50_Steps_To_Stable_FCOM+++

Post » Fri Dec 24, 2010 6:11 pm

http://www.gamesas.com/index.php?/topic/1079933-50-steps-to-ctd-almost-free-fcom-game/
http://www.gamesas.com/?showtopic=1004123

THE MOST IMPORTANT WARNING:
This tread deals with OBMM installation only.
Currently it is generally accepted (and I admit it readily) that BAIN installation is superior to OBMM. Since I managed to build stable BAINstalled game, I hardly had to do more than just updating individual mods. Yes, I admit BAINstallation made me lazy :D
BAINstallation however is quite different from OBMM installation. Not more difficult but nevertheless different.
http://sites.google.com/site/oblivionpoinfo/ is a website created and maintained by Tomlong75210 . Itis the most detailed guide for BAIN installation known to me.
http://www.gamesas.com/index.php?/topic/1084204-bain-mod-installation-projects/page__hl__Psymon created and maintained by Psymon is another BAINstallation guide with fresh ideas and helpful information.


FIRST WARNING: Shikishima says this is NOT a newcomer friendly description. True, newcomers tend to avoid RTFM and hard work. This is a tread for diligent busybees and avid readers.
But while I agree with him, I think even old hands need refreshing their memory and one-stop mod shop, especially during re-installation. :D
For beginners he rather recommends to start with http://devnull.sweetdanger.net/convergence.html and http://www.gamesas.com/index.php?/topic/1103610-relz-fcom-convergence-and-ufcom/
This is is step-by-step account about how I do it.
I provide links to the toolls but it is up to you to read and learn how to using them. Or not.
Nevertheless I consider most of the steps below to be necessary and strongly advise all who want to start playing FCOM to do their homework, i.e. RTFM. Do not try to skip a step; this is the best way to trip and fall. :D Don't forget to RTFM for every mod you install.

SECOND WARNING: Modded Oblivion has natural limitations: No more than 255 unmerged esp/esm files, no more than 375-400 esm/esp files total. The game cannot recognize more than 2 GB RAM without special patches (see section tools). The good news is the 4GB patch works miracles - tried it myself :D

THIRD WARNING: Always check the supporting treads for the big mods (http://www.gamesas.com/index.php?/topic/921906-francescos-leveled-creature-item-mod/page__hl__francesco, http://www.gamesas.com/index.php?/topic/1105791-relzmartsmonstermod37b3-public-release-3-relz/, http://www.gamesas.com/index.php?/topic/1099204-relz-oscuros-oblivion-overhaul-133/, http://www.gamesas.com/index.php?/topic/1105942-relz-fcom-convergence-and-ufcom/ as they are sure to contain the latest information about updates, compatibility, installation instruction and load order. Don't forget to update your small mods too.

FOURTH WARNING: Until further notice this is the installation order recommended by Shikishima and Corepc:
For compatibility reasons with the MMM BSA it's now important in which order some mods are installed:
Recommended order by Shikishima and Corepc:

Unofficial Oblivion Patch
Unofficial Shivering Isles Patch(if applicable)
DLC's + Patches(if applicable)
Francesco's 4.5 You can try the optimized BSA of FranNewItems download link for which can be found on FCOM tread
OOO version 1.33 full patched to OOO 1.34 beta5
Oblivion WarCry patched to 1.085b You can try the not(yet) optimized BSA download link on FCOM tread
Bob's Armory 1.1 You can try the BSA download link on FCOM tread
Armamentarium and Armamentarium Artifacts(optional)
Martigen's Monster Mod 3.7b3
COBL(optional)
COBL Races(optional)
FCOM 9.9 beta + supported add-ons(add-ons optional) And the first BSA version can be downloaded on FCOM tread!
Body Replacement mods (Roberts, Exnem. EVE etc)(optional)
Texture replacers(optional)

To complete FCOM, install the UFCOM files, overwriting where prompted.




Bear the warnings in mind, try and experiment carefully and choose wisely.

Enough warnings. Scared? Take my word, if you're scared, you ain't scared enough. There we go.



I DECIDED TO PLAY Oblivion... and after obtaining proper hardware,

1. I installed TES IV Oblivion in C:\ Program Files\Bethesda Softworks\Oblivion.

Some players, especially Vista and 7 users recommend to install to different directory (for example C:\Games\Bethesda Softworks\Oblivion) because this avoids future problems using Oblivion and the related to it programs and tools under the User Account Control (UAC). While turning off UAC will solve your Oblivion problems, it can mess with important essential programs. So, either install in directory different from Program Files or learn how to make exceptions for selected programs in your UAC. http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista for more information

2. I installed Shivering Isles. Game is unplayable at this point as many bug pester it.

3. I installed http://www.elderscrolls.com/downloads/updates_patches.htm – the latest. The patch for games without SI is different, so watch out what are you downloading and installing.

Then changed the tetures in video options to LARGE, changed the resolution, enabled HDR, turned off the music and the border regions in Oblivion ini, turned off Autosave, reduced the number of uGridDistantCount and uGridDistantTreeRange to 18 so that it matches my streamline 3.1 preferences.

