Story progression

Post » Sat May 29, 2010 11:13 pm

First off: I havnt been keepin up with the game that much since theres not that many videos of gamepla, so sorry if i seem noobish.

I was wantin to kno how the story progesses. i remember a dev sayin it progesses dependin on who wins the match, so does that mean for every mission there is 2 out comes? which would mean there are many different endings. am i lost on this or is this how itll work?
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aisha jamil
 
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Post » Sun May 30, 2010 3:40 am

First off: I havnt been keepin up with the game that much since theres not that many videos of gamepla, so sorry if i seem noobish.

I was wantin to kno how the story progesses. i remember a dev sayin it progesses dependin on who wins the match, so does that mean for every mission there is 2 out comes? which would mean there are many different endings. am i lost on this or is this how itll work?

You can play as either side. So there's two storylines... so whoever wins their storyline would progress as if they had won. And the other as they had lost and vice versa. So yes 2 possible outcomes for each side in each battle.
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cutiecute
 
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Post » Sat May 29, 2010 10:55 pm

For this and many other questions you may have:

http://www.gamesas.com/index.php?/topic/1154126-unofficial-brink-faq/

Q: What game modes will multiplayer have?
A: Brink is an objective based game like Splash Damage's previous games Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars.
This means that there will atleast be three gamemodes: Campaign, Objective and Stopwatch.
- Campaign: You will play the story in order. When you lose, you play the same map again, but against another team.
- Objective: You will play the story, but you can choose in which order. If you lose, you play the next map against the same or another team.
- Stopwatch: You will play the story, but you can choose in which order. You will play each map twice. The team that is able to complete all objectives in the shortest time span wins. When both teams are unable to complete all objectives, it's a draw. Since we are not sure how stopwatch works exactly, there may be a system in place to prevent draws.


Basically, it depends on the gamemode, as explained above.
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Samantha Pattison
 
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Post » Sat May 29, 2010 9:02 pm

interestin, sounds lik this game has more replay value than i originally thought. i was worried it would turn out to be lik left for dead. but thanx for the quick reply
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Joe Bonney
 
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Post » Sun May 30, 2010 1:38 am

interestin, sounds lik this game has more replay value than i originally thought. i was worried it would turn out to be lik left for dead. but thanx for the quick reply


The magic about Left 4 Dead is that you can play it hundreds of times, you may know the route of by heart but there will be little changes here and there to make it unique and different.

On topic: There are two campaigns, Resistance and Security. Each one will play out differently. From the Container City previews (I know its an early build) we may have a few twists in store...
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Sammygirl500
 
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Post » Sat May 29, 2010 3:22 pm

On topic: There are two campaigns, Resistance and Security. Each one will play out differently. From the Container City previews (I know its an early build) we may have a few twists in store...

Good point. You can play both sides in this game, basically doubling the content even though you play the same maps (you will switch from attack to defense when switching sides. )

I don't know what you mean by "a few twists in store". Could you clarify that?
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Ana
 
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Post » Sun May 30, 2010 3:11 am

You can play as either side. So there's two storylines... so whoever wins their storyline would progress as if they had won. And the other as they had lost and vice versa. So yes 2 possible outcomes for each side in each battle.

Theres no real confermation thats how the story will flow, Doughtful thats how it would work at all on a full blown multiplayer map. You could simply be following the a story for either side while in singleplayer and co-op.

If the method of story telling is decided by either win or lose then it will be cool to go through that story progression ( when playing multiplayer will humans on both side). However
the story would be bland as hell since there isn't an end to go with. Basic story follow the start, middle, and end set up.
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Rebecca Dosch
 
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Post » Sat May 29, 2010 11:03 pm

Good point. You can play both sides in this game, basically doubling the content even though you play the same maps (you will switch from attack to defense when switching sides. )

I don't know what you mean by "a few twists in store". Could you clarify that?


Im sure you seen the Container City Previews by Paul Wedgwood? At the very end when they cut into the container they see something strange and are told to stand down? Green glowing? Know what I mean?
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Chloe Mayo
 
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Post » Sat May 29, 2010 11:18 pm

Im sure you seen the Container City Previews by Paul Wedgwood? At the very end when they cut into the container they see something strange and are told to stand down? Green glowing? Know what I mean?

