In OB I thought it was annoying that higher level weapons and armor didn't appear in stores until you reached a certain level. This made money in the game mostly useless because by the time you could buy the stuff in stores you usually could find on a bandit or something. It was just another flaw in the auto level up system in OB. It also broke immersion because it made you release that all the stores revolved around you, which reminded you, you were playing a game.
erm, did you really think like that a that exact time? It just seems so..rational. I just thought "Ooooohhh new shinies!" and my rationale would have been (which it wasn't since I don't think deeply enough about the game nor immersion, especially when playing the game) hey, a new shipment must have come in.
I think they should do it like S.T.A.L.K.E.R.: Call of Pripyat did it. You can buy the best weapons and armor in the game right away but, it's just really expensive. When you walk into a weapons store they should have in stock all the weapons their ever going to sell form the beginning.
What...and not have any surprises? Or "hey, I hear you're pretty good. I have some stuff in the back room for experts like you..."
They'll balance it by making the high end stuff very expensive. I think the rarer stuff should also be rarer.
Agreed. Of course, then you'll just have complainers complaining that they can't get everything they want right away :shrug:
In OB when you got to higher levels every bandit in the world got free daedric and glass armor. This will make stores more then just places to dump off your stuff, and become more important. It would also make money more important.
I've never cared about the importance of stores other than a place to dump my goods and resupply :shrug: Well, I take that back, they're good places to rob as well. Money more important? I really haven't found that to be a problem. By the time have have MUCH MONEY, I'm not really intersted in buying more things, but just doing quests since my character would be pretty much tuned to how I like it. Now if there were more TRUELY UNIQUE items, not things just help attributes, skills or damage, then it might be different.