For beginners he rather recommends to start with http://devnull.sweetdanger.net/convergence.html
This is is step-by-step account about how I do it.
I provide links to the toolls but it is up to you to read and learn how to using them. Or not.
Nevertheless I consider most of the steps below to be necessary and strongly advise all who want to start playing FCOM to do the homework. Do not try to skip a step; this is the best way to trip and fall.
SECOND WARNING: Modded Oblivion has natural limitations: No more than 255 unmerged esp/esm files, no more than 375-400 esm/esp files total. The game cannot recognize more than 2 GB RAM without special patches (see section tools).
THIRD WARNING: Until further notice this is the installation order recommended by Shikishima and Corepc:
Recommended order by Shikishima and Corepc:
Unofficial Oblivion Patch
Unofficial Shivering Isles Patch(if applicable)
DLC's + Patches(if applicable)
Francesco's 4.5
OOO version 1.33 full patched to OOO 1.34 beta5
Oblivion WarCry patched to 1.085b
Bob's Armory 1.1
Armamentarium and Armamentarium Artifacts(optional)
Martigen's Monster Mod 3.7b3
COBL(optional)
COBL Races(optional)
FCOM 9.9 beta + supported add-ons(add-ons optional)
Body Replacement mods (Roberts, Exnem. EVE etc)(optional)
Texture replacers(optional)
To complete FCOM, install the UFCOM files, overwriting where prompted.
Bear the warnings in mind, try and experiment carefully and choose wisely.
There we go.
I DECIDED TO PLAY Oblivion... and after obtaining proper hardware,
1. I installed TES IV Oblivion in C:\ Program Files\Bethesda Softworks\Oblivion.
Some players, especially Vista and 7 users recommend to install to different directory (for example C:\Games\Bethesda Softworks\Oblivion) because this avoids future problems using Oblivion and the related to it programs and tools under the User Account Control (UAC). While turning off UAC will solve your Oblivion problems, it can mess with important essential programs. So, either install in directory different from Program Files or learn how to make exceptions for selected programs in your UAC.
2. I installed Shivering Isles. Game is unplayable at this point as many bug pester it.
3. I installed Shivering Isles_v1.2.0146English Official Patch – the latest. The patch for games without SI is different, so watch out what are you downloading and installing.
Then changed the tetures in video options to LARGE, changed the resolution, enabled HDR, turned off the music and the border regions in Oblivion ini, turned off Autosave, reduced the number of uGridDistantCount and uGridDistantTreeRange to 18 so that it matches my streamline 3.1 preferences.
4. I installed what I consider essential tools:
http://www.tesnexus.com/downloads/file.php?id=2097 by Timeslip, cool tool to manage your mods with a lot of one-click options. Manual installation...hmm... I don’t remember such thing... : D.
http://obse.silverlock.org/ by Ian Patterson (ianpatt), Stephen Abel (behippo), Paul Connelly (scruggsywuggsy the ferret); it teaches Oblivion to be friends with modders added data. Many of the latest cool mods require it, your game looses nothing and gains a lot by adding it.
http://www.tesnexus.com/downloads/file.php?id=22368, based on Python 2,5 which is needed for
http://www.tesnexus.com/downloads/file.php?id=22368 by Wrye The Monkey God (latest Wrye bash versions work fine with Python 2.6 and its add-ons!)and
http://www.oblivionmodwiki.com/index.php/PyFFI note that latest PYFFI and Wrye bash work well with http://code.google.com/p/fofix/wiki/RunningUnderPython26 and performance is even better
http://www.tesnexus.com/downloads/file.php?id=20516 by Random007 with http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en (necessary for XP and Vista, included in Windows 7)
http://www.tesnexus.com/downloads/file.php?id=11536 by ElminsterAU, turned it into TES4VIEW as well, so you can see references, clean files and mods etc.
http://www.tesnexus.com/downloads/file.php?id=8665 by TeamGecko, so that you can merge, split etc esp and esm files and more.
http://www.tesnexus.com/downloads/file.php?id=15781 by ElminsterAU, it teaches Oblivion to recognize the Distant LOD added by main game and mods.
http://www.tesnexus.com/downloads/file.php?id=23979 by Elys, dev_akm, haama – it teaches your OBSE new tricks.
http://www.tesnexus.com/downloads/file.php?id=13841 that gives your character additional growth of skills and attributes up to 2oo each.
http://www.tesnexus.com/downloads/file.php?id=23208 by Skyranger 1 (Petrus Octavius suggest this crucial tool to be installed last, after all the other steps have been done so that players can literally see the difference it makes to your game).
http://www.tesnexus.com/downloads/file.php?id=22410 by Skyranger 1. Since I installed it, I have no irritating CTD on exit. And it is esp-less!
http://www.tesnexus.com/downloads/file.php?id=16622 gives you up to 8 sec of precious time to read the text added by mods without sound and voice acting. So you have no excuses you did not understand instructions when you die
Relatively new is the discussion http://www.gamesas.com/bgsforums/index.php?showtopic=1076274 inspireb by far327 gives option to teach Oblivion to use up to 4GB RAM.
