You think you'll ever let Mart use your Ghoul based stuff, Saiden? I know you're protective of your work and all that, but maybe someday in the future?
The MMM FG's and my FG's actually work well together, for the most part you will not spend much time realizing which mod FG's your fighing with -> the obvious exceptions are his Night Ghouls and that my FG's have the body part of Eye's that if you target them you can make my fg's frenzy and attack each other, good tactic for high skilled snipers -> its also an almost essential tactic if you happen to run into two FG NO's in the same location -> if your not aware of what an FG NO is you will recognize them instantly once you get you A$$ handed to you and they wipe out half of your pets (followers) in the first few seconds of the fight..
these guys are not all to careful so they will also wipe out thier own kind to send you to your grave.
As for MMM I can not allow someone else to distribute my work -> I use my animation assets to gets jobs IRL.
Other then the above there is an insane amount of work that goes into making my FG's work correctly -> there is also the problem that my scripts are not compatable with his and they are not compatable with the vanilla way he spawns his creatures through a true spawner vs my way which is through a secondary spawner creature (I have been spawning my critters this way since Oblivion).
What I can do if I had access to all of his Textures would be to just use his textures and use my altered fg meshes to add his fg's to my esm then just create an overridding CP linking both that would replace all of his FG's with my MMM versions.
This also has issues in that he runs some altered fg skeletons that distort the body structure and none of those would be compatibile with my animations so they would be left untouched.
These are some great mods mate. Grabbing the creature one now. Was wondering how are your factions setup, because I would be interested in making my Animal Wars work with it.
My Factions for most of the creatures will tolorate each other to an extent -> the Radmantis's are non aggressive but if they get hungry guess what everything near them qualifies as food including you and even each other if they are very hungry.
The Radray's are unaggressive and since they are 100% swimmers they are completely unable to fight as no actors are allowed to fights while swimming.... :/, so making them aggressive in any way just forces the game to tell these guys to beach themselves where they like whales IRL are just stuck there.
Most of the others follow generally vanilla relationships, as within thier onload blocks I add them to vanilla factions so that my creatures will not always be fighting with MMM's or Vanilla's -> this is important for my FG's and Parasites