4. I installed what I consider essential tools:

http://www.tesnexus.com/downloads/file.php?id=2097 by Timeslip, cool tool to manage your mods with a lot of one-click options. Manual installation...hmm... I don’t remember such thing... : D.
http://obse.silverlock.org/ by Ian Patterson (ianpatt), Stephen Abel (behippo), Paul Connelly (scruggsywuggsy the ferret); it teaches Oblivion to be friends with modders added data. Many of the latest cool mods require it, your game looses nothing and gains a lot by adding it.
http://www.tesnexus.com/downloads/file.php?id=22368, based on Python 2,6 which is needed for
http://www.tesnexus.com/downloads/file.php?id=22368 by Wrye The Monkey God (latest Wrye bash versions work fine with Python 2.6 and its add-ons!)and
http://www.oblivionmodwiki.com/index.php/PyFFI note that latest PYFFI and Wrye bash work well with http://code.google.com/p/fofix/wiki/RunningUnderPython26 and performance is even better - http://sourceforge.net/projects/wxpython/files/wxPython/2.8.10.1/wxPython2.8-win32-ansi-2.8.10.1-py26.exe/download; http://pypi.python.org/pypi/comtypes/0.6.1. However do not forget to install all 5 parts needed for Wrye bash smooth performance! . I think you don't need reminder that installing PYFFIed meshes is an advanced procedure (gobblemasticator's classification) and you need to know what and when you are installing. Example: If you install Automated Window Lighting first and the PYFFIed vanilla meshes after that, you not only will not see the great mod in its full splendor, but are also begging for strange CTDs and will come to the forum complaining. So, please, remember to carefully RTFM again.
http://www.tesnexus.com/downloads/file.php?id=20516 by Random007 with dedicated support maintenance by Arthmoor; PacificMorrowind and WrinklyNinja.
http://www.tesnexus.com/downloads/file.php?id=11536 by ElminsterAU, turned it into TES4VIEW as well, so you can see references, clean files and mods etc.
http://www.tesnexus.com/downloads/file.php?id=8665 by TeamGecko, so that you can merge, split etc esp and esm files and more.
http://www.tesnexus.com/downloads/file.php?id=15781 by ElminsterAU, it teaches Oblivion to recognize the Distant LOD added by main game and mods.
http://www.tesnexus.com/downloads/file.php?id=23979 by Elys, dev_akm, haama – it teaches your OBSE new tricks.
http://www.tesnexus.com/downloads/file.php?id=13841 that gives your character additional growth of skills and attributes up to 2oo each.
http://www.tesnexus.com/downloads/file.php?id=23208 by Skyranger 1 (Petrus Octavius suggest this crucial tool to be installed last, after all the other steps have been done so that players can literally see the difference it makes to your game).
http://www.tesnexus.com/downloads/file.php?id=22410 by Skyranger 1. Since I installed it, I have no irritating CTD on exit. And it is esp-less!
http://www.tesnexus.com/downloads/file.php?id=16622 gives you up to 8 sec of precious time to read the text added by mods without sound and voice acting. So you have no excuses you did not understand instructions when you die :D
Relatively new is the discovery ofhttp://www.gamesas.com/bgsforums/index.php?showtopic=1076274 inspireb by far327 who was the first to figure out how to teach Oblivion to use up to 4GB RAM.
http://www.ntcore.com/4gb_patch.php allows Oblivion to recognize and use RAM up to 4GB thus preventing CTD due to Oblivion not using the new high-end systems extra power.
Here is Arthmoor's advice about using OSR along the 4 GB Patch:
You may need to install Oblivion Stutter Remover, set the heap mode to 5, and the heap size to 1024. Once I did this, the game became much more stable and I was finally able to confirm that the LAA patch does work. The more high intensity graphics replacers you use, the quicker things are going to fall apart, so you need the larger heap size in order to deal with it.
I always check for latest versions of these!
All these tools help running Oblivion in much smoother way than it would be without them.

5. I unpacked Oblivion - Meshes.BSA, pyffied the 8 folders named Architecture, clutter, dungeons, furniture, landscape, plants, rocks and sky, then omoded them and activated. Others used http://www.tesnexus.com/downloads/file.php?id=19911. If you want to PYFFI other mesh groups, it is possible but be sure you know what you're doing, i.e. RTFM first. PYFFIing the meshes in your game is maybe the most useful step for improving your performance.
6 I unpacked DLCShiveringIsles – Meshes.BSA, optimized with PYFFI, omoded, installed via OBMM.

7. I installed the http://www.tesnexus.com/downloads/file.php?id=21705 note - many players are against this anymore as it is outdated - use latest unofficial patches and pyffi as much as possible instead!. Lately there is newer version not conflicting with SI and is probably useful. Decide for yourself. After that I installed http://www.tesnexus.com/downloads/file.php?id=19911 note - many players are against this anymore as it is outdated - use latest unofficial patches and pyffi as much as possible instead!. Now is the moment to apply your texture replacers if you use any QTP3 or (my personal favourites)) Bomret's Normal Maps + Corepc's Vibrant Textures. And other replacers for books, lockpicks and whatnots.

8. I installed the http://www.tesnexus.com/downloads/file.php?id=5296, topped it up with http://www.tesnexus.com/downloads/file.php?id=27710, Bash Tags: C.Climate; C.Light; C.Owner; Delev; Invent; names; Relev; Stats. All unofficial patches come with PYFFIed meshes, so don’t waste your time to do this. Modders have beaten you to it.

9. I installed http://www.tesnexus.com/downloads/file.php?id=10739, also optimized by default. I used to rename it DLC Shivering Isles.esp and got rid of the dummy esp, thus saving one slot. However, since Corepc released OMOBS mod for everything vanilla, I tend to keep original Shivering Isles.esp and the original USIP esp.

10 Installed the DLC I wanted, topped them with http://www.tesnexus.com/downloads/file.php?id=9969

11. Installed http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=268 (you will need to download and install both files) - FCOM ready fashion according to the instructions from dev_akm http://devnull.sweetdanger.net/convergence.html and Bash Tags for all Fran related plugins. Fran fans should also consider Fran's http://www.tesnexus.com/downloads/file.php?id=17621.

12 All recommendations for tagging your mods in Bashed Patch are provided automatically by BOSS. Tomlong's TESPOSItive site has http://tesivpositive.animolious.com/index.php?page=bashed_patch which contains tags info and more.

13. Installed http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953 topped up with http://www.tesnexus.com/downloads/file.php?id=23202, then installed the http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953, topped it with http://www.tesnexus.com/downloads/file.php?id=24511.

14. Installed http://www.worldofelderscrolls.de/?go=dlfile&fileid=12 and http://rapidshare.com/files/57753891/OWC_Patch_1.08b_1.085b.7z.html

15. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1860 1.1, http://www.tesnexus.com/downloads/file.php?id=12939 3.0.1 for NPC, http://www.tesnexus.com/downloads/file.php?id=10670; Xiamara's http://www.tesnexus.com/downloads/file.php?id=13360 and its http://www.tesnexus.com/downloads/file.php?id=24432(makes them lootable!)

16 Installed http://www.tesnexus.com/downloads/file.php?id=18417 (Resources, files, meshes for body replacers) + http://www.tesnexus.com/downloads/file.php?id=25309
Installed http://www.tesnexus.com/downloads/file.php?id=12061, Installed http://www.tesnexus.com/downloads/file.php?id=28537 and the optional esp too. These make your vanilla and SI weapons/armor with the stats of OOO and FCOM. http://www.tesnexus.com/downloads/file.php?id=8158 allows high-end machines to fight 10 - 50 enemies or, alternatively, use the tweak option of Bashed Patch which does the same thing without esp for this, Just imagine:up to 50 enemies at the same time!

17. Installed http://www.megaupload.com/?d=MWEEEADE and http://www.tesnexus.com/downloads/file.php?id=17784 esm and esp files using TheNiceOne's http://www.gamesas.com/bgsforums/index.php?showtopic=995334 and am keeping an eye for updates, it is already PYFFIed. If you do not use the installer of The Nice One, then you must manually rename the MMM.BSA to FCOM_Convergence - MMM.BSA, otherwise you will see nasty things like green blood, black bodies and yellow squares with exclamation marks. And I personally add Vacuity’s http://www.tesnexus.com/downloads/file.php?id=28186. Thank you, vacuity! And I also recommend her http://www.tesnexus.com/downloads/file.php?id=22795.

