Story manager quest node

Post » Mon Jun 23, 2014 9:57 am

HI all, need quick teachers if possible. And sorry for the wall of text.

about to start yet another play... changing everything around... new mods... and because Im tired of broken things on my overmoded game Im now triple checking all on TES5EDIT.

Never checked quest nodes before, and not sure if needed to. What I want are some orientation of what I should or not do.

Also does the order of the quests listed matter? Or shouldnt I change it? Below goes 1 example of what I did so far. Also, if right, theres any other way to do it quicker (like how tes5edit/bashed bash does with leveled lists)?

Example: Cerwiden was made before DLCs release, and checking her quest nodes, theres 2 that seem to override dragonborn questnodes, deleting some quests. Not sure if Im right in my thinking... this is what Im doing.

QNAM quest count on 0004A601 WEQUESTS in skyrim is 68, dragonborn is 90, and in Cerwiden is 69 (add 1 to skyrim, but has none of dragonborn). Nothing loaded after her affect these quests. If i just drag over, Im going to overrride 1 of the cerwiden quests... so i dragged all but the conflicting one and created 1 extra on Cerwiden to copy/past her extra one to the last spot, then dragged the conflicting one, endeing with 91 listed quests for the node.

So... pls, any of

"you are fine, did what was needed"

or

"nothing of it was needed, you can get the old esp back"

or then

"you still need to do THIS do complete/ease the work"

can make me breath easier.

Thanks in advance.

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Smokey
 
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Post » Sun Jun 22, 2014 9:31 pm

New quest nodes and branch nodes don't or shouldn't conflict. The event merges with other mods fine, so you don't have to worry. Unless ofcourse a mod actually deleted and branch another needs.

You should watch out for new quest nodes that don't have the Shares Event variable ticked. In those cases they block any other quests from running from that event, when the conditions for said node are met.
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leigh stewart
 
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