Yes, but I thought it was because of the different stories (pure guess though). Resistance and security think that there's somethig different inside. Security thinks it's a bioweapon and the resistance think it's a vaccine. I, personally, think that this is the reason why the security officer is so confused when he opened the container.
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Lillian Cawfield
 
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Post » Sat May 29, 2010 11:15 pm

Yes, but I thought it was because of the different stories (pure guess though). Resistance and security think that there's somethig different inside. Security thinks it's a bioweapon and the resistance think it's a vaccine. I, personally, think that this is the reason why the security officer is so confused when he opened the container.


Because he wasn't in the loop? :) Go watch any Hollywood film about 'mysterious chemicals' the guy thats told to find it is never in the loop... *cliche* :D
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Alisia Lisha
 
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Post » Sun May 30, 2010 2:33 am

The word "evolution" is seen before the r is added. It's likely a hint as to what the glow is.
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loste juliana
 
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Post » Sun May 30, 2010 4:31 am

One of the big things that attracted me to brink is that it's not a multiplayer game that will lock you into playing the same team over and over and over. That can get boring.
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Music Show
 
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Post » Sat May 29, 2010 4:08 pm

If the method of story telling is decided by either win or lose then it will be cool to go through that story progression ( when playing multiplayer will humans on both side). However
the story would be bland as hell since there isn't an end to go with. Basic story follow the start, middle, and end set up.

It will be more bland than you guys think, I believe. There is one (1) beginning for each faction and one (1) ending for each faction, which means you play throgh the story once (1) for each faction before you have seen all the story-related content.
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Isaac Saetern
 
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Post » Sat May 29, 2010 6:03 pm

One of the big things that attracted me to brink is that it's not a multiplayer game that will lock you into playing the same team over and over and over. That can get boring.


I guess the only downside to that is if you find a rival in the enemy team. I.e some1 with equal or better skillz to you. And you wanna keep playing against them but can't, cause your versing a new enemy
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lolly13
 
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Post » Sat May 29, 2010 9:13 pm

I guess the only downside to that is if you find a rival in the enemy team. I.e some1 with equal or better skillz to you. And you wanna keep playing against them but can't, cause your versing a new enemy


Just like in BC1 if someone keeps killing you, you end up going on a 2 game man-hunt to knife him and get his dog-tags. Good times...
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Nathan Hunter
 
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Post » Sat May 29, 2010 8:58 pm

I guess the only downside to that is if you find a rival in the enemy team. I.e some1 with equal or better skillz to you. And you wanna keep playing against them but can't, cause your versing a new enemy

Play objective or stopwatch mode? Or on PC: Dedicated servers. This will keep people together. (Atleast it worked this way in their previous games)
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Your Mum
 
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Post » Sat May 29, 2010 8:57 pm

Play objective or stopwatch mode? Or on PC: Dedicated servers. This will keep people together. (Atleast it worked this way in their previous games)


Hope so.
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Ash
 
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Post » Sat May 29, 2010 4:28 pm

Just like in BC1 if someone keeps killing you, you end up going on a 2 game man-hunt to knife him and get his dog-tags. Good times...

I'm not the type. I just like the combat. I guess if I was super competitive I would want to get those revenge kills and knifing my nemesis. But eh.
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Channing
 
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Post » Sun May 30, 2010 3:51 am

It's a good idea that you play with different players every game. But I guess the downside is if you find a good team or good players you can't stay with them next game.
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Brian LeHury
 
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Post » Sat May 29, 2010 5:04 pm

Well working with a familure team will be helpful winning stopwatch.
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Adrian Morales
 
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Post » Sat May 29, 2010 9:05 pm

Well working with a familure team will be helpful winning stopwatch.

Considering that stopwatch is mostly meant for competitive play, I would agree >.>

Yes, but I thought it was because of the different stories (pure guess though). Resistance and security think that there's somethig different inside. Security thinks it's a bioweapon and the resistance think it's a vaccine. I, personally, think that this is the reason why the security officer is so confused when he opened the container.