18. Pyffied and installedhttp://www.tesnexus.com/downloads/file.php?id=21104 1.72 and related patches including http://www.tesnexus.com/downloads/file.php?id=17557. Now, II gives you angry red colour in Wrye Bash as if there is huge conflict. Nothing could be further from the truth, it is a very small but intricate clever mod that adds item from multitude of mods including COBL, MMM, FCOM and other monstrously big mods and makes library from these items that can be inserted in your game without effort. Well done, Vacuity!

19. Installed body replacers like http://www.tesnexus.com/downloads/file.php?id=24078; topped it with http://www.tesnexus.com/downloads/file.php?id=20022– strongly recommend 4096x4096 for high-end PCs as it really makes skin looks flawless., topped with High-Res Face Textures; http://www.tesnexus.com/downloads/file.php?id=19738 – latest version (I advice to use also his smoother egt file which you can find with his Latamer race mod - it makes huge difference in the character appearance IMHO) and http://www.tesnexus.com/downloads/file.php?id=25365 and stock clothing replacers for http://tesnexus.com/downloads/file.php?id=15097; http://tesnexus.com/downloads/file.php?id=14984 and http://tesnexus.com/downloads/file.php?id=15096 (using only EVE replacer FCOM.esp) . Topped up both Armamentarium 1.35 and Artifacts 1.1 with their nice http://www.tesnexus.com/downloads/file.php?id=24078 stock replacers.
Installed FCOM supported quest mods http://www.tesnexus.com/downloads/file.php?id=10505 , http://www.tesnexus.com/downloads/file.php?id=3027, http://www.tesnexus.com/downloads/file.php?id=13398 1.1, http://www.tesnexus.com/downloads/file.php?id=7663 1.3, http://www.tesnexus.com/downloads/file.php?id=14200 http://www.theelderscrolls.info/?fileid=201&go=dlfile pyffyied where applicable.

Installed http://www.tesnexus.com/downloads/file.php?id=4387 topped up with http://www.4shared.com/file/84848755/a265a7de/TamrielTravellerAdvscript140Alpha.html file for advanced scripts and latest http://www.4shared.com/file/153417240/e658e2df/TamrielTravellersCosmeticCoblo.html (thank you, Corepc!) .

20. Installed http://www.tesnexus.com/downloads/file.php?id=12249 and the latest http://www.4shared.com/file/144608444/c47efc89/ufcom.html by Corepc using TheNiceOne's http://www.gamesas.com/bgsforums/index.php?showtopic=995334 with add-ons like http://www.gamesas.com/bgsforums/index.php?showtopic=1032482. Entropic Order rebalance you can find at http://devnull.sweetdanger.net/convergence.html

21 Rebuilt bashed Patch with all relevant tags and tweaks of my choice. Bear in mind that lately you have to rebuild bashed Patch 2-3 times during the installation process - first time when barebone FCOM is installed, second time - when extended FCOM with add-ons supported by FCOM is supported and third time - when all is ready and all your mods are installed. My last rebuilding of the patch takes almost 12 minutes. However, rebuilding the patch allows you to play almost whatever you want, so it is worth it.

22. http://www.tesnexus.com/downloads/file.php?id=16704, Alter Weight Spell, Spell delete, Multiple Clothes enchantment, http://www.tesnexus.com/downloads/file.php?id=9562, http://www.tesnexus.com/downloads/file.php?id=12466 ]and/or http://theelderscrolls.info/?go=dlfile&fileid=219 latest, or any magic mods compatible I wanted.

23. Installed http://www.tesnexus.com/downloads/file.php?id=11778 by Willie Sea (if you're using Better Cities replace the esp file), http://www.tesnexus.com/downloads/file.php?id=16513 (you can choose another city enhancement of course). For players using UL, this is the moment to install this uniqueness. Installed many of great Jannix Quinn's mods, especially his replacers, umbrellas (it rains so much in Cyrodiil :D) and so on.

24. Installed http://www.tesnexus.com/downloads/file.php?id=19628 (If you are to install http://www.tesnexus.com/downloads/search.php and http://www.tesnexus.com/downloads/file.php?id=18677, you should install 1) Bomret's 2) Corepc's 3) AWLS). In my opinion Bomret's Maps + Corepc's Vibrant textures gives result that easily matches QTP3 with no FPS loss. http://www.tesnexus.com/downloads/file.php?id=3409 and http://www.tesnexus.com/downloads/file.php?id=12859 add some nice changes to game.

25. PYFFIed and installed Dragon Caption's CURP http://www.tesnexus.com/downloads/file.php?id=24279 and the CURP esm 5.1.8

26. Installed http://www.tesnexus.com/downloads/file.php?id=24320

27. http://www.fileplanet.com/215481/download/The-Elder-Scrolls-IV:-Oblivion---Origin-of-the-Mages-Guild-Mod-v7.3 pyffied + the FCOM patch, http://www.fileplanet.com/215493/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---Kvatch-Rising-Mod-v1.9; ; http://www.fileplanet.com/215437/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---The-Necromancer-Mod-v1.7, http://www.fileplanet.com/215436/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---The-Elder-Council-Mod-v2.5, the http://www.theengineeringguild.co.uk/download-area/download?path=oblivion%2FKingdomofAlmar.7z, http://www.fileplanet.com/215435/download/The-Elder-Scrolls-IV:-Oblivion---Kvatch-Aftermath-Mod-v7.8; http://www.fileplanet.com/215453/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---Temple-of-the-One-Mod-v1.5 and all mods by Giskard I wanted. They require the 13 resource packs of Dragon Captons Cyrodiil Upgrade Resource Pack (CURP) from Nexus topped up with http://www.fileplanet.com/215268/download/The-Elder-Scrolls-IV:-Oblivion----Cyrodiil-Upgrade-Resource-Pack-Mod , topped up with CURP Patch (currently to 2.6) http://www.fileplanet.com/215490/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---CUO-Resource-Pack-Patch-v2.6which can be found at Fileplanet -reuploaded from October 2010.

28. Installed sound mods, http://www.tesnexus.com/downloads/file.php?id=8711, http://www.tesnexus.com/downloads/file.php?id=25171 , http://www.tesnexus.com/downloads/file.php?id=19487 http://www.tesnexus.com/downloads/file.php?id=13987, http://www.tesnexus.com/downloads/file.php?id=2536- only habitat part(do not forget to delete Sky meshes and Sky textures if you're using different weather mod of the newer generation!), http://www.tesnexus.com/downloads/file.php?id=23783 with hi-res textures, http://www.tesnexus.com/downloads/file.php?id=23064;; Black Dragon’s cool water tweaks; Underwater Bubbles; http://www.tesnexus.com/downloads/file.php?id=10803; Athmospheric Loading Screens mod, http://www.tesnexus.com/downloads/file.php?id=20053, http://www.tesnexus.com/downloads/file.php?id=25078, http://www.tesnexus.com/downloads/file.php?id=16533, Colored Enemy Health, http://www.tesnexus.com/downloads/file.php?id=6914 and its http://www.tesnexus.com/downloads/file.php?id=20698, http://www.tesnexus.com/downloads/file.php?id=2069; http://www.tesnexus.com/downloads/file.php?id=16544 or another weather mod.

