i'm still not sure if Unarmed is around

Post » Mon Sep 06, 2010 11:42 pm

I have no doubt that it'll be possible to disarm people, and if so it would be silly if you couldn't attack with just your fists or if it wasn't governed by a skill.

I'm hoping to see glove weapons.
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Benito Martinez
 
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Post » Mon Sep 06, 2010 11:29 pm

I'm pretty sure unarmed will still be around, Can see why it wouldn't.
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Greg Swan
 
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Post » Tue Sep 07, 2010 4:25 am

Come on it has to be in if only to blugeon a dragon to death WITH YOUR BARE HANDS :mohawk:


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Stefanny Cardona
 
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Post » Tue Sep 07, 2010 5:41 am

I think there are some rules that should be respected here:
1. no blocking a weapon while unarmed.
2. unarmed attacks are less effective (and preferibly non letal) than armed attacks.
3. You can't disarm your oponent with your bare hands.

1st and 3th rules, could be ignored in the case of knifes and daggers.

I'm not speaking about realism, but about not making the game less enjoyable to people wanting armed combat to have sense.

Of course this is only my opinion.
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Harry Hearing
 
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Post » Tue Sep 07, 2010 2:45 am

So with this whole dual wielding system, it would make sense that you'd be able to sword with one hand (one handed of course) and punch with the other...THAT MAKES SENSE RIGHT!!?!?!
Although, I can totally see that not being possible. The only reason that i ask about that is because i highly doubt they're going to add kicks. Despite the fact that it would make things magical and awesome, I highly doubt they'd add kicks. On the other hand, I'm totally wondering if they're even going to care about unarmed. it was obvious it was a second thought in all the other elderscrolls games, and that kinda svcks in a game about choice. The fallout series is much better about their unarmed combat, so i'm hoping they learned some lessons from that.

By the by, adding kicks would totally help with that whole, range thing when it comes to punching versus swords...because you know...legs ARE LONGER AND STRONGER THAN ARMS!!!!!! COME ON PEOPLE!!!

Well, if we're going to talk about what makes sense combatively, that opens up the whole martial arts and military history can of worms that can only lead to a Flame War. Topics that touch on why changes should be made to combat rarely end civilly.
Oh, and legs are longer and stronger than arms... but swords have better reach and damage output than either (and have the added advantage of being less easily cut off than exposed limbs) so that argument doesn't really fly. It would be better if unarmed attacks gain slow/stun/disorient effects against enemies as it levels up, to keep them from retreating quickly out of your range.


The reason unarmed was boring and weak was because it was just boxing-lite. No kicks, no grappling, no crippling attacks (they BETTER have Fallout 3's body damage system), etc. How is unarmed supposed to be dangerous when it isn't even close to the strength it has in real life? I should be able to grab my opponent's arm, twist and break it, then plant my boot in their ass. This is a fight to the death, not a boxing match.

Meh. I'm a martial artist myself, so I think pure striking is pretty stupid too... but this is just a game, and the devs have a limited amount of resources and time. Dedicating too much to animations and programming for complex martial arts gameplay is not a very smart trade-off, considering not many people generally use it, compared to swords or spells.


It would be nice if there was a perk tree in unarmed that supported the use of other weapons, so you could use a sword in one hand, and have a free hand in the other. This could have combos like an open palm in their chest into a thrust of the blade. Perhaps you could even get perks that, while blocking, if you press a direction, if you have a chance of deflecting the blow in that direction, allowing for a counter strike.

Essentially, what I believe unarmed should be about is flowing in combat, about adapting and using the energy of one's opponent against them. Deflecting blows, catching and breaking arms, disarming shields, sweep kicking the legs out from underneath people, and all sorts of things. It should NOT just be boxing. That will ALWAYS result in boring, weak gameplay.

As said above, while I agree that it would nice to have better martial arts, what you seem to want is just unrealistic. You know, up until now, unarmed combat has been the same as armed in the sense that both consisted of whaling on an enemy with repetitive strikes. Skyrim is apparently finally set to subvert that, so why can't you have a little faith that other areas of the game, including unarmed, might be improved too?
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sw1ss
 
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Post » Tue Sep 07, 2010 3:26 am

The reason unarmed was boring and weak was because it was just boxing-lite. No kicks, no grappling, no crippling attacks (they BETTER have Fallout 3's body damage system), etc. How is unarmed supposed to be dangerous when it isn't even close to the strength it has in real life? I should be able to grab my opponent's arm, twist and break it, then plant my boot in their ass. This is a fight to the death, not a boxing match.


LIKE BATMAN AA :batman:

:dance:
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Darrell Fawcett
 
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Post » Tue Sep 07, 2010 7:13 am

I think there are some rules that should be respected here:
1. no blocking a weapon while unarmed.
2. unarmed attacks are less effective (and preferibly non letal) than armed attacks.
3. You can't disarm your oponent with your bare hands.

1st and 3th rules, could be ignored in the case of knifes and daggers.

I'm not speaking about realism, but about not making the game less enjoyable to people wanting armed combat to have sense.

