My point is, magic is fine how it is.
Magic is not under powered. The game should reflect the region where its in, magic shouldn't be over powered like it was in Oblivion.
You amateurs could just spam a fire ball spell and kill anything. Oblivion had bad spell management.
Skyrim has a much better balance. You shouldn't be able to spam sparks and expect to 1HK a guard, while it takes us pros effort with a sword.
You can stand back and kill a troll without any fear of it attacking you, unlike a sword which requires proper skill.
I disagree.
For a TES game, a series of games that traditionally sports a varied, interesting, customisable magic system with a plethora of options, Skyrim magic is abyssmal.
There are too many effects inexplicably missing, there is a too wide of a gap between spells that do exist, the lowest 2 tiers of spells become obsolete too fast and the master spells are almost always useless due to too high charge time, too low control.
If this was the first game in the series, I would have counted the magic as slightly below average, for a game.
But its not.