50_Steps_To_Stable_FCOM+++

Post » Sat Dec 25, 2010 10:45 pm

Actually, that's a kind of old question. I would say that, at the moment, my question is this one:



I'm pm-ing you info, btw.


Thanks much for info.

About Unofficial Fran Patches I don't know much than official FCOM page.
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Amber Ably
 
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Post » Sat Dec 25, 2010 4:41 pm

Thanks much for info.

About Unofficial Fran Patches I don't know much than official FCOM page.

Follow the UFCOM thread...
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Leilene Nessel
 
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Post » Sat Dec 25, 2010 6:02 pm

I was rechecking all the installing procedure when I noticed that http://devnull.sweetdanger.net/fcominstall.html, if you search for "Unofficial Fran Patches", you'll find out that it's suggested to download and install a specific patch. This guide is very specific, so I guess you are not installing such patch or you would have included it in the list.
Is there a specific reason why this patch is not installed?

I used to replace the UOP, USIP and UOMP patches esp files with the patches provided by dewshine.
however, since Corepc released OMOBS and MOBS patches for vanilla items, and because all FCOM comes with MOBS stats ready, and because I do not use weapons and armors from Fran for my characters who all use bunch of custom made mod-added stuff, I did not think it is necessary to use these patches anymore, i.e. - why bother if I am not going to use these items and don't care about their stats?
Currently I use jewellery from Xia New Amulets; armor from several HGEC armor mods, weapons from Dark Adventuress Bow, Sentuient Weapon, Adonnay's mods, trottlekitty rapiers, Assassin's Creed Exnemised...
Fran MOBS versions of the unofficial patches... they don't touch what I use,don't affect it, and I don't care what enemies wear, I still loot them and sell the stuff.
Of course, if you wear the looted stuff, go ahead, by all means and set better stats for it. I personally avoid wearing clothes with knife wholes on the back :D
Anyway, added link for those willing to try them and thank you for pointing out the omission

Instead I concentrate on playing.

About Giskaard's Mods - CURP dependent.
I also was reluctant to try the upgraded CURP add-on but to my (actually considering the quality of modders involved it shouldn't surprise me so much, they are great!) surprise, the upgrade went on fluently, so all latest versions like OMG 7.1, TEC 2.5; The necromancer 1.7 work even better than before, they just blend and one thinks: Why Mum Beth didn't think of this first! So, yes, go ahead, try it.
What I did;
1. Installed all 13 packs from Nexus,
2. Installed the addition to CURP from the guld site.
3. Installed the esm 5.1.8
4 Installed the individual mods - so far (2 months later) no trouble at all.
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Erich Lendermon
 
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Post » Sat Dec 25, 2010 8:00 pm

Wow ... Blade Of Mercy thanks for this extended explanation :).

Just one question: where is "3. Installed the esm 5.1.8" because (DC) Dragon Captions Resource Pack from Nexsus (13 packs) is Version: 1.5.8 and CURP from from guld site (7 parts) is version 1.4.8
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Robert Devlin
 
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Post » Sun Dec 26, 2010 12:08 am

I just have to say that FCOM comes with OMOBS stats, not MOBS stats. Fran's stats get overwritten by FCOM, and the Fran USIP, by CorePC's OMOBS SI module. Between FCOM, OMOBS and OOO most items in a full-dressed FCOM game, unless added by other mods, are OMOBS-balanced. No MOBS...
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Shae Munro
 
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Post » Sat Dec 25, 2010 11:41 pm

Wow ... Blade Of Mercy thanks for this extended explanation :).

Just one question: where is "3. Installed the esm 5.1.8" because (DC) Dragon Captions Resource Pack from Nexsus (13 packs) is Version: 1.5.8 and CURP from from guld site (7 parts) is version 1.4.8

Didn't notice it was 1.4.8 but I installed the full upgrade pack, so it must be 1.4.8 I am playing then. Actually, IMO 1.4.8 from Engineering guild = All 13 Dragon Captions from Nexus and then you should top this up with current CURP Update patches (ATM latest is 1.4.8_ALL_TO_2.3) Works just fine. Oh, and be careful because 1.4.8 comes with one extra esm file which is required.
OOO patch? There is OOO patch for Kingdom of Almar and FCOM patch for OMG. Can't remember if there was one for Kvatch Aftermat (don't play this one).

I just have to say that FCOM comes with OMOBS stats, not MOBS stats. Fran's stats get overwritten by FCOM, and the Fran USIP, by CorePC's OMOBS SI module. Between FCOM, OMOBS and OOO most items in a full-dressed FCOM game, unless added by other mods, are OMOBS-balanced. No MOBS...

