Once you start adding mods that make use of Wrye Bash, it is inevitable to learn how the mod works, how it adds and changes game content and also learn how to properly verify the changes are correct.
It is best to avoid big overhauls (just stick with one, for example) or refrain from using several mods that potentially conflict at the same time. Learn to use TES4Edit to vie what goes where in your game.
Failing this, it will be very hard to cope with the crashes and other errors that appear in the game. Lack of know-how about how to fix things can also lead to frustration, since the available information in the forums are normally related to specific users configuration. General configuration guidelines may not address your case specifically.
Your experience will tell.
http://i966.photobucket.com/albums/ae150/Carnage009/Rennobody.jpg is what she looks like with that EVE Fcom patch active... other then that it's just missing feet.
and now http://i966.photobucket.com/albums/ae150/Carnage009/Glow.jpg final little irritation and my 180 mods are good to go.
EVE for FCOM implies you are using FCOM. One cannot play FCOM without proper use of Wrye Bash to create a bashed patch. Those EVE changes should be merged into the Bashed Patch. That is what you get otherwise. On the other hand, if you never fail to do things you might not know how to fix them in the first place, right?
As for the illuminated yellow LOD, taking into consideration no changes have been made into Oblivion.ini, just rebuild your LOD with TES4LODGen. Each time you rebuild, add or remove a mod, run TES4LODGen. I've had those appearing before and this process will eventually fix that.
Also confused about the OMOD'ing of the PYFFI'ed meshes. I have all the meshes cleaned, but do I just omod them to the data/meshes folder, or do I have to delete the specific meshes from the BSA to force oblivion to use the data/meshes folder?
If you're using OBMM, I'd suggest packing the optimized meshes as a BSA. Backup the original Oblivion - Meshes.bsa and substitute it with the new one. You'll thank me later.