So I imagine that the creatures esp will not be compatible with MMM - is that so?
Going to put ECM in my game right now.
[edit] read the readme - MMM combo gives too many spawns but you give workaround via menus. Will test out soon.
[edit 2] so after installing both the creature compendium and the combat esp I got crashes on exit. ::bummer:: Tested further and it is the creatures mod.
I then ran the esp though the FO3edit automatic cleaning procedure and removed the 17 identical to master (FO3.esm) records - still crashes. I then tested high and low in load order and it still crashes on exit.
I have a large load order that does not crash on exit:
Spoiler Active Mod Files:00 fallout3.esm01 anchorage.esm02 thepitt.esm03 brokensteel.esm04 pointlookout.esm05 Destruction.esm06 zeta.esm07 unofficial fallout 3 patch.esm [Version 1.2.0]08 project beauty.esm09 Companion Core.esm0A Companion Share & Recruit.esm0B Wasteland Whisperer v2.esm0C RobCo Certified v2.esm0D pointlookout-followersgettogo.esm [Version 2.]0E craft.esm0F calibr.esm [Version 1.3]10 xcalibr.esm11 refurbishes [all].esm12 streetlights.esm13 SS Master File.esm14 dcinteriors_comboedition.esm15 fo3 wanderers edition - main file.esm16 mart's mutant mod.esm17 mmzombiecemetery.esm18 cubeexperimental (en).esm19 enhanced weather - rain and snow.esm1A xepha's dynamic weather.esm1B unofficial fallout 3 patch - operation anchorage.esp [Version 1.2.0]1C unofficial fallout 3 patch - the pitt.esp [Version 1.2.0]1D unofficial fallout 3 patch - broken steel.esp [Version 1.2.0]1E unofficial fallout 3 patch - point lookout.esp [Version 1.2.0]1F unofficial fallout 3 patch - mothership zeta.esp [Version 1.2.0]20 darnifieduif3.esp** Project Beauty- Broken Steel.esp** Project Beauty- Point Lookout.esp21 firelightfix.esp22 streetlights - wasteland.esp23 craft - activation perk.esp24 craft - energyammo.esp25 tincancrafting.esp [Version 2.0]26 calibrxmerchant.esp++ InverseCombatKnife.esp27 more hotkeys.esp28 princess better prompts v1pt1.esp29 zumbs'_overhauled_real_time_security.esp++ Zombie Sounds V2.esp++ GeneratorSound.esp2A galaxynewsradio100[m].esp2B moshman's wasteland ambiance.esp2C ghostradio.esp2D mutantradio.esp2E lookoutradio.esp2F radiotenpenny.esp30 conelrad 640-1240.esp31 existence2.0.esp32 radioblues.esp33 war_radio.esp34 people_radio.esp35 invasionradio.esp36 kbatradio.esp37 vtap25.esp38 radio stutter fix.esp39 radiohotkey.esp3A radiohotkey_radiobluesaddon.esp3B upp - original perks.esp3C upp - pack 1.esp3D upp - pack 2.esp3E upp - experience perks.esp3F upp - quest perks.esp40 combat style perks.esp41 PreWar Book Titles and Perks.esp42 notsofast.esp43 HeirApparent.esp44 merc.esp45 tubrrcompound.esp46 bospatrols.esp47 markb50k_wasteland_patrols.esp48 echo_batterycharger.esp49 householdwaterpurifier.esp4A blackwolf backpack.esp4B gunnysack.esp [Version 1.3]4C falloutfood.esp4D stealth kills enabled.esp++ Stealth Kills Enabled - Pitt Compatibility.esp4E 1animated nightvision goggles.esp4F ss ots camera fose.esp50 ZoomReworked.esp51 directional piplight hdr.esp52 motorcycleremake.esp53 expanded megaton house v3.esp54 maintenanceshed.esp [Version 1.3]55 moremapmarkers.esp56 treasure maps_underground.esp57 treasure maps_secrets of the wasteland.esp58 treasure maps_bobblehead edition.esp59 treasure maps_a fist full of caps.esp5A greenerworld.esp++ Destruction - Main.esp5B Destruction - Main - Statics.esp++ Destruction - DLC.esp5C Destruction - DLC - Statics.esp5D mtc wasteland travellers.esp5E cliff's_residences of dc - player version.esp5F dcinteriors_dlc_collectables.esp60 rivet city realignment.esp61 movinonup3.0.esp62 canterburycommonsinteriors.esp63 CantaburyCommonsGuards.esp64 maxlevelworkaround-hp-bs.esp65 wastelandmastery.esp66 skillcheck.esp67 fo3 wanderers edition - main file.esp68 fo3 wanderers edition - dlc anchorage.esp69 fo3 wanderers edition - dlc the pitt.esp6A fo3 wanderers edition - dlc broken steel.esp6B fo3 wanderers edition - dlc point lookout.esp6C fo3 wanderers edition - dlc mothership zeta.esp6D fo3 wanderers edition - followers enhanced (brokensteel).esp6E fo3 wanderers edition - alternate travel.esp6F fo3 wanderers edition - ufp