"We still use the nif file format, because it worked fin

Post » Wed Mar 30, 2011 8:35 am

. . . but I've tried for going on 5 years now to figure out Nifskope and I've never been able to do more than replace texture paths, and even that I don't know how I'm doing it, just that I am. Why would they stick with this backwards, unnecessarily complex program that (to be honest) plain svcks as far as UI and accessibility goes.


I see this post is almost a month old so maybe this is irrelevant now but:

Seriously? Five years?

What don't you understand about Nifskope? What are you trying to do? Did you read the NifTools Wiki? http://niftools.sourceforge.net/wiki/NifSkope/Documentation_And_Tutorials Have you tried them?

I'm not suggesting it's the easiest, most intuitive tool every made, but I had a lot more difficulty figuring out and understanding the subtle nuances of Photoshop than I ever had with Nifskope. Of course, I worked the tutorials, read the wiki, and, when I had problems, I asked questions.

Seriously, if you have questions, go to one of the forums and ask. People are nice. They will help you.

If you've truly spend five years fighting with Nifskope, and not reading any of the instructions, working the tutorials, or asking questions - well, yes, I imagine it was a very frustrating experience. But it's one that maybe you brought on yourself.

~ Dani ~ :)
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Janeth Valenzuela Castelo
 
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Post » Wed Mar 30, 2011 2:16 am

Wow this makes me extremely happy to hear. I'm very familiar with nifskope and the fact that Skyrim will utilize it means I can keep making mods!
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Stacyia
 
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Post » Wed Mar 30, 2011 12:04 pm

I'm skipping the whole thread, but I saw a discussion about quality there and I have something to say about it.

I'm sure that there won't be much difference in sole model structure, but the quality will be visible because of the benefits of the new rendering engine.
If you'd took any Oblivion's Chorrol house and rendered it with vray aou'd see how good they would look and if you'd compare it with the same house rendered in Oblivion, the one in Oblivion would look like crap.
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Tina Tupou
 
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Post » Wed Mar 30, 2011 4:07 am

Does this mean that Bethesda/Zenimax bought NetImmerse?? I thought that and GameByro went out of business??

Also, this is welcome news.

:D

Emergent Game Technologies, who owned the rights to Gamebryo, did go into liquidation. Gamebase Co. then bought the assets of Emergent, including Gamebryo. Gamebase USA has been set up to continue development of Gamebryo. All this is on the Gamebryo site.

Curious about this arrangement myself. I wonder if BGS could fully decode NIF for us now.

Nope :(. Bethesda didn't buy the rights to Gamebryo, Gamebase Co. did, so Bethesda are still just licensees with no right to give us any information - or at least, no right that they didn't have all along, which I assume means no right at all.
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amhain
 
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Post » Wed Mar 30, 2011 2:55 am

Wow this makes me extremely happy to hear. I'm very familiar with nifskope and the fact that Skyrim will utilize it means I can keep making mods!


Yeah, I guess that is exactly the reason why they keep using it. People who have modded previous Elder Scrolls games will probably also mod Skyrim.
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Gwen
 
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