I agree. Especially with Spears probably being very useful against a dragon. But sometimes game devs go in a way other than we like.
Although I agree spears would be good for slaying dragons due to their reach, I can't actually think of any major fantasy story involving dragon slaying where the dragon was killed by a spear, off hand.
I do hope to see spears regardless, though, not simply for dragon slaying, but just because it would make sense to have them, but the fact that Bethesda has not said anything on the issue doesn't make me optimistic, considering how many players complained about spears not being in Oblivion, if they were to be in Skyrim, I think Bethesda would have told us.
I really think people love spears so much because they were so abusable in Morrowind. There is this unhealthy worship of spears that really needs to stop
Considering that many players actually DIDN'T use spears in Morrowind and that's probably why Bethesda removed them, I'd say no, it has nothing to do with them being abusable, in fact, I'd say spears were underpowered in Morrowind, fewer options as a whole compared to other weapon classes, generally less powerful, and with very few good artifacts in the skill. I can say I, at least don't want them because they were abusable. In fact, if spears are done right, I'd say they would NOT be abusable. They would have certain advantages over other weapons, certaintly, namely a long reach, but would suffer other disadvantages as well. It simply doesn't make sense to not have spears in a game modeled after Medieval Europe, considering how extensively they were used throughout history, and spears or similar weapons were in the middle ages too. Plus, removing the spear skill removed one weapon option for players, I wouldn't have objected so much if Bethesda had done away with spears as a skill, but merged them into another class like they did with axes, but since they didn't do that, we were just left with fewer options in what kinds of weapons we could use.
And as for the issue of less weapons, we went from 6 weapon skills in Morrowind, to 3 in Oblivion, and to 3 in Skyrim with perks. Unless you happen to know the exact figure for the next TES game, then trend has flattened out.
It looks like the trend is continuing to me, sure, we might not get fewer weapon skills in Skyrim than in Oblivion, but that just means it's other skills that get axed instead, since there's still fewer skills. So the trend is not so much that we're getting fewer weapon skills with each game as that we're getting fewer skills as a whole, Bethesda probably just felt that certain weapon skills were good candidates to join the list of dropped skills. One can hardly deny that the series has been having fewer skills with each game, and this isn't a new trend either, Morrowind dropped a lot of skills from Daggerfall as well.
Now, the trend, in itself, doesn't necessarily bother me, because I judge any RPG system by how it actually works in game, not the amount of skills it offers, having more skills doesn't guarentee your character system will be more complex, much less "deeper", and it most certainly doesn't guarentee it's better. If half the skills are worthless or just redundant, then they can go, or if you don't want to remove them, you can find a way to make them worth having around, but that can be harder to do, and having more skills makes the system harder to balance. As much as I like Morrowind, I won't deny that some of its skills were very poorly balanced, making them either overpowered compared to others or worthless. Certainly, removing skills from a game can prove to be detrimental to the game, I'd say some of the skills that were removed from Oblivion really should not have been removed, but mostly, I'm not talking about things like the combination of axes and blunt weapons or short blades and long blades, because that just meant that some weapons had to be merged into other skills, I can live with that, and if the developers decide that the game should have less skills than the last one, than the skills that can be merged with other skills should be the first targets for removal, after skills which were simply useless and redundant and CAN'T be improved upon easily (So spears don't count because them being less useful than other weapons is due to being poorly implemented, not because spears aren't good weapons themselves.) what bothered me was skills like enchanting, spear, and unarmored (Especially unarmored.) as those actually resulted in the loss of options for the player, and giving the players as many choices as possible without unbalancing the game or making the choices seem meaningless is what designers should focus on when choosing the skill list for a game. So, what do I think of Skyrim's 18 skills? I don't know yet, I'll have to see how the new skill list affects the game first.