Stimpacks & ammo

Post » Wed Mar 30, 2011 11:49 am

Does giving stimpacks or ammo (other than 1 round) to the traders matter....I've already given them power armor/helmets, laser rifles, 300 rounds and 10 stimpacks...but do they use them.. I've run into them on occasion, and they are damaged, but they still have the same amount of stimpacks/ammo that I originally gave them. Strange.

Also, I haven't noticed, but they don't seem to help up over time?
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Wed Mar 30, 2011 7:24 pm

Does giving stimpacks or ammo (other than 1 round) to the traders matter....I've already given them power armor/helmets, laser rifles, 300 rounds and 10 stimpacks...but do they use them.. I've run into them on occasion, and they are damaged, but they still have the same amount of stimpacks/ammo that I originally gave them. Strange.

Also, I haven't noticed, but they don't seem to help up over time?


Give them food. And Buffout. You need to give them ammo for weapons that they don't have already. I personally put everyone in Power Armor, let them have their own weapons, give them buffout, jet and food. As for the food, I've found in a lot of the enemies, that they carry a food item. I think they use this to heal. My companions use the food, but not as much as they use Buffout... I mean like they're kicking it addict-style. My companions also use Jet to some degree, so I would assume that this would apply to the traders as well.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Wed Mar 30, 2011 4:58 pm

Give them food. And Buffout. You need to give them ammo for weapons that they don't have already. I personally put everyone in Power Armor, let them have their own weapons, give them buffout, jet and food. As for the food, I've found in a lot of the enemies, that they carry a food item. I think they use this to heal. My companions use the food, but not as much as they use Buffout... I mean like they're kicking it addict-style. My companions also use Jet to some degree, so I would assume that this would apply to the traders as well.


Sounds good, but the trick question is if they become addicted, do they suffer the same affects? Also, what about radiation poisoning? maybe I could give them a radaway?
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Wed Mar 30, 2011 6:30 pm

Sounds good, but the trick question is if they become addicted, do they suffer the same affects? Also, what about radiation poisoning? maybe I could give them a radaway?

They don't get rad sickness, nor do they get addicted.
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Wed Mar 30, 2011 1:07 pm

They don't get rad sickness, nor do they get addicted.

Then, I'll try that, and see what happens....and thanks for the comments.

As a side-note, I've already finished the game once, but I've gone back to the last save before the "end", and have been exploring. So, I wanted to keep the traders around to get rid of all my anticipated loot. HAHAHAHA.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Wed Mar 30, 2011 2:49 pm

Then, I'll try that, and see what happens....and thanks for the comments.

As a side-note, I've already finished the game once, but I've gone back to the last save before the "end", and have been exploring. So, I wanted to keep the traders around to get rid of all my anticipated loot. HAHAHAHA.


If you get the add-on Broken Steel, it raises your level cap to 30, adds new quests and perks, and there is no "ending." You can play your character forever if you so choose, or start another when you get bored with your previous character. :spotted owl:
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Wed Mar 30, 2011 12:44 pm

I am about to buy the GOTY edition, which includes all the add-ons. But, before that, I'm trying to hit ALL known sites, and complete ALL quests from the original game before that. Fallout is one of those games that you never want to end, so, that's why I've come back to see those things I missed the first (second) time and to find all those nooks & crannies that makes this game as special as it is.
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm


Return to Fallout 3