Stores should have there full inventory from the beginning.

Post » Wed Mar 30, 2011 12:07 pm

In OB I thought it was annoying that higher level weapons and armor didn't appear in stores until you reached a certain level. This made money in the game mostly useless because by the time you could buy the stuff in stores you usually could find on a bandit or something. It was just another flaw in the auto level up system in OB. It also broke immersion because it made you release that all the stores revolved around you, which reminded you, you were playing a game. I think they should do it like S.T.A.L.K.E.R.: Call of Pripyat did it. You can buy the best weapons and armor in the game right away but, it's just really expensive. When you walk into a weapons store they should have in stock all the weapons their ever going to sell form the beginning. They'll balance it by making the high end stuff very expensive. I think the rarer stuff should also be rarer. In OB when you got to higher levels every bandit in the world got free daedric and glass armor. This will make stores more then just places to dump off your stuff, and become more important. It would also make money more important.
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Maddy Paul
 
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Post » Tue Mar 29, 2011 9:12 pm

but being able to buy a glass warhammer at level 1 would break the game somewhat.

I prefer shops NOT to sell anything above silver at any time.

rare weapons should mean rare weapons.
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Adam Porter
 
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Post » Wed Mar 30, 2011 12:51 pm

In OB I thought it was annoying that higher level weapons and armor didn't appear in stores until you reached a certain level. This made money in the game mostly useless because by the time you could buy the stuff in stores you usually could find on a bandit or something. It was just another flaw in the auto level up system in OB. It also broke immersion because it made you release that all the stores revolved around you, which reminded you, you were playing a game. I think they should do it like S.T.A.L.K.E.R.: Call of Pripyat did it. You can buy the best weapons and armor in the game right away but, it's just really expensive. When you walk into a weapons store they should have in stock all the weapons their ever going to sell form the beginning. They'll balance it by making the high end stuff very expensive. I think the rarer stuff should also be rarer. In OB when you got to higher levels every bandit in the world got free daedric and glass armor. This will make stores more then just places to dump off your stuff, and become more important. It would also make money more important.



I agree. Maybe not everything they're ever going to sell, I would like the items to change from time to time and cerain things to be available at certain times.

For instance sometimes they may have some elvish of armour in, and some times they may have other pieces of elven and single piece of ebony, e.t.c.

Otherwise it would be too stagnant. I agree with the prior poster too to an extent. I believe rare items SHOULD be rare and the best armours almost never sold. However, I think sometimes pieces of ebony/glass should be available.
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Nathan Hunter
 
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Post » Wed Mar 30, 2011 6:28 am

I would like to see higher level items being sold from the beginning, just at higher prices, so that you could save up all your money and buy maybe one piece of armor or a weapon. This way, you wouldn't really be able to buy a full set of glass at level one, but maybe a glass sword at level 4.
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suzan
 
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Post » Wed Mar 30, 2011 12:26 am

but being able to buy a glass warhammer at level 1 would break the game somewhat.

I prefer shops NOT to sell anything above silver at any time.

rare weapons should mean rare weapons.



You wouldn't be able to buy the glass warhammer at level 1 though. It would something to work for. "Just 100 more coins and I can get that glass warhammer!" And yes, I don't think every store should have every kind of item available. It should be like one store has that glass warhammer, while the next store over should have a deadric helmet.
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luis dejesus
 
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Post » Wed Mar 30, 2011 8:49 am

In OB I thought it was annoying that higher level weapons and armor didn't appear in stores until you reached a certain level. This made money in the game mostly useless because by the time you could buy the stuff in stores you usually could find on a bandit or something. It was just another flaw in the auto level up system in OB. It also broke immersion because it made you release that all the stores revolved around you, which reminded you, you were playing a game. I think they should do it like S.T.A.L.K.E.R.: Call of Pripyat did it. You can buy the best weapons and armor in the game right away but, it's just really expensive. When you walk into a weapons store they should have in stock all the weapons their ever going to sell form the beginning. They'll balance it by making the high end stuff very expensive. I think the rarer stuff should also be rarer. In OB when you got to higher levels every bandit in the world got free daedric and glass armor. This will make stores more then just places to dump off your stuff, and become more important. It would also make money more important.


Shops were intertwined with the level-scaling. That won't be an issue in Skyrim this time around. I wish people would stop complaining about the level-scaling system in Oblivion, you never get anywhere without trying something new like level-scaling. It's not like they kept the system...
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James Rhead
 
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Post » Wed Mar 30, 2011 4:01 am

I love seeing absurdly expensive weapons that are rare to a certain store because it gives you something to aspire too..who know maybe it could be there for a week and one day it's gone cause someone bought it..but I don't think there is random NPC adventurers that buy items is there?
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cassy
 
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Post » Wed Mar 30, 2011 12:06 am

but being able to buy a glass warhammer at level 1 would break the game somewhat.

