I totally agree with you! In my Khajiit assassin, which is my main playthrough, I promised myself to NEVER use magic. EVER! If you go to my stats, you can see that. There should be some kind of fix, but the con idea is also really good!
This may be true, and I hope you enjoy that character. However, if you promised that you would never use any sort of magic, how can your character (and thus, you) honestly expect to get into things that are sealed with magic?
This is my point. If people RP that they don't want to do something that involves them joining some guild, such as cast a spell, then you have to accept that there will be things that your character can't do.
You say that until you're the dunce who sells or drops a quest item. Though I do find having 4 lb. items perpetually stuck in my inventory to be annoying, I can definitely see why Bethesda did it and actually appreciate it. If it wasn't there, you'd probably be complaining that it wasn't because you accidently sold or dropped an important quest item 33 levels ago and didn't want to go to your previous save (if you still had it) to rectify the problem. Seriously. Better to idiot proof than to have lost and irretrievable user data when a mistake is made.
The only suggestion that would have been a perfect balance would have been a user prompt that warned the user that it was a quest item, but still gave them a Yes/No option to rid themselves of it. That would idiot proof it while at the same time putting the burden totally on the idiot.
Exactly. Problem is, this has been a suggestion since the moment they started using quest items way back in Oblivion. Day 1, hour 1 of the "Quest-Items-Glued-To-Face" era in the elder scrolls games saw suggestions of a simple warning being enough to protect the player. However, six years, one expansion pack, and one full new game engine later, they still glue the quest items to your face.
This is my problem with Bethesda. I love their games and I think they put a lot of good work into them. However, they do a lot of things that I hate, and sometimes things that even fly in the face of logic. They have a tendency to fix their problems chainsaw-style, and that bothers me a lot.