Stonekeep Mysteries? - please help :)

Post » Tue May 19, 2009 7:09 am

Hello everyone!

I recently finished Stonekeep (about 7th time ^^) and still can't figure out what to do with few things (or what are they for)...

1. Strange loose brick in the Tower of Shadowking, level 1 - I'm guessing it's covered with Dust of Zandi, because if I try to do something with it, Drake takes damage. If I use Wind rune on it, strange markings disappear, and only option is to close the loose brick. What is it for?
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2. solved.

3. I found this message scroll in Palace of Shadows lying on the ground. Easter Egg? Who is Morpheus Blackstaff?
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4. In Tower of Shadowking, level 3, in the room in east, there is a button, when I press it, I hear TWO walls opening, but actually opens only one in the same room to the south. And it's TOTALLY EMPTY. No loose brick, button or item on ground. Prank? Unfinished location? wtf?
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5. Does it really matter how do I pass the Gate Keeper Gargoyle? I mean, is there a real difference between pressing triangle button at start, or pressing square, then triangle, or pressing 2x square?

6. One sign in Gate of the Ancients reads: "Beware The Guardian at the Gate". I've never met this "Guardian" at the end of this level - is this just prank or actually there is some way to encounter him? ...or is it about the Gatekeeper Gargoyle?

7. The sign at the end of corridor with 3 (or more) pressure tiles reads: "Traps now set". When I try to get to the other tile i hear "maniacal laugh". What are those traps (or rather - do they exist?), and who's laughing (guardian?)? The corridor with sign is marked on map below.
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8. What does the switch do (teleporter device, or something, don't remember the description - marked in center/left), and what about buttons on south and east (marked on map too)?
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...and the last - 9. Like Drake said: What does this mean? Anyone encoded this message scroll :D? (scroll found behind the duck statue)
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If ANYONE (preferably someone of SK staff - dreams...) could provide some TRUE information about above, I'd be very gratefu.

Hellburn

PS sorry for my english, i still make mistakes :P Image
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willow
 
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Post » Tue May 19, 2009 10:19 am



It's an easter egg. Morpheus Blackstaff was the D&D character for one of the team members.



One of the programmers threw that in there. It's a silly little play on words. It makes more sense if you read it aloud.

pax,
-Chris
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Thomas LEON
 
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Post » Tue May 19, 2009 10:03 am

Thank you, Chris :)
Anyone knows something about the 7 other ? Image
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Siobhan Wallis-McRobert
 
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Post » Tue May 19, 2009 10:01 am

Ha ha, didn't know that about the D&D character. I always assumed there was a fantasy literature reference I wasn't getting.

I can help with a few of these. I've got the Prima strategy guide from way back in the day, and although it's not right about everything and isn't totally inclusive, it's trustworthy on most aspects of the game.

1. The dust can be washed off too, like putting out a fire. It's a power x3 metarune (apparently you can actually learn the rune here, although I've never been this far in the game without already having it), and according to the guide, getting rid of it will weaken the floating skulls on this level. I can't confirm or deny this as true.

I seem to remember that somewhere in the tower, either here or at one of the Zandi wall inscriptions on the 3rd? floor, there was a bug that would allow you to achieve a massive amount of health. Using the dust would injure you, but would raise your max HP, and this could be done indefinitely until... I think until you went over a thousand and the game crashed. It MIGHT have been this spot, but I don't remember if there was more to it than just using the dust and getting hurt.

4. The tower is such a pain. There's totally nothing in that room. I looked and looked, but the guide concurs; it labels this spot as "dirty trick".

5. The Gatekeeper quiz doesn't do anything; getting to the "good end" of it ("no", "yes") just gets you that clue about the silver items. As far as I know, the only other purpose of the gargoyle is to keep you out of the tower if you don't have all seven orbs.

6. Speculation: You do meet the Guardian. It's probably his golden armor you end up wearing to the end game.

7. The Gate of the Ancients is absolutely full of useless pressure plates like these. They totally do nothing - Prima guide confirms it.

I like to think that the one laughing is Snort. The little jerk.

8. Ah, that's the switch marked temporal displacement something or other, right? That one actually does do something. The two vertical hallways to the left and right of the switch are affected (the left one leads to that ladder, and the right one is the one you would have come through to reach the switch). One of the two hallways will have a teleport trap that will move you backwards a few squares each time you enter it, rendering the hallway impassible from one direction. You have to use the switch to alternate which hallway is affected by the trap.

The northernmost button unlocks the three "greed closes all doors" doors if they've locked. The southernmost button deactivates a firebolt trap that guards the Eagle Key.
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Samantha Pattison
 
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Post » Tue May 19, 2009 10:11 pm

Thanks Straw Man!!

But there's more to come... I've recently discovered few things in palace of shadows:
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1. I've knew about these mirrors but forgot about them :P.
When you enter eastern mirror, you can hear voices saying something about doom and shadows,
I can't recall exactly what.
When you enter the western mirror, you can hear father of Drake speaking to him, that he is in danger... and something else, that I could not understand :P
Clues, red herrings or maybe nothing at all?

2. Afri's orb shows that there is a room without walls on east and west. Southern and northern walls aren't illusionary, how to get there?

3. Afri's orb shows that there is a hidden room but I couldn't manage to get there...

4. I recently found these secret passages. Here's the question: When I enter, some gas appears but it doesn't work on me? What is it then?

... and last question is about the main plot...
Fairy players in one of their song (there are only 4 songs, I presume?) mention about Khull-Khuum being a good character. However, I don't recall any other point of the game which portrays Shadowking as a good guy. Is it true?
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michael flanigan
 
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Post » Tue May 19, 2009 4:54 pm



See the Itty Bitty Ducks?
Them are not Ducks
Oh Yes them are,
See the Itty Bitty Wings?
Why I'll be,
Them Are Ducks
---------------------
I never played stonekeep, but this easter egg is also in Fallout 1, a gang member for the Razors says this little gem. If you say it out loud, you'll understand it better
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Ymani Hood
 
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