I prefer shops NOT to sell anything above silver at any time.

rare weapons should mean rare weapons.


It wasn't game breaking in MW. but that was because even the better weapons had a 1-60 or 10-60 damage rating (meaning that even if you got the better weapons when lv 1, they barily do more damage until your skill in that weapon is higher.)

in SK there should be penelties to using high end weapons before a prerequiset skill level, things like heavy damage penalty, slowwed movement or attacks. etc. (but I kind of dislike that since only people who have played the game for the sheer number of hours even learn of these kind of exploits, its not like something any noob can do from the start, unless they looked it up and that makes them the cheaters and not the system itself.)
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Lovingly
 
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Post » Wed Mar 30, 2011 2:48 am

Totally agree. High level crafted items like glass/ebony etc should be available in stores. Makes money so much more meaningful than "[censored] I have to accumulate so I can buy all the houses."
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Kerri Lee
 
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Post » Wed Mar 30, 2011 9:30 am

In OB I thought it was annoying that higher level weapons and armor didn't appear in stores until you reached a certain level. This made money in the game mostly useless because by the time you could buy the stuff in stores you usually could find on a bandit or something. It was just another flaw in the auto level up system in OB. It also broke immersion because it made you release that all the stores revolved around you, which reminded you, you were playing a game.
erm, did you really think like that a that exact time? It just seems so..rational. I just thought "Ooooohhh new shinies!" and my rationale would have been (which it wasn't since I don't think deeply enough about the game nor immersion, especially when playing the game) hey, a new shipment must have come in.
I think they should do it like S.T.A.L.K.E.R.: Call of Pripyat did it. You can buy the best weapons and armor in the game right away but, it's just really expensive. When you walk into a weapons store they should have in stock all the weapons their ever going to sell form the beginning.
What...and not have any surprises? Or "hey, I hear you're pretty good. I have some stuff in the back room for experts like you..."
They'll balance it by making the high end stuff very expensive. I think the rarer stuff should also be rarer.
Agreed. Of course, then you'll just have complainers complaining that they can't get everything they want right away :shrug:
In OB when you got to higher levels every bandit in the world got free daedric and glass armor. This will make stores more then just places to dump off your stuff, and become more important. It would also make money more important.

I've never cared about the importance of stores other than a place to dump my goods and resupply :shrug: Well, I take that back, they're good places to rob as well. Money more important? I really haven't found that to be a problem. By the time have have MUCH MONEY, I'm not really intersted in buying more things, but just doing quests since my character would be pretty much tuned to how I like it. Now if there were more TRUELY UNIQUE items, not things just help attributes, skills or damage, then it might be different.
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Jessica Nash
 
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Post » Wed Mar 30, 2011 9:15 am

Shops were intertwined with the level-scaling. That won't be an issue in Skyrim this time around. I wish people would stop complaining about the level-scaling system in Oblivion, you never get anywhere without trying something new like level-scaling. It's not like they kept the system...


They had level scaling in Daggerfall. It was good in daggerfall, and they figured more level scaling = better game and apparently that did not work at all for oblivion.
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MatthewJontully
 
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Post » Tue Mar 29, 2011 11:29 pm

Nah, they shouldn't have their entire inventory including the high-end stuff right off the bat. Hell, there's a war on- if anything the weapon and armor shops should be rather barren.

Then, as you progress through the game, you occasionally run into Radiant-generated adventurers who will tell you they're heading into town to sell off some great stuff they've picked up- and then the stores begin stocking the better stuff that's being brought to them. Do away with "Every bandit/marauder wears glass/ebony/daedric," and by keeping the stuff rare enough money still has meaning because you actually have to piece your full armor set together, rather than killing two bandits/marauders for it.
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Cheryl Rice
 
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Post » Wed Mar 30, 2011 2:34 am

Well i expect it to be handled like it is in Fallout 3/New Vegas. Like its in the game world from level 1 but you need to be skilled enough to use it proficiently. I personally hated the leveled weapons/armor in Oblivion if you found a rare/unique weapon its stats would be locked to the level you found it.
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Laura Shipley
 
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Post » Tue Mar 29, 2011 11:14 pm

Maybe remember it was like that on morrowind, but it was flawed because since unique weapons like chitin and notch there would be no point to getting them since they were so cheap. You could just get a better steel or silver weapon. So I want it to be leveled. I could never use chitin or netch weapons in morrowind.
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Jack Walker
 
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Post » Wed Mar 30, 2011 11:53 am

They had level scaling in Daggerfall. It was good in daggerfall, and they figured more level scaling = better game and apparently that did not work at all for oblivion.