Yeah... something like that... :D just can't remember them all :D Anyway, FCOM and Corepc's mod overwrite almost everything so I decided not to go into details for things that even won't appear in game and I don't care about.
Why should I wear some dead bandit's unwashed shirt when I can have something fancy from Appachii shops or latex shop etc?
By the way, is there a laundry service and washung machunes in Cyrodiil? :D
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SiLa
 
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Post » Sat Dec 25, 2010 8:13 pm

Question: just what is RTFM???
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Victoria Bartel
 
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Post » Sat Dec 25, 2010 11:40 pm

Should I even answer that..google it...
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remi lasisi
 
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Post » Sat Dec 25, 2010 6:49 pm

Question: just what is RTFM???



Should I even answer that..google it...

Haha, ... I couldn't resist. This really made me chuckle, haha...


I am not one for using such terminology (and I am not just referring to the abbreviation...) The "R" stands for "Read", the "T" stands for "the" and the "M" stands for "ReadMe". The "F" stands for "!!!!". It is a kind of angry response. I do not know all of those sorts of acronyms either, since I try to refrain from using short hand. If you read mods' ReadMes, it does not really matter, anyway. ^___^
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Nuno Castro
 
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Post » Sun Dec 26, 2010 8:23 am

Question: just what is RTFM???

R=Read T=The F=Offensive word M=Material. As a whole - advise to do your homework.
This was the answer I used to get after asking one and the same question more than 5 times without bothering to read the readme enclosed with the downloaded file.
I was like this, yes.Didn't know how to make the mod work, didn't want to read all the tedious material, sometimes several pages, and expected people to give me the gist...
and they did but when I repeated the question because didn't understand the answer, I was politely prompted to RTFM before asking more questions if the same type.
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Nick Jase Mason
 
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Post » Sun Dec 26, 2010 8:32 am

lol. Thanks guys. :facepalm:

Also, you don't provide instructions on HOW to install the FCOM mods. Is it acceptable to install according to the First Time User Guide or is that guide out of date?
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Jade Barnes-Mackey
 
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Post » Sun Dec 26, 2010 5:06 am



Also, you don't provide instructions on HOW to install the FCOM mods.


Of course he doesn't. :wacko:

Installation instructions for FCOM are explained in detail in the opening post of the http://www.gamesas.com/index.php?/topic/1103610-relz-fcom-convergence-and-ufcom/
General questions for the mod shouldn't really clutter this one.
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Yonah
 
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Post » Sat Dec 25, 2010 11:42 pm

9. I installed http://www.tesnexus.com/downloads/file.php?id=10739, also optimized by default, renamed it DLC Shivvering Isles.esp and got rid of the dummy esp, thus saving one slot.



I believe you made a typo on step 9. Don't you mean "Shivering" not "Shivvering"?
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Alada Vaginah
 
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Post » Sun Dec 26, 2010 2:09 am

12 All recommendations for tagging your mods in Bashed Patch you can check http://www.tesnexus.com/downloads/file.php?id=23248 and http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide/f4



These links are broken and/or obsolete...
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Robert Garcia
 
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Post » Sat Dec 25, 2010 9:24 pm

These links are broken and/or obsolete...

Truth to be told, everything nowdays (in FCOM) comes actually pre-tagged. There are a few tags you must deal with on your own, but those are detailed in the UFCOM official thread (which I can't provide a link to, as of now, but is on these boards, probably in the first 3 pages of this section).
Also, IF I have not misunderstood, BOSS happyly provide tags for almost anything it knows of, so that's an additional help.

Take my words with due caution, since I'm no expert (only 2 weeks of modding... I'm at my second install (first real one), so there is plenty of tricks I don't know of).


EDIT: Read The F**** Manual is what I've always understood is the meaning of RTFM! It has a better sound than with "material" :D
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patricia kris
 
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Post » Sat Dec 25, 2010 7:21 pm

These links are broken and/or obsolete...

http://tesivpositive.animolious.com/index.php?page=bashed_patch

http://tesivpositive.animolious.com/index.php?page=bash_plugin_colors_quick_reference

http://tesivpositive.animolious.com/index.php?page=finishing_the_installation
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Camden Unglesbee
 
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Post » Sat Dec 25, 2010 9:35 pm

I followed the instructions in the OP almost to the letter, and I have a very stable game with great FPS. In fact it is probably more stable than Vanilla, which is impressive considering I have close to 400 esm/esps (obviously some merged or bash merged into patch). A few bugs here and there which is probably to be expected. RAEVWD and even just TES4lodgen was just too much for my PC so I ditched them both early on. I found the trickiest and most time consuming part was cleaning, really had to be careful and I actually planned which mods to clean before working my way down the list.

One problem I have noticed: the wilderness spawns seem to be rather limited-in fact all I seem to run into are wolves, goblins and naked lunatics with the occasional bandits. I remember the enormous variety in my previous FCOM installs-anybody have any pointers what could cause this?

