» Fri Dec 31, 2010 2:14 pm
Oh god look what you've done.
you started another annoying console war.
@ everyone
Look, cryengine 3 works like this.
You USE a PC to make levels and such (because thats how every game is made), then the levels are exported from the editor to game code (i.e. so they can be run like a game, not through the editor). Once that happens, you boot up the game and run the level /whatever. There is no 'porting'. They arent making the game first on the PC and then re-making it for consoles, and they're not making it on one console and then 'fixing' it so it runs on another.
Cryengine 3 is truly unique in the fact that it does this for you all at once - i.e. no porting involved. Also, Crytek said NOWHERE that the PS3 is better than the 360, or the other way around. What they DID say is that the PS3 handles CPU calculations a bit better, and that the 360 handles GPU calculations a bit better. I.e. they both have their advantages. However, now that we have the config files (someone posted them somewhere, far before the leak - from the 360 demo), we can basically figure out the differences. And surprise surprise, the consoles are basically identical. They each render the exact same stuff with the exact same shaders. The only visual difference will be in the brightness / gamma / contrast, and thats insanely easy to fix via in-game settings.
Basically in the end, GRAPHICALLY and TECHNICALLY, the order will be PC > All. When it comes to consoles its 360 = PS3. PC is the only platform getting DX11, and its the only one with significantly higher settings available.
/closed.