With the http://www.ntcore.com/4gb_patch.php. It allows Oblivion to recognize and use Ram up to 4GB thus preventing CTD due to Oblivion not using the new high-end systems extra power.
I always check for latest versions of these!
All these tools help running Oblivion in much smoother way than it would be without them.
5. I unpacked Oblivion - Meshes.BSA, pyffied the 8 folders named Architecture, clutter, dungeons, furniture, landscape, plants, rocks and sky, then omoded them and activated. Others used http://www.tesnexus.com/downloads/file.php?id=19911. If you want to PYFFI other mesh groups, it is possible but be sure you know what you're doing, i.e. RTFM first. PYFFIing the meshes in your game is maybe the most useful step for improving your performance.
6 I unpacked DLCShiveringIsles – Meshes.BSA, optimized with PYFFI, omoded, installed via OBMM.
7. I installed the http://www.tesnexus.com/downloads/file.php?id=21705 note - many players are against this anymore as it is outdated - use latest unofficial patches and pyffi as much as possible instead!. Lately there is newer version not conflicting with SI and is probably useful. Decide for yourself. After that I installed http://www.tesnexus.com/downloads/file.php?id=19911 note - many players are against this anymore as it is outdated - use latest unofficial patches and pyffi as much as possible instead!
8. I installed the http://www.tesnexus.com/downloads/file.php?id=5296, topped it up with http://www.tesnexus.com/downloads/file.php?id=27710, Bash Tags: C.Climate; C.Light; C.Owner; Delev; Invent; names; Relev; Stats. All unofficial patches come with PYFFIed meshes, so don’t waste your time to do this. Modders have beaten you to it.
9. I installed http://www.tesnexus.com/downloads/file.php?id=10739,, renamed it DLC Shivvering Isles.esp and got rid of the dummy esp, thus saving one slot.
10 Installed the DLC I wanted, topped them with src="http://www.tesnexus.com/downloads/file.php?id=9969"]Unofficial Official Mods Patch (UOMP) v15[/url]
11. Installed http://www.tesnexus.com/downloads/file.php?id=2518 - FCOM ready fashion according to the instructions from dev_akm http://devnull.sweetdanger.net/convergence.html and Bash Tags for all Fran related plugins.
12 All recommendations for tagging your mods in Bashed Patch you can check http://www.tesnexus.com/downloads/file.php?id=23248.
13. Installed OOO 1.33 topped up with http://www.tesnexus.com/downloads/file.php?id=23202, then installed the 1.34 beta5 patch, topped it with Optimised mashes 1.34 beta 5.
14. Installed http://www.worldofelderscrolls.de/?go=dlfile&fileid=12 and http://rapidshare.com/files/57753891/OWC_Patch_1.08b_1.085b.7z.html
15. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1860 1.1, Loth's Blunt for NPC, KD Circlets for OOO; Xia New Amulets and its OOO patch (makes them lootable!)
16 Installed Armamentarium 1.35 complete + Artifacts 1.1; topped up both with EVE and Robert stock replacers
Installed http://www.tesnexus.com/downloads/file.php?id=12061, Installed http://www.tesnexus.com/downloads/file.php?id=28537 and the optional esp too. These make your vanilla and SI weapons/armor with the stats of OOO and FCOM.
17. Installed http://www.megaupload.com/?d=MWEEEADE and http://www.tesnexus.com/downloads/file.php?id=17784 esm and esp files using TheNiceOne's http://www.gamesas.com/bgsforums/index.php?showtopic=995334 and am keeping an eye for updates, it is already PYFFIed. And I personally add Vacuity’s http://www.tesnexus.com/downloads/file.php?id=28186. Thank you, vacuity! And I also recommend her http://www.tesnexus.com/downloads/file.php?id=22795.
18. Pyffied and installedhttp://www.tesnexus.com/downloads/file.php?id=21104 1.72 and related patches including http://www.tesnexus.com/downloads/file.php?id=17557. Now, II gives you angry red colour in Wrye Bash as if there is huge conflict. Nothing could be further from the truth, it is a very small but intricate clever mod that adds item from multitude of mods including COBL, MMM, FCOM and other monstrously big mods and makes library from these items that can be inserted in your game without effort. Well done, Vacuity!
