So with this whole dual wielding system, it would make sense that you'd be able to sword with one hand (one handed of course) and punch with the other...THAT MAKES SENSE RIGHT!!?!?!
Although, I can totally see that not being possible. The only reason that i ask about that is because i highly doubt they're going to add kicks. Despite the fact that it would make things magical and awesome, I highly doubt they'd add kicks. On the other hand, I'm totally wondering if they're even going to care about unarmed. it was obvious it was a second thought in all the other elderscrolls games, and that kinda svcks in a game about choice. The fallout series is much better about their unarmed combat, so i'm hoping they learned some lessons from that.
By the by, adding kicks would totally help with that whole, range thing when it comes to punching versus swords...because you know...legs ARE LONGER AND STRONGER THAN ARMS!!!!!! COME ON PEOPLE!!!
Well, if we're going to talk about what makes sense combatively, that opens up the whole martial arts and military history can of worms that can only lead to a Flame War. Topics that touch on why changes should be made to combat rarely end civilly.
Oh, and legs
are longer and stronger than arms... but swords have better reach and damage output than either (and have the added advantage of being less easily cut off than exposed limbs) so that argument doesn't really fly. It would be better if unarmed attacks gain slow/stun/disorient effects against enemies as it levels up, to keep them from retreating quickly out of your range.
The reason unarmed was boring and weak was because it was just boxing-lite. No kicks, no grappling, no crippling attacks (they BETTER have Fallout 3's body damage system), etc. How is unarmed supposed to be dangerous when it isn't even close to the strength it has in real life? I should be able to grab my opponent's arm, twist and break it, then plant my boot in their ass. This is a fight to the death, not a boxing match.
Meh. I'm a martial artist myself, so I think pure striking is pretty stupid too... but this is just a game, and the devs have a limited amount of resources and time. Dedicating too much to animations and programming for complex martial arts gameplay is not a very smart trade-off, considering not many people generally use it, compared to swords or spells.
It would be nice if there was a perk tree in unarmed that supported the use of other weapons, so you could use a sword in one hand, and have a free hand in the other. This could have combos like an open palm in their chest into a thrust of the blade. Perhaps you could even get perks that, while blocking, if you press a direction, if you have a chance of deflecting the blow in that direction, allowing for a counter strike.
Essentially, what I believe unarmed should be about is flowing in combat, about adapting and using the energy of one's opponent against them. Deflecting blows, catching and breaking arms, disarming shields, sweep kicking the legs out from underneath people, and all sorts of things. It should NOT just be boxing. That will ALWAYS result in boring, weak gameplay.
As said above, while I agree that it would nice to have better martial arts, what you seem to want is just unrealistic. You know, up until now, unarmed combat has been the same as armed in the sense that
both consisted of whaling on an enemy with repetitive strikes. Skyrim is apparently finally set to subvert that, so why can't you have a little faith that other areas of the game, including unarmed, might be improved too?