29. Installed http://www.tesnexus.com/downloads/file.php?id=15619; (or http://www.tesnexus.com/downloads/file.php?id=13879); or http://www.tesnexus.com/downloads/file.php?id=14065 with http://www.tesnexus.com/downloads/file.php?id=12878; alternatively - some players prefer the classic http://www.tesnexus.com/downloads/file.php?id=1888 withhttp://www.tesnexus.com/downloads/file.php?id=10210

30. Installed the Oh-so-cool http://www.tesnexus.com/downloads/file.php?id=10763 1.3.2. Some players prefer http://www.tesnexus.com/downloads/file.php?id=11280 which comes with many color variations (@Nexus)


31. Installed many clothes mods,clothes for body replacers; pyffied houses mods (up to 40 GB).

32. Installed mods adding armor to Fran and supporting patches

33. Installed TIE4MODS – SM version - Main esp only which adds NPCs and secret entrances but does not change FCOM gameplay. recently disabled as it negates too much pure FCOM experience, will try the new version Corepc has promised us.

34. Installed independent quest mods like http://www.tesnexus.com/downloads/file.php?id=5156, http://www.tesnexus.com/downloads/file.php?id=9655 (the only reason to forgive scruggsy he didn't finish this great mod is the fact he's always busy with his OBSE :D), http://www.gamesas.com/bgsforums/index.php?showtopic=1077279; ; http://www.tesnexus.com/downloads/file.php?id=8235 with http://www.tesnexus.com/downloads/file.php?id=19520 etc pyffied when possible, http://www.tesnexus.com/downloads/file.php?id=11598, http://www.tesnexus.com/downloads/file.php?id=24233, Gates To Aesgaard, http://www.tesnexus.com/downloads/file.php?id=21176, Ivelon 1.8, http://www.tesnexus.com/downloads/file.php?id=16316; http://www.tesnexus.com/downloads/file.php?id=8613; http://www.tesnexus.com/downloads/file.php?id=20184; http://www.lostspires.com/pages/downloads.htm; http://www.tesnexus.com/downloads/file.php?id=13714 and its patch 1.8 http://www.gamesas.com/bgsforums/index.php?showtopic=875593, my favourite 5 mods by Vibliribland , http://www.tesnexus.com/downloads/file.php?id=13707 1.1 and http://www.tesnexus.com/downloads/file.php?id=7633 by Painkiller Rider; http://www.tesnexus.com/downloads/file.php?id=28105 by Darkrider, http://www.tesnexus.com/downloads/file.php?id=9357 by bkrisher Guiles; http://www.tesnexus.com/downloads/file.php?id=17781; http://www.tesnexus.com/downloads/file.php?id=23384; http://www.tesnexus.com/downloads/file.php?id=11755; http://www.invision.tesalliance.org/forums/index.php?/files/file/533-starx-vanilla-vampires-revised/


35. Installed http://www.tesnexus.com/downloads/file.php?id=8435 topped with Salmo COBL - pyffied (Salmo COBL will not work without this esp even if it is inactive.) you will need the Better Cities patch for the shop to start selling bread and rolls. Note that Salmo is fully integrated in COBL 1.72 and there is no need to install the original mod anymore.

36. http://www.tesnexus.com/downloads/file.php?id=8962 by flyfightflea (Skycaptain you've promissed me DR 6.0 with horse combat like 4.3!)

37. http://www.tesnexus.com/downloads/file.php?id=2037 3.0.1; http://www.tesnexus.com/downloads/file.php?id=15340; http://rapidshare.com/files/119328854/Attack_and_Hide_v2.1_1.0.omod; http://www.tesnexus.com/downloads/file.php?id=1866

38. Installed http://theelderscrolls.info/?go=dlfile&fileid=215 and http://theelderscrolls.info/?go=dlfile&fileid=293

39. Installed http://theelderscrolls.info/?go=dlfile&fileid=349.

40. Installed CM Partnes basic and Companion mods of my choice.

41. Installed http://www.tesnexus.com/downloads/file.php?id=16459, topped up with http://www.tesnexus.com/downloads/file.php?id=20459 http://www.tesnexus.com/downloads/file.php?id=13051, Seph's New Animation, http://www.tesnexus.com/downloads/file.php?id=14948, http://www.tesnexus.com/downloads/file.php?id=27954 by Mur_zik and http://www.tesnexus.com/downloads/file.php?id=28223 by Surazal and Mur_Zik; http://www.tesnexus.com/downloads/file.php?id=19796

42. Installed http://www.tesnexus.com/downloads/file.php?id=8273 with the fixed esp by Skycaptain and (my personal favourite – http://www.tesnexus.com/downloads/file.php?id=15777 1.1. You think it is easy tohit a target at level 3? Try this small add-on and good luck :D)

43. http://www.tesnexus.com/downloads/file.php?id=10400 3.1 by Jaga tweaked its ini reducing the number of streamsaves per hour, changing the fog value to match reduced number or trees in Oblivion ini etc. (RTFM :D)


44. Tweaked the ini of SkyRanger1's Oblivion Stutter Remorer 4.1- the latest and tweaked the ini of Streamline 3.1 according to my needs.

45. Merged the esp files of similar mod groups: Buyable Armo.espr, Foundable Armor.esp, Small Gameplay Changes.esp etc., using the guidelines from the http://www.gamesas.com/bgsforums/index.php?showtopic=1068317

46. Ran BOSS - latest version of this cool tool and readjusted the load order for the files it did not recognize.

47. I cleaned with TES4EDIT one at a time every esp from the list provided at http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide; ran TES4LODGen after that.

48. Built properly tagged Bashed Patch from the latest version.

49. AT THIS POINT I TURN OFF ALL MODS (i.e. unchecked them in Wrye Bash or /and OBMM) except Oblivion.esm. This is essential step. Don’t skip it if you don’t want to see hanging arrows in the air, missing land masses, purple textures, bizarre NPC behaviour and so on. Otherwise you will be victim of the ‘Multiple Mod Activation’ phenomenon. If you haven't defragmented your hard disk already (I did it after installing Oblivion + SI +DLC and again after FCOM basic), now is the time to do it before you start playing in serious!

50. As people still keep asking (and keep being mistrustful) about this particular step, I will try to redo it and explain as well as I can.
I was unbeliever too. Last example from my own experience - perfectly balanced game with UOP Hotfix 3.2.4. Corepc releases Hotfix 3.2.5. I got lazy, uninstalled 3.2.4; installed 3.2.5 on top of whole game - persistent CTDs all over the place!. Reinstalled all game introducing Hotfix 3.2.5 when appropriate - no CTD for 2-3 days. Still think I am joking? So., how to do it?

