» Sat May 28, 2011 10:41 am
I don't even want an "alarm zone". Seriously. Here, it'll be easier if I simply list what I want when it comes to guards and crime.
What I do not want:
Guards automatically know about a crime committed within X feet of them.
Guards automatically know about a crime if ANYONE sees/hears you and are high in that NPC stat that controls their morality (do not remember the name).
What I want:
A line of sight/earshot mechanism applied to all NPCs. Maybe guards will be a little higher. For example, if you pull off murder quietly and unseen in a somewhat crowded cell, you should get away with it.
No "alarm zone".
Perhaps having inference capable AI, although that may be difficult. What I mean is if nobody sees you commit a crime does not mean you will get away with it. For example, if they see you walk into a room, and then walk in after you leave and see a dead body, they will report you.
Instead of guards automatically knowing about a crime if it is witnessed, the firsthand witnesses will automatically seek out a guard. Once they come close to a guard, your crime will have been reported. Any other NPCs they come into range with along the way will know of the crime, but will not actively seek out a guard. However, if they come into contact with a guard, you will be reported. Secondhands create thirdhand witnesses and they create witnesses of an even lesser degree. Depending on how many degrees away the witness is from firsthand affects the chance a guard will believe them. What this would accomplish is that even if you get caught, iyou are able to bribe/kill/otherwise neutralize the witness and not suffer the consequences your crime would have brought.
That's all I got so far.