Thanks Blade of Marcy, the time taken to install correctly was well worth the effort.
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M!KkI
 
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Post » Sat Dec 25, 2010 9:15 pm

I followed the instructions in the OP almost to the letter, and I have a very stable game with great FPS. In fact it is probably more stable than Vanilla, which is impressive considering I have close to 400 esm/esps (obviously some merged or bash merged into patch). A few bugs here and there which is probably to be expected. RAEVWD and even just TES4lodgen was just too much for my PC so I ditched them both early on. I found the trickiest and most time consuming part was cleaning, really had to be careful and I actually planned which mods to clean before working my way down the list.

One problem I have noticed: the wilderness spawns seem to be rather limited-in fact all I seem to run into are wolves, goblins and naked lunatics with the occasional bandits. I remember the enormous variety in my previous FCOM installs-anybody have any pointers what could cause this?

Thanks Blade of Marcy, the time taken to install correctly was well worth the effort.

Did you use 'Update NPC Levels' and wait three (or however many days) for your game's cell respawn to occur afterward? Make sure your Bashed Patch is properly configured as well.
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Neliel Kudoh
 
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Post » Sat Dec 25, 2010 7:58 pm

Just stopping by to say that I followed these steps and I now have a stable FCOM game running.
Thanks guys!!!! :bowdown:
P.S. Sorry for the noob questions :banghead:
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Cameron Garrod
 
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Post » Sun Dec 26, 2010 3:40 am

Did you use 'Update NPC Levels' and wait three (or however many days) for your game's cell respawn to occur afterward? Make sure your Bashed Patch is properly configured as well.


Hi Tom, I tried using the update NPC levels feature in Wrye and waited 4 days in the testing hall but the problem persisted. I actually solved it using a shotgun approach and reinstalled the various FCOM components, and noticed whilst reinstalling the MMM beta that the increased spawns esp in the beta is not recommended for FCOM and was probably the cause of my problem. So I ditched that and installed the FCOM increased spawns esp and waited for cell reset, and upon entering the wilderness encountered a Frost Titan and some Water Elementals. Played around for a bit and encountered misc other FCOM creatures, problem solved I guess. :dance:

I had one other problem which seems to have gone away now, the streched to infinity glitch with any NPC wearing white monk robes (the two toned grey and white version) not sure which mod its from but it looks like an extended FCOM component.

Anyway thanks again to you and blade of mercy for the thread, really good job you guys are doing helping out us mod addicts.
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claire ley
 
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Post » Sun Dec 26, 2010 5:12 am

Hi Tom, I tried using the update NPC levels feature in Wrye and waited 4 days in the testing hall but the problem persisted. I actually solved it using a shotgun approach and reinstalled the various FCOM components, and noticed whilst reinstalling the MMM beta that the increased spawns esp in the beta is not recommended for FCOM and was probably the cause of my problem. So I ditched that and installed the FCOM increased spawns esp and waited for cell reset, and upon entering the wilderness encountered a Frost Titan and some Water Elementals. Played around for a bit and encountered misc other FCOM creatures, problem solved I guess. :dance:

I had one other problem which seems to have gone away now, the streched to infinity glitch with any NPC wearing white monk robes (the two toned grey and white version) not sure which mod its from but it looks like an extended FCOM component.

Anyway thanks again to you and blade of mercy for the thread, really good job you guys are doing helping out us mod addicts.

What do you mean about the MMM beta not being recommended? You should use MMM 3.7b3... As for the NPC issue, that's pretty normal - http://tesivpositive.animolious.com/?page=cps_library&cps=g_odd_extension_from_npcs
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Amiee Kent
 
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Post » Sun Dec 26, 2010 10:26 am

What do you mean about the MMM beta not being recommended? You should use MMM 3.7b3... As for the NPC issue, that's pretty normal - http://tesivpositive.animolious.com/?page=cps_library&cps=g_odd_extension_from_npcs


Sorry I meant the MMM increased/reduced spawns esps in the 3.7b3 patch, not the whole mmm 3.7b3 patch. I simply replaced it with the fcom increased spawns esp.
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Chris Johnston
 
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Post » Sun Dec 26, 2010 4:18 am

OP states that BOSS requires the linked microsoft visual studio redistributable. This is no longer the case with the later versions of BOSS, so that should probably be removed.
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sam smith
 
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Post » Sat Dec 25, 2010 8:43 pm

OP states that BOSS requires the linked microsoft visual studio redistributable. This is no longer the case with the later versions of BOSS, so that should probably be removed.

Noted.Unnecessary link emoved, names of all authors added.
And thank you so much for your work! :foodndrink:
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Jack
 
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Post » Sun Dec 26, 2010 5:54 am

Sorry I meant the MMM increased/reduced spawns esps in the 3.7b3 patch, not the whole mmm 3.7b3 patch. I simply replaced it with the fcom increased spawns esp.

Oh, well then you made the correct choice. If you see MMM and FCOM plugins that share the same suffix, use the FCOM version, unless otherwise noted.
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Tom Flanagan
 
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