Fair enough, I guess I'll just have to deal with the general merchants more. So how does this mod deal with the price cap that certain merchants have? If I sell a sword worth 2000 gold to Jensine, do I still only get 600 from her for it? If not, would it be possible to add an option of converting one of the Storage Sacks to another Sell Sack? That way I can seperate the higher priced items and drag them off to Wawnet Inn where I can get a better price for them. Or better yet, I could seperate various types of items so I can take them to wherever I can get the best price. For instance I could put all my potions and ingredients etc. into a seperate bag and sell them to Sinderion, who gives me really good prices for those types of items. I could even have a seperate bag for Rindir and just load it up with stuff he'll buy, then have another bag for Jensine or Thoronir or some other general merchant.
It's possible... how handy are you with the CS? I tend to use lots of comments in my scripts.

You can still set up normal sacks to sort your stuff into, and then manually sell it. As an aside, you know that if you're not using a mercantile-skill overhaul like Smarter Mercantile Levelling, you'll be getting a lot less skill gain by making single large sales. Vanilla skill gain is based solely on
number of transactions. I should probably put that in the readme, now that I think about it.
Anyhow, I won't be adding options to this one in the forseeable future. No more edits beyond bugfixes. I'm trying to get all my mods up to snuff (I have one or two more to squeeze out) then I want to
play again. That and it looks like I'll have real
paid work soon, so my modding time will (hopefully) become limited.