Consider all esm turned on one by one.
Turn on all Fran load-save (new expendable char in prison)-exit.
Activate Bob's-load-save-exit.
Activate War Cry-load-save-exit.
Activate OOO esp Load game-save-exit.
Activate FCOM-Convergence esp (only!)-load-save-exit.
Activate all MMM modules I have-load-save-exit
Load Tamriel Travelers - all esps I have-load-save-exit.
Load one by one Lost Paladin Of Divines, The Mystery Of Dulan's Cult, Mighty Umbra etc.
Then, when extended FCOM unmergeable modules are on, rebuild Bashed Patch and merge all FCOM related mergeable esps. Load game-save-exit.
Continue to load all other unmergeable mods, when they are on, rebuild bashed patch, adding all mergeable esps not related to FCOM, load-save-exit.
Delete temporary character, create your permanent one, play.

Extra Steps recommended by some players:

I strongly recommend to back up a successful install as completely as possible.
Back up your Menus folder BEFORE you install any UI overhauls (DarnUI or Dark DarnUI etc.).
Backup your OBSE folder after you have tweaked the OSR ini etc.
Backup your Streamline ini, Enhanced Economy ini, weather mod ini etc.
Bacup your saves. Save regularly, with normal saves and don't rely on quicksaves or autosaves - they often get corrupted. Don't rely on streamsaves either as they also might get corrupted.
Backing up saves time to fix issues and serves as second-line defence against errors. Helps when you reinstall your game.

http://www.tesnexus.com/downloads/file.php?id=22282 which in my opinion is not finished to the same high standards of SkyRangers1 Oblivion Stutter Remover which I find really helps my game.


P.S.. This post has been modified quite a lot since it was first posted because I tried some of Shikishima's and other players’ suggestions and as sensible as I am, I accepted many of them as they give better results. As for the links - they all lead to tools and mods tested and accepted by the community. So, a potential problem with one of them, it won't be a matter of good or bad, mods, only compatibility and correct installation.


ATTENTION: After the release of MMM BSA, alternative installation orders have been suggested by FCOM and MMM modders, please by all means check FCOM and MMM installation instructions. Things are expected to change with updates of major mods, so stay alert!
This installation is in order I have tried and found to work for me. Feel free to differ, change, experiment, criticize and share experience and opinions, we all will be only grateful!

After all is done and said, I will repeat: DO NOT FORGET to uncheck all your mods and start new game, name your char 'A' or ‘Z’ or whatever and turn on one mod/load game/save/exit and repeat the procedure until all your mods that must be active are active. Activation order: Basic FCOM; Extended FCOM; Others. ONE BY ONE!
Then rebuild your bashed patch, then create your real character. Many people come to cry 'I have CTDs!' or 'I have weird things!' simply because they turn on huge bunch of mods at once.