Of course this is only my opinion.


say WHATTTTTT!!!

you can block with unarmed if you wear armored braces/gloves.

unarmed is just as deadly as a mace (I learned some Karate so yes I know)

ok DANG yes you can if you are good enough disarm any opponent.

and if you level unarmed you should be rewarded just like armed combat, its single player don't worry no one will pwn you.

come to think of it what would make unarmed even more rewarding maybe they should add fist weapons to the game and they will fall under unarmed combat, (sort of like fallout 3)
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glot
 
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Post » Tue Sep 07, 2010 5:14 am

I have no doubt that it'll be possible to disarm people, and if so it would be silly if you couldn't attack with just your fists or if it wasn't governed by a skill.


This. I'd also love it if it made a return as a way to knock someone unconscious without killing them. Alternative ways of resolving situations are good!
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Emma Copeland
 
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Post » Tue Sep 07, 2010 1:37 pm

i'd only go hand to hand if i could fight like JACKIE CHAN!!! using the environment and stuff :D
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james kite
 
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Post » Tue Sep 07, 2010 6:53 am

unarmed is just as deadly as a mace (I learned some Karate so yes I know)


Now I speak from a position of ignorance here but if you gave a mace to that same martial artist... Surely just a force times distance argument on that massive lever you are now holding. Not to mention the big ass less-squishy-than-your-hand/leg/shin/foot/elbow end of the thing.

On topic: It'd be really cool, but I'd rather they prioritized other things for development time, it's not that important to me. (Although an off hand punch would be ace)
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SaVino GοΜ
 
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Post » Tue Sep 07, 2010 1:09 am

say WHATTTTTT!!!

you can block with unarmed if you wear armored braces/gloves.

and with your helmet. Your head could be equally protected as your hands, remember? This is the entire point of big weapons.
unarmed is just as deadly as a mace (I learned some Karate so yes I know)

No, you didn't know. You didn't learned 'some' mace fighting, so you only know one of the two things you are comparing.
ok DANG yes you can if you are good enough disarm any opponent.

As you obviously know as a karateka yourself, disarming an armed oponent is not a static maneuber, you need to close distance first and show a great timing. It would be a shame to put ingame an automatic disarming maneuber, instead of just letting you stager you oponent with a punch when is about to attack you.

Anyway, as I stated earlier, I am not speaking about realism here. Only about not spoiling armed combat experience, in a game primary oriented in that direction. I have nothing against unarmed combat, I simply don't want it to being overused here.
and if you level unarmed you should be rewarded just like armed combat, its single player don't worry no one will pwn you.

Except that maybe unarmed attacks are governed with the same skill as armed attacks. Well, I hope There will be NPCs enough competente to pwn me, but not when I am fully armed with maxed skills and use tactics and they simply execute the by default statick unarmed disarming maneuber.
come to think of it what would make unarmed even more rewarding maybe they should add fist weapons to the game and they will fall under unarmed combat, (sort of like fallout 3)

They could.
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Marine x
 
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Post » Tue Sep 07, 2010 4:14 am

hmmmm
honestly I never EVER used unarmed combat in ES games, :P seemed boring and weak.

but if its their I hope we get something deadlier this time around and more interesting.


Yeah it was pointless and weak because there were no unarmed weapons... there should be in skyrim because there were some in the fallout games.
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Reven Lord
 
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Post » Mon Sep 06, 2010 10:58 pm

Arena didn't have any skills at all. Daggerfall didn't have unarmored. Only TESIII & IV. I love unarmored because my character never uses armor, nor does she use weapons.

Unarmed, not unarmored. i.e. Hand-to-hand. It was in all TES games that had skills.
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Chantelle Walker
 
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Post » Tue Sep 07, 2010 9:48 am

Now I speak from a position of ignorance here but if you gave a mace to that same martial artist... Surely just a force times distance argument on that massive lever you are now holding. Not to mention the big ass less-squishy-than-your-hand/leg/shin/foot/elbow end of the thing.

On topic: It'd be really cool, but I'd rather they prioritized other things for development time, it's not that important to me. (Although an off hand punch would be ace)



of course mace does more blunt trauma but wear a steel gauntlet and throw a punch almost as deadly :P
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Nina Mccormick
 
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Post » Tue Sep 07, 2010 2:54 am

Sometimes it seems like they were overly ambitious and left a lot of little holes.
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Alan Cutler
 
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Post » Tue Sep 07, 2010 2:44 am

of course mace does more blunt trauma but wear a steel gauntlet and throw a punch almost as deadly :P

No. No it is not. There is little momentum behind a punch compared to swinging a steel pole with a 4 lb spike ball on the end. That's like saying a punch can hit as hard as a bat. I have been punched in the face several times (although never by a steel gauntlet, they are so hard to come by nowadays). Some bruising, maybe a cut But I know a full swing with a bat is gonna break something.

