» Wed Dec 02, 2015 2:51 am
1. Max INT was only required in FO3 if you wanted all skills maxed. For a specific build, however, you didn't need anywhere near that many skills. I generally consider about 5 skills (weapon, Repair, Science, Lockpick, Speech) to be a perfectly viable build, and you could do that with an INT of 4 and the Educated perk. At the risk of sounding rude, I don't get why not having all skills at 100 is considered "gimping" your character. To me, the term "gimping" implies that you're hampering your character in such a way as to make it unviable. Making a character that is viable, but not maxed, isn't gimping.
2. It seems to be confirmed that INT increases XP gain. During the E3 video, when the PC picks up the Pip-Boy, he scrolls through the menus. One of those is the SPECIAL menu. If you pause the video, you can read the descriptions, and the one for INT said it increased XP gain. Now, it's possible that they may change this before release (I don't expect the game will actually go gold until sometime next month), but it seems to me that this would cause a lot more work that I'm not sure they can actually afford to do at this point.