My Latest Load Order:
Spoiler
Masters for: Save 376 - Kenara - Lelles' Quality Merchandise, Level 18, Playing Time 25.36.11.ess00  Oblivion.esm01  underdark.esm02  Jog_X_Mod.esm03  All Natural Base.esm  [Version 0.9.9.5]04  Francesco's Leveled Creatures-Items Mod.esm05  Francesco's Optional New Items Add-On.esm06  Children Of Rourken.esm07  Cobl Main.esm  [Version 1.72]08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]09  Mart's Monster Mod.esm  [Version 3.7b3p3]0A  VASE - core.esm0B  CyrodiilUpgradeResourcePack.esm0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9MB3]0E  Armamentarium.esm  [Version 1.35]0F  Artifacts.esm  [Version 1.1]10  Better Cities Resources.esm11  CURP_Controller.esm12  NNWAEMaster.esm13  CM Partners.esm14  HorseCombatMaster.esm15  TRoN.esp**  TRoN Vwalk.esp16  Unofficial Oblivion Patch.esp  [Version 3.2.6]17  DLCShiveringIsles.esp18  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp**  Oblivion Vwalk UOS.esp**  DLCShiveringIsles Vwalk UOS.esp**  DLCShiveringIsles Vwalk DG_DS UOS.esp19  Better Cities .esp1A  Francesco's Optional Chance of Stronger Bosses.esp1B  Francesco's Optional Chance of Stronger Enemies.esp1C  Francesco's Optional Chance of More Enemies.esp1D  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1E  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1F  Natural_Habitat_by_Max_Tael.esp20  All Natural - Real Lights.esp  [Version 0.9.9.5]21  All Natural.esp  [Version 0.9.9.5]22  All Natural - SI.esp  [Version 0.9.9.5]23  Enhanced Water v2.0 HDMI.esp++  Symphony of Violence.esp24  AmbientTownSounds.esp25  MIS Low Wind.esp26  MIS New Sounds Optional Part.esp27  Atmospheric Oblivion.esp28  WindowLightingSystem.esp29  AliveWaters.esp2A  AliveWaters - Koi Addon.esp2B  AliveWaters - Slaughterfish Addon.esp2C  Book Jackets Oblivion.esp++  Cobl Bookjackets.esp2D  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp2E  ImprovedSigns.esp++  Item interchange - Extraction.esp  [Version 0.78]2F  KF Chapel Shop.esp30  Enhanced Economy.esp  [Version 4.2]31  Enhanced Economy - Soulgems.esp  [Version 4.2]32  DLCOrrery.esp33  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]**  DLCOrrery Vwalk.esp34  DLCMehrunesRazor.esp35  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]**  DLCMehrunesRazor Vwalk UOP.esp++  MaleBodyReplacerV4.esp36  Adonnays Classical Weaponry.esp37  Adonnays Elven Weaponry.esp38  ClassyClothingCompendium.esp39  Female Assassins Creed - Altair's Gear -  EV.esp3A  Growlfs Hot Clothes.esp3B  Nicos Kynareth Archery.esp  [Version 1.0]3C  19_Armors.esp3D  35_Armors.esp3E  PTArtifacts.esp3F  SentientWeapon.esp  [Version 3]40  TribalPrincess III.esp41  Unlimited Wear.esp42  XiaNewAmuletsV1.esp**  Armamentium female.esp43  Slof's Extra Horses.esp44  Slof's Black Unicorn.esp++  LadyDeadlock_LoveYourHorse.esp45  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]46  Cobl Glue.esp  [Version 1.72]47  Cobl Si.esp  [Version 1.63]48  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]49  Bob's Armory Oblivion.esp4A  FCOM_BobsArmory.esp  [Version 0.9.9]4B  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]4C  Oblivion WarCry EV.esp4D  FCOM_WarCry.esp  [Version 0.9.9MB3]4E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  Oscuro's_Oblivion_Overhaul Vwalk.esp++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]++  OMOBS.esp  [Version 1.0]++  OMOBS_SI.esp  [Version 1.0]4F  OMOBS Optional Combat Settings.esp  [Version 1.0]50  ArmamentariumArtifacts.esp  [Version 1.35]51  OBSE-Storms & Sound SI.esp52  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b1]53  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]54  FCOM_RealSwords.esp  [Version 0.9.9]55  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]56  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3]++  Mart's Monster Mod - More Passive Wildlife.esp57  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3]58  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b1]59  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3]5A  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]5B  Mart's Monster Mod - Farm Animals.esp5C  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  VASE - Cyrodiil for MMM.esp++  VASE - Vanilla SI.esp++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]5D  TamrielTravellers4OOO.esp  [Version 1.39c]**  TamrielTravellers4OOO Vwalk.esp5E  TamrielTravellersItemsNPC.esp  [Version 1.39c]5F  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery_Deadly.esp++  FCOM_Archery_Deadly_Armamentarium.esp++  FCOM_Archery_Deadly_RealSwords.esp++  FCOM_Archery_Deadly_Artifacts.esp60  FCOM_FriendlierFactions.esp  [Version 0.9.9]61  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]62  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]63  Mage Equipment - OOO.esp++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp64  Castle Ravenpride.esp  [Version 1.01]65  Ivellon.esp  [Version 1.8]66  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]67  COR-Episode1 Secret of Enourk.esp68  Gift of Kynareth.esp69  KingdomofAlmar.esp6A  kingdomofAlamar_OOO.esp6B  latexshopstore.esp6C  GlenvarCastle.esp**  GlenvarCastle Vwalk.esp6D  Malevolent.esp**  Malevolent Vwalk.esp6E  NNWAREAyleidDungeons_Series1EV.esp  [Version 2.2]6F  NNWAEDungeons-Series2EV.esp70  NNWARE06-RhyeliaEmeroEV.esp71  The Ayleid Steps.esp  [Version 3.3.2]**  The Ayleid Steps Vwalk.esp72  TheElderCouncil.esp73  TheForgottenShields.esp74  thievery.esp75  thievery - EE patch.esp  [Version 4.2]76  Tona's_ModsStore.esp77  VaultsofCyrodiilBC.esp78  Apachii_Goddess_Store.esp79  Apachii_Heroes_Store.esp7A  DLCBattlehornCastle.esp7B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]7C  DLCfrostcrag.esp7D  FrostcragRebornCobl.esp**  DLCFrostcrag Vwalk.esp7E  Knights.esp7F  Knights - Unofficial Patch.esp  [Version 1.0.9]**  Knights Vwalk UOP.esp**  EVE_KnightsoftheNine.esp++  Mart's Monster Mod - Knights.esp  [Version 3.7b3]80  RTT.esp**  RTT Vwalk.esp81  The Lost Spires.esp**  The Lost Spires Vwalk.esp82  Mighty Umbra.esp83  Ungarion1TheWelkyndSword.esp  [Version 1.4]84  Blood&Mud.esp**  Blood&Mud Vwalk.esp85  Blood&Mud - EE patch.esp  [Version 4.2]86  Lost Paladins of the Divines.esp87  Origin of the Mages Guild.esp  [Version 7.1]88  The Mystery of the Dulan cult.esp89  TheNecromancer.esp8A  MannimarcoRevisited.esp8B  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]8C  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_Ruin.esp  [Version 0.9.9]8D  FCOM_OMG.esp  [Version 0.9.9]8E  FCOM_DulanCult.esp  [Version 0.9.9]8F  Duke Patricks Sickness Alarm.esp90  Natural_Vegetation_200%_by_Max_Tael.esp91  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]92  Bag of Alchemy.esp93  EVE_ShiveringIslesEasterEggs.esp94  Kyoma's Journal Mod.esp  [Version 3.2.0]95  P1DkeyChain.esp  [Version 5.00]96  Salmo the Baker, Cobl.esp  [Version 3.08]97  Toggleable Quantity Prompt.esp  [Version 3.1.1]98  RealisticForceMedium.esp99  RealisticMagicForceLow.esp9A  MidasSpells.esp9B  Midas OscuroGems.esp9C  DirenniAlchemyApparatus.esp9D  Multiple Enchantments.esp9E  Deadlier Sneaking 1.1.esp9F  DeadlyReflex 5 - Combat Moves.espA0  Deadly Reflex Bow Sway.espA1  Deadly Reflex - Breathing Motion & Head Bobbing.espA2  Kobu's Character Advancement System.espA3  Grandmaster of Alchemy.espA4  Mayu's Animation Overhaul.esp++  77_Umpa_sixy_walk.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.espA5  CM Partners.esp**  CM Partners Vwalk.espA6  1em_Vilja.esp**  1em_Vilja Vwalk.espA7  bgBalancingEVCore.esp  [Version 10.52EV-D]++  TamrielTravellers Cosmetics Cobl or RBP.espA8  bgMagicEV.esp  [Version 1.7EV]**  bgMagicEV Vwalk.esp++  bgMagicEVStartspells.esp  [Version 1.68EV]A9  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]AA  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]AB  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]AC  bgIntegrationEV.esp  [Version 0.993]**  bgIntegrationEV Vwalk.esp**  bgIntegrationEV - Alternative NPC Faces by LazyMonk.esp  [Version 0.99]++  bgIntegrationEV - Unique Clothes.esp  [Version 0.99]AD  Better Cities - Full City Defences.espAE  Better Cities Full - B&M Edition.esp**  Better Cities Full - B&M Edition Vwalk.espAF  Better Cities - Ruined Tail's Tale.espB0  Better Cities - Thievery.espB1  Better Cities - VWD of the IC.espB2  Better Imperial City.esp**  Better Imperial City Vwalk.espB3  Better Cities - COBL.esp  [Version 2]B4  TheOubliette.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]B5  bgMagicLightningbolt.esp++  [GFX]_Initial_Glow-all.espB6  Get Wet.espB7  BubbleFx.espB8  Cobl Silent Equip Misc.esp  [Version 01]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]B9  Bashed Patch, 0.espBA  FormID Finder4.espBB  Streamline 3.1.esp



I LOVE THIS GAME!
User avatar
Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

Post » Sat Dec 25, 2010 2:20 am

I really want to add SM's mounted combat mod. I will have to try it again. Thanks for the new thread, and...did you run out of letters in your sig, haha?
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Sat Dec 25, 2010 5:53 am

do you have a link to this mounted combat mod? :)
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Sat Dec 25, 2010 6:24 am

do you have a link to this mounted combat mod? :)

step #36
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Fri Dec 24, 2010 9:08 pm

Hello,

It's the second time I ask a question about this specific part of the guide (first time I was curious about the necessity of it), but I really want to be sure about step #50.