support.esp70 fo3 wanderers edition - optional restore tracers.esp71 fo3 wanderers edition - optional vats realtime.esp72 fo3 wanderers edition - optional worn weapons.esp++ FO3 Wanderers Edition - Project Beauty.esp++ FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp73 FO3 Quest Patch - FWE + BS.esp74 weaponmodkits.esp75 weaponmodkits - fwe master release.esp++ WeaponModKits - FWE Optional Worn Weapons.esp76 weaponmodkits - operationanchorage.esp77 weaponmodkits - thepitt.esp78 weaponmodkits - brokensteel.esp79 weaponmodkits - pointlookout.esp7A weaponmodkits - zeta.esp++ Echo_UseBothGloves.esp7B jmschematics - craft.esp7C dragonskin tactical outfit.esp7D dragonskinbonuspack.esp++ DTOForFWE.esp7E zl-svd-calibr.esp++ SVDForFWE.esp7F zl-acr.esp++ ACRForFWE.esp80 tactical weapons by grs frederyck.esp81 xcalibrmunitions.esp++ frederyck+FWE+xCALIBR.esp82 xcalibrmunitions_fosenhancements.esp83 stealthboy recon armor - craft.esp84 calibr ammo schematics - craft.esp85 craft improvised weaponry.esp86 craft improvised weaponry - unmodeled.esp87 realistic death physics.esp88 burnification.esp89 eve.esp8A eve operation anchorage.esp8B eve - fwe master release.esp++ EVE - FWE Master Release (Follower Enhanced).esp++ EVE Anchorage - FWE DLC Anchorage.esp++ EVE - FWE with WeaponModKits.esp8C phig_steadyaim.esp8D dlm_ffoutcastsquest(fweed).esp++ DLM_FFOutcastsQuest_Override-BS.esp++ FalloutFoods - FWE Master Release.esp++ ThePitt-NoFireFollowers.esp8E Companion Core DLC Addon.esp8F Wasteland Whisperer v2 Broken Steel Addon.esp90 RobCo Certified v2 Zeta Addon.esp91 Mysteriouswoman_corsetntrousers.esp92 DogmeatEssentialModv1.2.esp93 Dogmeat Leather Armor - CRAFT.esp94 phalanx-obedient-dogmeat.esp95 Move-Dogmeat.esp++ DogmeatStealth.esp96 responsive kill reactions.esp [Version 1.1]97 immersivehealth.esp98 SS Enhanced Combat Maneuvers.esp99 mart's mutant mod.esp** Mart's Mutant Mod - Project Beauty.esp9A mart's mutant mod - dlc anchorage.esp9B mart's mutant mod - dlc the pitt.esp9C mart's mutant mod - dlc broken steel.esp++ Mart's Mutant Mod - DLC Point Lookout.esp9D mart's mutant mod - dlc zeta.esp9E mart's mutant mod - zombie cementery.esp9F s.t.a.l.k.e.r. mutants[addon for mmm].espA0 mart's mutant mod - fwe master release.esp++ Mart's Mutant Mod - Project Beauty + FWE.esp++ Mart's Mutant Mod - Dynamic Player Scaling.esp++ T3T_MiscItemIcons.espA1 Gifts4Kids.espA2 tubunarfwe.esp++ xCALIBR_override_FWE5.esp++ FWE+WMK_weapons_xCALIBRified.espA3 Attentater's Wasteland Economy.espA4 enhanced weather - rainbows.espA5 enhanced weather - weather sounds in interiors.espA6 realistic interior lighting.espA7 realistic interior lighting - oa.espA8 realistic interior lighting - bs.esp++ PiPBoy Light Range x4.esp++ PiPBoy Yellow Light.espA9 megalight.espAA xepha's dynamic weather - main.espAB xepha's dynamic weather - anchorage.espAC xepha's dynamic weather - the pitt.espAD xepha's dynamic weather - broken steel.espAE xepha's dynamic weather - point lookout.espAF xepha's dynamic weather - experimental green tint remover.espB0 xepha's dynamic weather - rain (oa).esp++ Xepha's Dynamic Weather - Darker Water.espB1 night time sneak boost.espB2 =Medium+Far=DOF1.1.espB3 Bashed Patch, 0.esp
I understand that these are beta, but the crashing on exit is something I cannot bring into the game which is too bad.
... OK on with testing combat.
[edit 3] so first thing that made me wonder was after enabling the interface terminal through the arcane and somewhat dated method of console commands I was surprised to see that it was not an object in the sense of being a physical object that one might see in the wasteland, but rather it was a glowing ball of white/black energy that jumped around in place and would not sit still on a desk and fell on the ground every time (difficult havok). I thought "well I'll just keep it on me" but after picking it up I cannot find it in my inventory, after searching I found it in misc - many mod authors use a leading . or
for easier recognition. just a suggestion.
Next I was able to set the alt attack button just fine as the 3rd button on my mouse. Very cool that I can now hit people with the but of my gun.