19. Installed body replacers like http://www.tesnexus.com/downloads/file.php?id=24078; topped it with High-Resolution 4096x4096 textures – strongly recommend this for high-end PCs as it really makes skin looks flawless., topped with High-Res Head Textures; Luchaire’s Neck Seam Concealer – latest version and Robert Male Body Replacer version 5 and stock clothing replacers for Fran, OOO, MMM (using only EVE replacer FCOM.esp)
Installed FCOM supported quest mods http://www.tesnexus.com/downloads/file.php?id=10505 , http://www.tesnexus.com/downloads/file.php?id=3027, http://www.tesnexus.com/downloads/file.php?id=13398 1.1, http://www.tesnexus.com/downloads/file.php?id=7663 1.3, http://www.tesnexus.com/downloads/file.php?id=14200) pyffyied where applicable.
Installed http://www.tesnexus.com/downloads/file.php?id=4387 topped up with http://www.4shared.com/file/84848755/a265a7de/TamrielTravellerAdvscript140Alpha.html file for advanced scripts and latest http://www.4shared.com/file/153417240/e658e2df/TamrielTravellersCosmeticCoblo.html (thank you, Corepc!) .
20. Installed http://www.tesnexus.com/downloads/file.php?id=12249 and the latest http://www.4shared.com/file/144608444/c47efc89/ufcom.html by Corepc using TheNiceOne's http://www.gamesas.com/bgsforums/index.php?showtopic=995334 with add-ons like http://www.gamesas.com/bgsforums/index.php?showtopic=1032482
21 Rebuilt bashed Patch with all relevant tags and tweaks of my choice.
22. http://www.tesnexus.com/downloads/file.php?id=16704, Alter Weight Spell, Spell delete, Multiple Clothes enchantment, http://www.tesnexus.com/downloads/file.php?id=9562, http://www.tesnexus.com/downloads/file.php?id=12466 ]and/or http://theelderscrolls.info/?go=dlfile&fileid=219 latest, or any magic mods compatible I wanted.
23. Installed http://www.tesnexus.com/downloads/file.php?id=16513 (you can choose another city enhancement of course). For players using UL, this is the moment to install this uniqueness.
23. Installed http://www.tesnexus.com/downloads/file.php?id=19628.
25. Installed PYFFIed CURP http://www.tesnexus.com/downloads/file.php?id=24279 and the CURP esm 5.1.8
26. Installed http://www.tesnexus.com/downloads/file.php?id=24320
27. Origin Of Mage Guild 6.2 pyffied + the OOO patch, The Elder Council, The Necromancer, the Kingdom Of Altmar and all mods by Giskard I wanted and patches where aplicable
28. Installed sound mods, http://www.tesnexus.com/downloads/file.php?id=8711, weather mods, natural Environments – only habitat part, Enhanced Water 2.0 HD; Black Dragon’s cool water tweaks; Athmospheric Loading Screens mod, RAEVWD, http://www.tesnexus.com/downloads/file.php?id=25078, http://www.tesnexus.com/downloads/file.php?id=16533, Colored Enemy Health, http://www.tesnexus.com/downloads/file.php?id=6914 and its http://www.tesnexus.com/downloads/file.php?id=20698, http://www.tesnexus.com/downloads/file.php?id=2069; http://www.tesnexus.com/downloads/file.php?id=16544 or another weather mod.
29. Installed Oblivion XP; Realistic Levelling; nGCD; alternatively - KCAS
30. Installed the Oh-so-cool http://www.tesnexus.com/downloads/file.php?id=10763 1.3.2
31. Installed many clothes mods,clothes for body replacers; pyffied houses mods (up to 40 GB).
32. Installed mods adding armor to Fran and supporting patches
33. Installed TIE4MODS – SM version - Main esp only which adds NPCs and secret entrances but does not change FCOM gameplay. recently disabled as it negates too much pure FCOM experience, will try the new version Corepc has promised us.
34. Installed independent quest mods like Lost Spires, Thievery in IC, Thieves Arsenal, http://www.gamesas.com/bgsforums/index.php?showtopic=1077279; Ivelon 1.8; http://www.tesnexus.com/downloads/file.php?id=8235 with http://www.tesnexus.com/downloads/file.php?id=19520 etc pyffied when possible, http://www.tesnexus.com/downloads/file.php?id=11598, http://www.tesnexus.com/downloads/file.php?id=24233, Gates To Aesgaard, http://www.tesnexus.com/downloads/file.php?id=21176, Ivelon, http://www.tesnexus.com/downloads/file.php?id=16316; http://www.tesnexus.com/downloads/file.php?id=8613; http://www.tesnexus.com/downloads/file.php?id=20184; http://www.lostspires.com/pages/downloads.htm etc testing after every one.
35. Installed http://www.tesnexus.com/downloads/file.php?id=8435 topped with Salmo COBL - pyffied (Salmo COBL will not work without this esp even if it is inactive.) you will need the Better Cities patch for the shop to start selling bread and rolls.