What I have to do is:

1) Uncheck every mod except Oblivion.esm
2) start the game, make a character X and save the game and then quit
3) check next plugin, start the game, load same save game X, save then quit

Redo 3) until every plugin are checked one by one. Each time saving on the same save X.

After everything is done (bashed patch, etc). I erase savegame X and start a NEW character Y?

This is correct?

Cheers,

Koldunic
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Fri Dec 24, 2010 8:18 pm

Hello,

It's the second time I ask a question about this specific part of the guide (first time I was curious about the necessity of it), but I really want to be sure about step #50.

What I have to do is:

1) Uncheck every mod except Oblivion.esm
2) start the game, make a character X and save the game and then quit
3) check next plugin, start the game, load same save game X, save then quit

Redo 3) until every plugin are checked one by one. Each time saving on the same save X.

After everything is done (bashed patch, etc). I erase savegame X and start a NEW character Y?

This is correct?

Cheers,

Koldunic

It does not matter if you save to the same save every time. That is not the point. Deleting the save that has all of the plugins loaded does not make sense either. The point is to build up to a save with all of the plugins loaded. At the end, modify your PC.

http://sites.google.com/site/oblivionpoinfo/runoblivion/firstrun
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Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Fri Dec 24, 2010 9:07 pm

@ Tomlong75210: Actually, the game is more stable without the Mounted Combat mod, I just like the control it gives me over the horse speed.
Imagine the horse gallop in slow motion... :D. Without the mod I can gallop from IC to Bravil without CTD. With it...

@ koldunic: Yes, this is the general idea. Slow but lasting and stable.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Sat Dec 25, 2010 1:10 am

@ Tomlong75210: Actually, the game is more stable without the Mounted Combat mod, I just like the control it gives me over the horse speed.
Imagine the horse gallop in slow motion... :D. Without the mod I can gallop from IC to Bravil without CTD. With it...

@ koldunic: Yes, this is the general idea. Slow but lasting and stable.

I took it out after experiencing a number of crashes...guess it is staying out... (If only you could get DR's mounted combat without the gore...)
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Sat Dec 25, 2010 1:39 am

It does not matter if you save to the same save every time. That is not the point. Deleting the save that has all of the plugins loaded does not make sense either. The point is to build up to a save with all of the plugins loaded. At the end, modify your PC.

http://sites.google.com/site/oblivionpoinfo/runoblivion/firstrun

Ok. Thank you.

And if I activate OOO for example, I must activate everything that is OOO at the same time (esm AND esp)?

Sorry for my continuous questions, english is not my mother tongue and I am not sure at 100% from the description. ;)
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Sat Dec 25, 2010 12:10 am

Ok. Thank you.

And if I activate OOO for example, I must activate everything that is OOO at the same time (esm AND esp)?

Sorry for my continuous questions, english is not my mother tongue and I am not sure at 100% from the description. ;)


ESMs (one-by-one) first...
Recommended activation order for FCOM users (guidelines primarily those by Blade of Mercy and Shikishima)
...ignore anything you do not use...
1. All ESMs one by one.
2. All Fran plugins: two or (SI) four or five plugins
3. KD Circlet's
4. Slof's Oblivion Robe Trader
5. FCOM COBL plugins: Cobl Glue, (SI) Cobl SI, OOO-COBL
6. Bob's Armory
7. Loth's for NPCs
8. WarCry EV plugin
9. Oscuro's_Oblivion_Overhaul.esp

User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Sat Dec 25, 2010 6:35 am

Blade of Mercy's recommendation, certainly not mine, which can be viewed in the http://www.gamesas.com/index.php?/topic/1004123-50-steps-to-ctd-free-fcm-game/page__view__findpost__p__14529663 B)
Recent updates have made some of the install order obsolete, but it's still the best way to test for a working game.
When loading the OOO esm ensure that the esp is activated simultaneously. The same scenario for Frans dependent esp's etc.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Sat Dec 25, 2010 5:48 am

Blade of Mercy's recommendation, certainly not mine, which can be viewed in the http://www.gamesas.com/index.php?/topic/1004123-50-steps-to-ctd-free-fcm-game/page__view__findpost__p__14529663 B)
Recent updates have made some of the install order obsolete, but it's still the best way to test for a working game.
When loading the OOO esm ensure that the esp is activated simultaneously. The same scenario for Frans dependent esp's etc.


That was my interpretation of Blade of Mercy's last few steps, slightly elaborated upon

Either way, the guide has OOO's ESP loaded separately...
Consider all esm turned on one by one.
Turn on all Fran load-save (new expendable char in prison)-exit.
Activate Bob's-load-save-exit.
Activate War Cry-load-save-exit.
Activate OOO esp Load game-save-exit.



Edit: I guess that was all Blade of Mercy's suggestion with my elaboration then.
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Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Sat Dec 25, 2010 7:44 am

Thank you to both of you. You are always helpful and it's appreciated. :)
User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Fri Dec 24, 2010 9:15 pm

Hey guys,

I tried installing these mods, and when starting the game with just the Oblvion.esm checked off in Wrye Bash, the game wouldn't even load, it would crash immediately. I am trying again, this time I'm going to try to run the game after each complete Mod install so I can better narrow down what the problem is.

I feel this isn't very descriptive when it comes to conflicts. For instance, when I installed COBL, I installed the race balancer portion of it (there was nothing that told me not to), then installed The Race Balancing Project later down the list. It wasn't until after I started over that I found out in the release thread that they are not compatible.

Is there any other pointers that you guys can give to when installing all this stuff? A lot of the large conversion mods have all these options to install, and I don't what to skip, since these are at the top of the install list. I know this is a broad question but if there is anything that you guys can tell me so there isn't so much trial and error, let me know.

Also a lot of the mods have the main esp, then the OOO esp, and/or the MMM esp. Do you always just want to have all of them in Wrye Bash, or delete the main?
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Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Sat Dec 25, 2010 12:56 am

The most important habit to pick up is reading ReadMes beforehand. You should also learn about mod conflicts. If two mods make similar modifications (as in the case of RBP and COBL Races) you should not need a ReadMe to tell you that those will probably conflict. Whenever you run into those cases, you need to check the ReadMes for explicit confirmation that they work together. Which main file you choose from MMM depends on what you are trying to install (which I cannot glean from your post.) You should always install the OOO ESP. Do some more reading...

http://sites.google.com/site/oblivionpoinfo/downloadmods <-- do not skim, read each section
http://sites.google.com/site/oblivionpoinfo/installmods <-- do not skim, read each section
http://sites.google.com/site/oblivionpoinfo/walkthroughs <-- guides for MMMforOOO and FCOM linked here


Edit: http://sites.google.com/site/oblivionpoinfo/lists/readmes
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Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Sat Dec 25, 2010 3:41 am

Hi, I'm currently doing an MMMforOOO install and want to use body replacers.

