeon HD 4870 1GB VRAM
1280x1024 native resolution lcd screen
HDR, no anti-aliasing - otherwise all video settings are maxed
I use QTP3-R, plus a whole bunch of particular textures: AmpolX's clutter, some stuff from Mikaal, Enhanced Vegetation, some face retex, RAEVWD, Enhanced Water...
Perhaps I'm nitpicking, but this is a pet peeve of mine. Your eye can in fact notice framerates higher than 60 fps. The eye isn't digital, so attempting to describe its capabilities in frames per second is misleading anyway, but you can definitely notice the difference of frames per second at which a game runs all the way up to 72 screen refreshes (or frames) per second. This guy explains it pretty well:
http://www.daniele.ch/school/30vs60/30vs60_1.html
Actually, all arguments about what the eye can see aside, in games the much bigger deal is smoothness. You can have as many frames as you like, but if they do not appear in regular intervals, it can still appear choppy. If you've got 30 fps, and each frame appears for 1/30 of a second regularly spaced, you're going to get a very smooth visual experience.
Movies and TV project their images in a clockwork-regular spread. Games can be all over the board, frame rates jumping up and down within seconds, frames being drawn at rates the monitor's refresh rate can't actually show you, etc.
gothemasticator