Just to give people an example
Well, I don't think that the level lock is a bad thing, I think it's a good feature and a realisitc one. It's basically the same as Bioware did with DAO. If you go in a dungeon and you see ennmies some levels above your own level, then ou can return later (when you've gotten stronger) and kill them without them "leveling up" with you.
Yeah level lock is realistic, sure it makes sense that the enemies you see in the dungeon at will stay the same as they were the last time you were there, BUT THE WHOLE [censored] LEVEL SCALING [censored] THROWS REALISM OUT THE [censored] WINDOW! HOW THE [censored] DOES IT MAKE SENSE THAT YOU WILL CONSTANTLY ENCOUNTER CREATURES THAT CAN NEVER RAISE ABOVE THE LEVEL YOU ENCOUNTER THEM AT THE TIME? SERIOUSLY IF BETHESDA WERE GOING FOR REALISM THEY WOULDNT HAVE SET THEIR GAME IN A [censored] FANTASY WORLD THAT ALLOWS YOU TO SHOOT FIREBALLS OUT YOUR [censored] AND FIGHT [censored] DRAGONS.
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