It could easily be the character just being dumbfounded by whatever he is looking at. If you were so uninformed that some of your unit were expecting "a rusty old pistol and some leaflets", walking into the crate and finding a dirty bomb, nuke, bioweapon or whatever would be quite startling; wouldn't be strange to want to contact your superiors to ask what you're supposed to do next.

Saying "lower your weapon, and put the safety on" makes me think its something that could blow up in their face though. Although, if they had samples of the plague, a stray bullet would be bad for the soldiers as well. Now that I think of it, if they had cultivated samples of the virus as part of the process of making a vaccine, it could easily be construed as a bio-weapon.

And if that is the case, the question remains, did the superiors know that it was actually a vaccine? Maybe they are stealing the vaccine as a precaution, in case the resistance plans on weaponizing the virus.
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Laura Wilson
 
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Post » Sat May 29, 2010 6:33 pm


It could easily be the character just being dumbfounded by whatever he is looking at. If you were so uninformed that some of your unit were expecting "a rusty old pistol and some leaflets", walking into the crate and finding a dirty bomb, nuke, bioweapon or whatever would be quite startling; wouldn't be strange to want to contact your superiors to ask what you're supposed to do next.


Well that statement is true, but would you be so freaked out that you would want to point your gun at said bomb? With a reaction like that the mystery object is most likely a living or lifelike being that your reaction is to shot it first.
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Pumpkin
 
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Post » Sun May 30, 2010 5:48 am

Well that statement is true, would you be so freaked out that you would want to point your gun at said bomb? With a reaction like that the mystery object is most likely a living or lifelike being that your reaction is to shot it first.

He just seems shocked to me, not sure what to do, might not even be thinking about the gun at that point anymore. If there ARE people there, i would assume they would be victims of the virus, for testing purposes. Whether they are testing a vaccine or a weapon is still unknown.

Back to the original topic, Jess is the closest.
You can play as either side. So there's two storylines... so whoever wins their storyline would progress as if they had won. And the other as they had lost and vice versa. So yes 2 possible outcomes for each side in each battle.

But I would just like to clarify, there is not a branching storyline, when you lose, the game may have a cutscene to explain that you lost, but then you will just be sent to a new game room and try the mission again (if playing in campaign mode). If each mission caused a branch in the story, you would need to have a huge number of maps to have even a short story.
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Brad Johnson
 
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Post » Sat May 29, 2010 4:48 pm

But I would just like to clarify, there is not a branching storyline, when you lose, the game may have a cutscene to explain that you lost, but then you will just be sent to a new game room and try the mission again (if playing in campaign mode). If each mission caused a branch in the story, you would need to have a huge number of maps to have even a short story.

yeah this is what i was afraid of... if u ever played the game shadow the hedgehog u wouldve seen a branchin story (which is what i was hopin for), and even tho the storyline was dull it hav bout 10 lvls per tree (granted some lvl were the same). i was really hopin the story would branch tht way there would be more replay value. it seems itll be similar to left for dead which is a game i found dull (most ppl i played against svcked), so im prayin the gun customization and gun play can keep me interested in brink
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Valerie Marie
 
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Post » Sat May 29, 2010 4:31 pm

It could easily be the character just being dumbfounded by whatever he is looking at. If you were so uninformed that some of your unit were expecting "a rusty old pistol and some leaflets", walking into the crate and finding a dirty bomb, nuke, bioweapon or whatever would be quite startling; wouldn't be strange to want to contact your superiors to ask what you're supposed to do next.

Saying "lower your weapon, and put the safety on" makes me think its something that could blow up in their face though. Although, if they had samples of the plague, a stray bullet would be bad for the soldiers as well. Now that I think of it, if they had cultivated samples of the virus as part of the process of making a vaccine, it could easily be construed as a bio-weapon.

And if that is the case, the question remains, did the superiors know that it was actually a vaccine? Maybe they are stealing the vaccine as a precaution, in case the resistance plans on weaponizing the virus.

He's pretty astonished as you say. Atleast we can say that they were misinformed. Perhaps, they are testing the vaccine of humans in an environment of green light (for some reason). That would be a good reason to put your gun down and be astonished at the same time. Well, it'll probably remain a mistery untill Spring '11 :P
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Melissa De Thomasis
 
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