I'm aware they have had level scaling before but it was so negligible that there is no reason to mention it except in Oblivion. The reason they tried upping the level-scaling was to see if it would make the game more challenging over all and make for a smoother game experience. It did end up making the game more difficult but not always in an enjoyable way.
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Jamie Moysey
 
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Post » Wed Mar 30, 2011 4:35 am

I would rather have the really high end armors and weapons be inside of guarded vaults (Sorta like in Morrowind.) than to have them be in shops right away. I would like up to Orcish and Elven at any level though.
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Sarah Bishop
 
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Post » Tue Mar 29, 2011 11:43 pm

It may not make sense for shopkeeper's wares to scale with your level, but I could imagine plot events that could effect the selection of merchandise. Depending on the progress of the civil war goods could become more or less available. The goods faction merchants are willing to sell you could also depend on your standing with the group. I think there are ways effectively to scale what is purchasable without having shopkeepers acquire new inventory when you hit a particular level.
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Jessica Lloyd
 
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Post » Wed Mar 30, 2011 11:22 am

I liked how in morrowind daedric armor was super rare, there was only one set of it to find spread out in the world, there were however infinite weapons and shields and a few places to find different helmets.
Personally I do not think you should be able to buy daedric or some of the other high level armor and weapons anywhere.
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Rach B
 
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Post » Wed Mar 30, 2011 11:55 am

In OB I thought it was annoying that higher level weapons and armor didn't appear in stores until you reached a certain level. This made money in the game mostly useless because by the time you could buy the stuff in stores you usually could find on a bandit or something. It was just another flaw in the auto level up system in OB. It also broke immersion because it made you release that all the stores revolved around you, which reminded you, you were playing a game. I think they should do it like S.T.A.L.K.E.R.: Call of Pripyat did it. You can buy the best weapons and armor in the game right away but, it's just really expensive. When you walk into a weapons store they should have in stock all the weapons their ever going to sell form the beginning. They'll balance it by making the high end stuff very expensive. I think the rarer stuff should also be rarer. In OB when you got to higher levels every bandit in the world got free daedric and glass armor. This will make stores more then just places to dump off your stuff, and become more important. It would also make money more important.


I agree with this to a degree.
shops should go by the rarity system, and rare items should be just that.
common items such as iron - silver you should always be able to buy
anything higher should come and go.
This includes Magick items.
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Marquis T
 
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Post » Tue Mar 29, 2011 10:45 pm

I agree. If anything, the player's level should only affect the probability of certain items appearing in stores, not the possibility. I don't see how this could do harm if the better items were expensive enough. All it does is inform players what may eventually be available to them if they save their money. Even with Oblivion's prices, it would be very difficult to obtain the money required for some of the high level equipment within the first levels of play, especially with Skyrim's faster leveling system. Besides, if a player can figure out how to get money that fast, shouldn't he or she be rewarded?
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Ross
 
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Post » Wed Mar 30, 2011 10:57 am

or instead, to take advantage of the new economy system their implementing, perhaps your actions could affect what inventory shops have and the quality of the inventory. like emptying a bandit hideout near a vital trade route causes a reduction in piracy and stores are able to make more of a profit and have more gold to buy stuff.
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Krista Belle Davis
 
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Post » Wed Mar 30, 2011 12:34 pm

I also would like a sytem where the store doesnt level.
I like seeing a, say, a nifty enchanted daedric dagger at lvl 1 for 50.000 septims and thinking: I has 10 septims..
It gives me something to aspire to.
But the game should make it so that you only are able to get that kind of gold till much later.

On the other hand I would also like to see some flow in stores. New things being brought in, old ones being sold.
Im told we can damage an economy and that would make things it produces more expensive and I like that.
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yessenia hermosillo
 
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Post » Wed Mar 30, 2011 9:20 am

I prefer shops NOT to sell anything above silver at any time.

rare weapons should mean rare weapons.

Im with this unless its a special merchant of sorts...
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Gen Daley
 
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Post » Tue Mar 29, 2011 10:39 pm

I would like varying shop levels for instance your town market won't sell the higher level stuff, but more expensive shop may sell them, the higher the level, the more rare, the more expensive and makes it less than likely a market stall would sell the item. I think it would work as it would be more satisfying for you to finally earn enough gold to buy it, and generally speaking you earn more money as the game progresses so it adds to the levelling somewhat, but it is still an option to buy at low levels.
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Nathan Barker
 
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Post » Wed Mar 30, 2011 2:54 am

I agree. If anything, the player's level should only affect the probability of certain items appearing in stores, not the possibility. I don't see how this could do harm if the better items were expensive enough. All it does is inform players what may eventually be available to them if they save their money. Even with Oblivion's prices, it would be very difficult to obtain the money required for some of the high level equipment within the first levels of play, especially with Skyrim's faster leveling system. Besides, if a player can figure out how to get money that fast, shouldn't he or she be rewarded?


exactly its just one more layer of storytelling om how your character worked to get that bada$$ weapon at such a low level
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Rachel Eloise Getoutofmyface
 
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