Still have Cliff Racers with Cliffracers Gone.ESP

Post » Tue Oct 07, 2014 2:36 pm

I'm using MGSO With the latest updates as suggested in the MGSO thread. In addition I am using Balmora Balconyhouse, Arthmoors Merchants, Enchanting Made Possible, Enhanced Economics 2.1, Oblivionized Constant Effect Soul Gems, Armour Integrative Modifications AIM, and Speechcraft Rebalance. MGSO installed according to it's instructions, the rest including Cliffracers Gone installed with NMM. Mlox places Cliffracers about in the middle of my load order but I still have Cliffracers in my game. Wanted to get rid of them because I level pretty fast fighting them all the time. Moved the mod to the end of the load order but it makes no difference. Anyone have experience with this mod or others like it.

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Sarah Edmunds
 
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Post » Tue Oct 07, 2014 8:22 pm

Could you post your mod lists? Ideally in load order (copy'n'paste from mlox) or alphabetical from morrowind.ini if needs be.

I'm not sure if I've added whatever Cliffracer mod you're using into mlox, it doesn't ring any bells. Got a link to it?
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OTTO
 
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Post » Tue Oct 07, 2014 11:00 pm

_002_ Tribunal.esm_003_ Bloodmoon.esm_004_ Morrowind Patch v1.6.6_beta.esm_005_ Texture Fix - Bloodmoon 1.1.esm_006_ Texture Fix 2.0.esm_007_ Poorly Placed Object Fix 1.2.esm_008_ SirLuthor-Tools.esp_009_ Unique Banners and Signs.esp_010_ Better Bodies.esp_011_ Windows Glow.esp_012_ Key Replacer Trib & BM.esp_013_ JEB_muffin_fix.esp_014_ Barabus' fireplaces 2.esp_015_ Windows Glow - Tribunal Eng.esp_016_ Windows Glow - Bloodmoon Eng.esp_017_ Windows Glow - Raven Rock Eng.esp_018_ WA_Signy_Signposts(!).ESP_019_ Better Skulls.ESP_020_ Particle Arrow Replacer.esp_021_ Psy_VGR_Armour.esp_022_ MA_snowprincetomb_v3.esp_023_ Vurt's Grazelands Trees.esp_024_ AreaEffectArrows.esp_025_ AtmosphericSoundEffects-3.0-Tribunal.esp_026_ abotWindowsGlow.esp_027_ Statue Replacer - Normal.esp_028_ bones.esp_029_ Shieldfx.esp_030_ AIM_MW_TB_BM_1dot0.esp_031_ Enchant_Made_Possible_fixed.ESP_032_ Oblivionized Constant Effect Soul Gems.esp_033_ SpeechcraftBalance.ESP_034_ MI Cliffracers Gone.ESP_035_ Book Jackets - Morrowind.esp_036_ Book Jackets - Tribunal.esp_037_ Book Jackets - Bloodmoon.esp_038_ Better Clothes_v1.1.esp_039_ NewBlood_MwTbBm1.1.esp_040_ Neo's Unique Creatures.esp_041_ BetterClothesForTB.esp_042_ correctUV Ore Replacer 1.0.esp_043_ Bloated Caves.esp_044_ Better_Sounds.esp_045_ Balconyhouse.esp_046_ Graphic Herbalism.esp_047_ ExcellentMagicSounds.esp_048_ almalexia armor.esp_049_ Psy_UniqueDremora_T.esp_050_ More Better Clothes.ESP_051_ Golden Gold.esp_052_ New Voices.esp_053_ XE Sky Variations.esp_054_ Sleepers, Awake!.esp_055_ guarskin_drum_replacer.esp_056_ UniqueFinery.esp_057_ Unique Jewelry and Accessories.esp_058_ True_Lights_And_Darkness_1.0-NoDaylight.esp_059_ Clean MCFC_1.0.esp_060_ OTR_Coast_Variety.esp_061_ imperial chain fix.esp_062_ UF_HortRobeF001.esp_063_ Vurt's BC Tree Replacer II.esp_064_ New Bodies - Clean.esp_065_ MW Containers Animated.esp_066_ Female Armor - Complete.esp_067_ Better Weapons and Armors.esp_068_ STA_guides_replacer.esp_069_ Enhanced Economics 2.0.esp_070_ Enhanced Economics 2.1.esp_071_ Arthmoors_Merchants.esp
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Tamika Jett
 
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Post » Tue Oct 07, 2014 6:17 pm

Did you merge your leveled lists?

Try making the anti cliff racer mod load last.

Or, even better, make an enchanted item that gives Levitation for 1 Pt for 1 Second and fire it at the Cliff Racer, they will fall to the ground in a big splat. It's a lot of fun.

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Marquis deVille
 
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Post » Tue Oct 07, 2014 11:16 am

I did load it last but it made no difference. Haven't tried leveled lists yet. Not having any luck pasting a link but the mod is called "No more Cliffracers" at Nexus Mods. Author Minion Ichi. Not sure why it is named different in NMM and the mod site.

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Hayley Bristow
 
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Post » Tue Oct 07, 2014 9:50 am

Made a leveled list. Tried with the cliffracer mod in it's original place and next to last and I still have cliff racers. Maybe the mod just doesn't work. Has 45 endorsemants so it must work for some.

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Astargoth Rockin' Design
 
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Post » Tue Oct 07, 2014 2:28 pm

Mods are futile. One does not simply get rid of Cliff Racers.

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Catharine Krupinski
 
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Post » Wed Oct 08, 2014 12:32 am

Did you update and sync your save file?

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Catherine Harte
 
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Post » Tue Oct 07, 2014 6:35 pm

Aren't cliffies the true spawn of Sheogorath? Of course no simple mod will remove them - he who gives madness will simply put some more in.

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Jordan Fletcher
 
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Post » Tue Oct 07, 2014 11:25 am

Yes. Save was purple and all mods blue.

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Genevieve
 
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Post » Tue Oct 07, 2014 2:53 pm

Haven't had a chance to look at the mod yet, but:
_069_ Enhanced Economics 2.0.esp
_070_ Enhanced Economics 2.1.esp

Do you need both of these loaded?
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Big Homie
 
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Post » Wed Oct 08, 2014 1:30 am

The download page for the EE mod has 2.0 at 90,000kb and 2.1 at 1100kb. Couldn't figure out how to merge or override so I used both. Should I have replaced the esp for 2.0 with the 2.1 mod? I have found some of the additions the mod includes so it seems to be working.

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I’m my own
 
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Post » Wed Oct 08, 2014 1:26 am

I've had trouble with Cliffracer-removing mods in the past. Did you start a new game with the mod enabled? Starting a new game is the only way I've been able to ensure absolutely that a Cliffracer mod will work.

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Anthony Diaz
 
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Post » Tue Oct 07, 2014 9:28 pm

At a guess you should replace "Enhanced Economics 2.0.esp" with "Enhanced Economics 2.1.esp". Not sure what the implications of running both would be...
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Queen
 
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Post » Tue Oct 07, 2014 10:11 am

To Pseron, yes I started a new game with the mod enabled. Can't quote or post links on the forums today for some reason.

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QuinDINGDONGcey
 
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