Storing and spending enchantment charges - would this work?

Post » Fri May 04, 2012 2:54 pm

I realize the other day how much managing weapon enchantments was killing the game for me, and I haven't been able to play since. I'm a little desperate to find a way to save my 50+ hour game.

So, suppose there's a bar on the HUD for stored enchantment charges. Replace the scripts for soul gems so they fill this bar. Detect when the player is using a charge attack or pulls a bow all the way back, and if the weapon's charges are insufficient for one attack and there is enough charge in the bar, transfer that amount to the weapon.

Would this work? Is it possible to reliably detect when the player begins a power charge and perform an action only once for that attack? Will the weapon enchantment work if there's enough charge at the end of the attack animation but not before?

Thanks
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Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Fri May 04, 2012 6:19 am

I realize this doesn't answer your questions, but just in case one of these saves you from doing a lot of work:

http://tes.nexusmods.com/downloads/file.php?id=9544 (<-- my favorite of the bunch)

http://tes.nexusmods.com/downloads/file.php?id=27441

http://tes.nexusmods.com/downloads/file.php?id=7379
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Rhi Edwards
 
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Joined: Fri Jul 28, 2006 1:42 am


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