I was hoping I'd be able to make something more than just cool areas and a few crafty scrips this time around, but I've tried for going on 5 years now to figure out Nifskope and I've never been able to do more than replace texture paths, and even that I don't know how I'm doing it, just that I am. Why would they stick with this backwards, unnecessarily complex program that (to be honest) plain svcks as far as UI and accessibility goes.
You need to work more with other game engines or 3rd party mod tools! Saying nifskope svcks and is too complex is the most silly thing I have read today. And it's april fools day.
:facepalm:
all it is showing you a display of the contents of the nif model format. Everything you are looking at is pretty damn close to almost every other games data you get in game model formats. I wish all games had this apps power! you just don't know what you are looking at. There isn't a really better way to display the nodes and tree hierarchy except in nodes on a tree hierarchy. you just don't know how good you got it!
with the amounts of functionally I have rarely seen in any app of this sort. really. name any other current gen 3rd party app that goes as far as nifskope can, and is as easy to use... try bet you can't! would you rather a command line piece of turd? because that's more common that you think, and they usually only do very basic data changes on flags and strings. in nifskope you can edit nearly every thing... yes everything to do with the asset it opens up. you can completely animate objects or create particle systems from scratch, change ANY data field.
nifskope is so great an asset to the mod community it'll be a massive shame that it wouldn't continue to be of use to bethesda's mod community.
The jist of this topic seems to be "Although there are many modders that can work with this format, I personally have issue learning it. Because of this, I want everyone to have to learn how to use new tools and new formats all over again."
not only that, it's not just people cna use it, the prog is so far along in development, it took many years to get it to it's current state. I remember back in the days...