I put a post on the EVE thread about what files I needed :

1) EVE_HGEC_BodyStock_and_Clothing_OMOD-24078
2) EVE_for_MartigenMonsterMod-24078
3) EVE_for_Oscuros_Oblivion_Overhaul_1_3_OMOD-24078
4) EVE_Stock_Equipment_Replacer_for_FCOM_1_4-24078.7z <-----Of the EVE .esp's this is the one that should be activated

Now I see in this post :

19. Installed body replacers like EVE HGEC; topped it with Hi-Res Skin Textures for HGEC– strongly recommend 4096x4096 for high-end PCs as it really makes skin looks flawless., topped with High-Res Head Textures; Luchaire's HGEC Body Seam Reducer – latest version and Robert Male body Replacer v.5 and stock clothing replacers for Francesco; OOO and MMM (using only EVE replacer FCOM.esp) .

So am I correct in assuming for Robert's Male Body Replacer v.5 for an MMMforOOO config I need:

1)Robert Male Body Replacer v.5 (http://www.tesnexus.com/downloads/file.php?id=25365)
2)Robert Male Muscular MMM Armor (http://tesnexus.com/downloads/file.php?id=15096)
3)Robert Male Muscular OOO Armor (http://tesnexus.com/downloads/file.php?id=14984)
4)Robert Male Muscular Frans Armor (http://tesnexus.com/downloads/file.php?id=15097)

and that EVE_Stock_Equipment_Replacer_for_FCOM_1_4 should still be the only esp active for both set of replacers (EVE & Robert's)?

Is this correct? Sorry for being so long-winded but I want to get this install right. To try and avoid this :brokencomputer: lol.

Thanks for your time guys.
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Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Fri Dec 24, 2010 10:42 pm

Hi, I'm currently doing an MMMforOOO install and want to use body replacers.

I put a post on the EVE thread about what files I needed :

1) EVE_HGEC_BodyStock_and_Clothing_OMOD-24078
2) EVE_for_MartigenMonsterMod-24078
3) EVE_for_Oscuros_Oblivion_Overhaul_1_3_OMOD-24078
4) EVE_Stock_Equipment_Replacer_for_FCOM_1_4-24078.7z <-----Of the EVE .esp's this is the one that should be activated

Now I see in this post :

19. Installed body replacers like EVE HGEC; topped it with Hi-Res Skin Textures for HGEC– strongly recommend 4096x4096 for high-end PCs as it really makes skin looks flawless., topped with High-Res Head Textures; Luchaire's HGEC Body Seam Reducer – latest version and Robert Male body Replacer v.5 and stock clothing replacers for Francesco; OOO and MMM (using only EVE replacer FCOM.esp) .

So am I correct in assuming for Robert's Male Body Replacer v.5 for an MMMforOOO config I need:

1)Robert Male Body Replacer v.5 (http://www.tesnexus.com/downloads/file.php?id=25365)
2)Robert Male Muscular MMM Armor (http://tesnexus.com/downloads/file.php?id=15096)
3)Robert Male Muscular OOO Armor (http://tesnexus.com/downloads/file.php?id=14984)
4)Robert Male Muscular Frans Armor (http://tesnexus.com/downloads/file.php?id=15097)

and that EVE_Stock_Equipment_Replacer_for_FCOM_1_4 should still be the only esp active for both set of replacers (EVE & Robert's)?

Is this correct? Sorry for being so long-winded but I want to get this install right. To try and avoid this :brokencomputer: lol.

Thanks for your time guys.

Yes. That is how I have it arranged on the Downloading Mods page. Did you see the link to my OMOD instructions and script for his v5 body, as well? Robert Male replacers do not have ESPs. Only female replacers require plugins to add female versions of certain items. If you were talking about the plugin in the main mod, the MaleBodyReplacerV4.esp, you still need that. That has nothing to do with the replacers.
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(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Sat Dec 25, 2010 4:15 am

Yes. That is how I have it arranged on the Downloading Mods page. Did you see the link to my OMOD instructions and script for his v5 body, as well? Robert Male replacers do not have ESPs. Only female replacers require plugins to add female versions of certain items. If you were talking about the plugin in the main mod, the MaleBodyReplacerV4.esp, you still need that. That has nothing to do with the replacers.


Ah once again thank you Tomlong! :bowdown:

I'm sorry I can't see it there but I'm tired and may have missed it apologies if this is the case. :facepalm:

Thanks again mate :goodjob:

PS I've looked again and I still can't see it mate; if it's not to much trouble any chance you could post the link here (for the omod script for rob v5). cheers
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SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Fri Dec 24, 2010 8:52 pm

Ah once again thank you Tomlong! :bowdown:

I'm sorry I can't see it there but I'm tired and may have missed it apologies if this is the case. :facepalm:

Thanks again mate :goodjob:

PS I've looked again and I still can't see it mate; if it's not to much trouble any chance you could post the link here (for the omod script for rob v5). cheers

Search "Example Conversions to OMODs" on that page, but here is the link: http://sites.google.com/site/oblivionpoinfo/installmods/obmm-installation/omodreadymods.
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Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Fri Dec 24, 2010 6:47 pm

Search "Example Conversions to OMODs" on that page, but here is the link: http://sites.google.com/site/oblivionpoinfo/installmods/obmm-installation/omodreadymods.


nice one!
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Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Sat Dec 25, 2010 7:55 am

Is it better to unpack bsa containing meshes,pyfii them, then make it an omod and install or just repack as uncompressed bsa and replace original one?
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Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Sat Dec 25, 2010 4:28 am

Is it better to unpack bsa containing meshes,pyfii them, then make it an omod and install or just repack as uncompressed bsa and replace original one?

There is no reason to store the repacked BSA in an OMOD first. You are better off just backing it up in a folder somewhere. They are large and take a lot of time to unpack from OMODs, otherwise. There really is no best way to do this. It's up to you, how much repacking you want for the files.
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Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Fri Dec 24, 2010 6:21 pm

I asked cause Blade of Mercy said he packed pyffied meshes into omod (round step 5) but I read that packing files in BSA's will give better performance then keeping loose files. My pc is getting a little old so I want to use the method that will give me better boost :) .
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Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Fri Dec 24, 2010 7:57 pm

Either way is fine. The only difference is space, as far as I'm concerned. Your backup (the PyFFI-optimized BSA) will be smaller packed in an OMOD, which might be preferable.
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lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Sat Dec 25, 2010 2:21 am

Either way is fine. The only difference is space, as far as I'm concerned. Your backup (the PyFFI-optimized BSA) will be smaller packed in an OMOD, which might be preferable.

Thanks for help,now just to wait for architecture folder to finish >.> .
This question is way off topic but is there any way to disable this new forum theme? It's very slow on firefox for some reason and I prefer old black and grey one ^^.
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jason worrell
 
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Joined: Sat May 19, 2007 12:26 am

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