36. http://www.tesnexus.com/downloads/file.php?id=8962 by flyfightflea
37. http://www.tesnexus.com/downloads/file.php?id=2037 3.0.1; http://www.tesnexus.com/downloads/file.php?id=15340; Attack And Hide 2.1; http://www.tesnexus.com/downloads/file.php?id=1866
38. Installed http://theelderscrolls.info/?go=dlfile&fileid=215 and http://theelderscrolls.info/?go=dlfile&fileid=293
39. Installed http://theelderscrolls.info/?go=dlfile&fileid=349.
40. Installed CM Partnes basic and Companion mods of my choice.
41. Installed animation mods such as DMC Stylish 2.1 topped with Stylish Jump; http://www.tesnexus.com/downloads/file.php?id=16459, Seph's H2H, Seph's New Animation, http://www.tesnexus.com/downloads/file.php?id=27954 by Mur_zik and http://www.tesnexus.com/downloads/file.php?id=28223 by Surazal and Mur_Zik.
42. Installed http://www.tesnexus.com/downloads/file.php?id=8273 with the fixed esp by Skycaptain and (my personal favourite – http://www.tesnexus.com/downloads/file.php?id=15777 1.1. You think it is easy tohit a target at level 3? Try this small add-on and good luck )
43. http://www.tesnexus.com/downloads/file.php?id=10400 3.1 by Jaga tweaked its ini reducing the number of streamsaves per hour, changing the fog value to match reduced number or trees in Oblivion ini etc. (RTFM )
44. Tweaked the ini of SkyRanger1's Oblivion Stutter Remorer 3 beta6 - the latest and tweaked the ini of Streamline 3.1 according to my needs.
45. Merged the esp files of similar mod groups: Buyable Armo.espr, Foundable Armor.esp, Small Gameplay Changes.esp etc.
46. Ran BOSS - latest version of this cool tool and readjusted the load order for the files it did not recognize.
47. I cleaned with TES4EDIT one at a time every esp from the list provided at http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide
48. Built properly tagged Bashed Patch from the latest version.
49. AT THIS POINT I TURNED OFF ALL MODS (i.e. unchecked them in Wrye Bash or /and OBMM) except Oblivion.esm. This is essential step. Don’t skip it if you don’t want to see hanging arrows in the air, missing land masses, purple textures, bizarre NPC behaviour and so on. Otherwise you will be victim of the ‘Multiple Mod Activation’ phenomenon.
50. Started new game. Saved my character named Z (don’t waste time on face), exited the game. Activated the first esm. Loaded the game, saved, exited. I repeated this activate-load-save-exit sequel with all mods unmergeable on Bashed Patch. When it comes to multy-components like MMM, FCOM , Better Cities and so on, I turn them in one go, like: MMM esm, FCOM_Convergence.esm, FCOM_Convergence.esp and all MMM add-on esps. As for the rest of FCOM – after I have saved MMM introduction I activate all FCOM plugins and so on. After all unmeargeable mods are checked and my game is saved, I activate the Bashed Patch. Thus I have naturally activated load order with minimum conflicts between 200+ mods, well tuned game and the practically best possible performance that could be expected. Then I created my real character, spent a lot of time on her face, left the sewers and enjoyed CTD - free game with huge choice of things to use and do.
I did not believe in steps 49 and 50 but once I tried the slow introduction of mods in my game I would not have it otherwise!
Extra Steps recommended by some players:
http://www.tesnexus.com/downloads/file.php?id=22282 which in my opinion is not finished to the same high standards if SkyRangers1 Oblivion Stutter Remover which I find really helps my game.
Another extra step: check if you've tagged all your mods in Wrye bash correctly http://www.gamesas.com/bgsforums/index.php?showtopic=966640
P.S.. This post has been modified quite a lot since it was first posted because I tried some of Shikishima's and other players’ suggestions and as sensible as I am, I accepted many of them as they give better results.
ATTENTION: After the release of MMM BSA, alternative installation orders have been suggested by FCOM and MMM modders, please by all means check FCOM and MMM installation instructions. Things are expected to change with updates of major mods, so stay alert!
This installation is in order I have tried and found to work for me. Feel free to differ, change, experiment, criticize and share experience and opinions, we all will be only grateful!
After all is done and said, I will repeat: DO NOT FORGET to uncheck all your mods and start new game, name your char 'A' or ‘Z’ or whatever and turn on one mod/load game/save/exit and repeat the procedure until all your mods that must be active are active. Activation order: Basic FCOM; Extended FCOM; Others. ONE BY ONE!
Then rebuild your bashed patch, then create your real character. Many people come to cry 'I have CTDs!' or 'I have weird things!' simply because they turn on huge bunch of mods at once.