For example (Forgive the quality):
http://www.youtube.com/watch?v=J8P9Vjl4YUU

Idc how hard your gauntlet is that simply isn't happening with a punch. Try jumping off a building and punching downwards.
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tiffany Royal
 
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Post » Tue Sep 07, 2010 8:47 am

Well Hand to Hand as separate skill or will be merged?
Perhaps it can be represented as different perks in various other skills, but mostly in athletics?
Thats can work similar to cross skill perk as short blades perk in stealth and one-handed weapons skills
For example have some levels in destruction and athletics can bring low level perk thats add spell damage in H2H combat
What features Hand to Hand have in previous games
There is can be added additional features via perks
Fast disarm of opponent in combat
Ability to cripple enemy
Ability to knock down enemy
Ability to paralyze
Ability rise damage to fatigue and health
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Da Missz
 
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Post » Tue Sep 07, 2010 12:12 pm

I think there are some rules that should be respected here:
1. no blocking a weapon while unarmed.
2. unarmed attacks are less effective (and preferibly non letal) than armed attacks.
3. You can't disarm your oponent with your bare hands.

1st and 3th rules, could be ignored in the case of knifes and daggers.

I'm not speaking about realism, but about not making the game less enjoyable to people wanting armed combat to have sense.

Of course this is only my opinion.


umm why? Why would anyone want to play as unarmed then? That would be pure stupidity to even include the skill then. I can't think of a time when i was surrounded by undead, robbers, or anyone where i thought, "You know, i wish i could keep this guy alive". So what you're saying is, you want this SINGLE PLAYER game to be more enjoyable for people who pick a certain skill, by totally destroying another skill? I'm not really seeing the logic here. Heck, even in multiplayer games, the main goal is balance, not creating totally underpowered skills so others can shine.
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Manny(BAKE)
 
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Post » Tue Sep 07, 2010 12:28 pm

"We can DUAL WIELD FISTS! Or have a fist in TWO HANDS?" (graps his right fist with left),"uh, not very practical"...
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Stephy Beck
 
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Post » Tue Sep 07, 2010 12:43 am

I've done many posts about why hand-to-hand should stay,and why it would be awesome. If hand-to-hand was done properly,and how it was supposed to be,it would probably turn into one of the best skills in the game. There is so much you can do with it as it's own skill....it can be devastating. As for people saying kicks won't be in.....well,if hand-to-hand is in i think kicks will be in. They added the kicking animation in the shivering isles,it was the flesh guy's ( can't remember proper name ). They did standing kicks and flying kicks. With the new animation and combat re-works,if hand-to-hand is in it will be better in my view.In the last interview with bruce nesmith,he said they wanted to add more things like in shivering isles. He mentioned about NPC's doing more ,juggling etc,so the same could be said for kick animations etc-if hand-to-hand is in. It's well worth it's own skill if done right and proper attention is paid to it. As i've said,it could turn into one the best/fun skills in the game. :)
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Jessica Nash
 
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Post » Tue Sep 07, 2010 9:45 am

lol I know right. There were kicks in the original oblivion too, trolls could do roundhouse kicks. If a troll can be trained in the ways of a proper roundhouse kick, why can't my character lol. It doesn't make sense!!!!
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clelia vega
 
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Post » Tue Sep 07, 2010 2:05 pm

Maybe they can implement unarmed in way where you knock the NPC's unconscious instead of killing them
like maybe if your a thief and want to rob someones house, while your robbing the place they wake up so you quickly knock them out with a punch to the face or something
Thiefs guild members arent murders!!!!

idk just an idea
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Juan Cerda
 
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Post » Tue Sep 07, 2010 1:10 pm

umm why? Why would anyone want to play as unarmed then? That would be pure stupidity to even include the skill then. I can't think of a time when i was surrounded by undead, robbers, or anyone where i thought, "You know, i wish i could keep this guy alive".

This is how it works in Morrowind and I killed the godam Vivec without weapons, spells or potions. Of course it would be easier if I could rebound each spell and counter each attack just without doing anithing, but this would have been booooring. You can dodge and if you can't you should. If fighting without weapons is not way more challenging, there is not sense of pride in defeating your foes this way. About being surrounded, try not letting them surround you. fight your battle man, don't ask all things being done for you by default.
So what you're saying is, you want this SINGLE PLAYER game to be more enjoyable for people who pick a certain skill, by totally destroying another skill? I'm not really seeing the logic here. Heck, even in multiplayer games, the main goal is balance, not creating totally underpowered skills so others can shine.

You know, this part of your post can be aplied against your own idea. You want the things in a way and I want them in the other way. This is why I said that it was MY opinion.
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Roisan Sweeney
 
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Post » Tue Sep 07, 2010 2:50 pm

it is possible that it isn't a skill. they seem really intent on tossing out skills that too many people said were useless, and be damned any one who enjoyed them or at least having the option. I doubt we won't be able to punch as an attack but they would probably cut out the skill and unarmed attack would depend upon fatigue. the thought disgusts me but it seems probably with whats been revealed so far.
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Andrew
 
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Post » Tue Sep 07, 2010 1:52 am

hmmmm
honestly I never EVER used unarmed combat in ES games, :P seemed boring and weak.

but if its their I hope we get something deadlier this time around and more interesting.


if its anything like in new vegas, its epic!

I really hope its in!
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Multi Multi
 
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