Steps needed to run a simple self-created Map

Post » Wed Mar 11, 2015 11:11 pm

Hello!

I wanted to start a Gothic 2 Map a few Days ago but the Tools are to old & buggy for me, so i wanted to try something in Oblivion. In Gothic 2 you make a Map in Blender / 3DSMax, export it to 3DS, import it into SPACER (The Construction Kit realtive), set a Start Point, compile it and your on the go.

Can somebody summarize me the Steps needed, to run a basic self created Map, like a Flat Meadow or Hollow Cube with Lights in TES:O?

For Example:

1. Make a 3DS max Model of the Ground

2. Export it to...

3. ...

4. Compile into .esm

5. Start .esm File

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rolanda h
 
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