Strange black line in rubble

Post » Wed Apr 01, 2015 3:40 pm

Hi All,

Just prepping a playthrough and installing various mods and texture packs and noticed a weird floating black line in a rubble pile at Springvale Elementary (it occurs in a few places around the school, not sure if the same pile exists elsewhere).

It looks to be part of the mesh or texture as it remains in the same place in the pile as you move around. I originally though it was part of a texture pack but I've removed all those and it still remains.

Has anyone encountered this or have any thoughts?

Cheers,

Straub666

http://i271.photobucket.com/albums/jj132/drav666/rubble%20line.jpg

Active Mod Files:

Spoiler

00  Fallout3.esm01  Anchorage.esm02  ThePitt.esm03  BrokenSteel.esm04  PointLookout.esm05  Zeta.esm06  Unofficial Fallout 3 Patch.esm  [Version 1.8]07  Advanced Recon Tech.esm08  aHUD.esm09  CALIBR.esm  [Version 1.4]0A  CRAFT.esm0B  FO3 Wanderers Edition - Main File.esm0C  Detect Traps.esm0D  iHUD.esm0E  Inventory Access.esm0F  FO3 Wanderers Edition - Alternate Travel.esp10  FO3 Wanderers Edition - Main File.esp11  FO3 Wanderers Edition - DLC Broken Steel.esp12  FO3 Wanderers Edition - DLC Anchorage.esp13  FO3 Wanderers Edition - DLC The Pitt.esp14  UUF3P - FWE Patch.esp15  Advanced Recon Gear.esp16  Advanced Recon Range Finder.esp17  Advanced Recon Tech.esp++  Advanced Recon Tech - Detect Traps.esp18  Advanced Recon Tech FWE.esp19  Caravan Merchants Heal After Combat.esp1A  Confessor Cromwell has a Break_EV.esp1B  DarNifiedUIF3.esp++  Detect Traps - DLC.esp++  Detect Traps - Perk.esp1C  Detect Traps - The Traponator 4000.esp1D  DynamicCrosshair.esp1E  Flashlight-LOS.esp1F  FO3 Wanderers Edition - DLC Mothership Zeta.esp++  FO3 Wanderers Edition - DLC Point Lookout.esp20  FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp++  FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp21  Hi-Res Weapons & Ammo Textures.esp  [Version 1.2.0]22  Hi-Res Weapons & Ammo Textures - The Pitt.esp  [Version 1.2.0]**  Item Descriptions Img.esp23  JIP Companions Command & Control.esp24  JIP Realistic Weapon Overheating.esp25  JIP Selective-Fire.esp26  MoreMapMarkers.esp27  Overhead3PCamera.esp28  PAL - MERGED.esp29  Powered Power Armor.esp2A  PPA - Broken Steel.esp2B  PPA - FWE.esp2C  PPA - Mothership Zeta.esp2D  PPA - Operation Anchorage.esp2E  PPA - The Pitt.esp2F  Stimpak Counter.esp30  YearlingBooks.esp31  Bashed Patch, 0.esp


Edit:

I have tested with a vanilla install of Fallout 3 GOTY and it appears there as well, so looks to be part of the original game?

Active Mod Files:

Spoiler

00  Fallout3.esm01  Anchorage.esm02  BrokenSteel.esm03  PointLookout.esm04  ThePitt.esm05  Zeta.esm

User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Wed Apr 01, 2015 9:29 pm

I've never noticed this before but, indeed, it is vanilla. The piece in question is meshes\architecture\urban\rubblepiles\rubblepile04.nif. I checked the archive for the 'Unofficial Patch' and although it replaces this particular mesh the new one would seem to have same fault...

User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Wed Apr 01, 2015 4:28 pm

Thanks for your input wetblanket, now that I've seen it I can't "unsee" the damn thing (sorry if I've caused you the same problem! :smile: )

I noticed in the Unofficial Patch change history there is a line that reads: "Fallout 3: Fixed missing stencil on rubble pile (Altered Mesh: rubblepile04.nif)." I wonder if this refers to the same issue and if in fact it was never actually fixed?

I also noticed the same line on the other side of the same pile, interestingly it occurs on the same "piece" of the rubble.

http://i271.photobucket.com/albums/jj132/drav666/rubble%20line%202.jpg

I'd have a go at fixing it if I knew how to do it :(

I'll see if anyone else has any ideas and then I may direct this to the Unofficial Patch team.

cheers,

Straub666

User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Wed Apr 01, 2015 10:03 pm

Just a quick update - I've managed to fix this in my game. The issue appears to be in the metalworkquad01.dds texture file, and it exists in both the original Bethesda texture and NMC's texture pack (which I use). There is a black line to the side of the metal piece that shows the issue, I simply erased the line using paint.net and now all seem good, with no obvious issues. This may not be the correct fix (maybe it is the mesh somehow) but as it fixed my game I'm happy with the solution for now.

I won't upload the DDS publicly to respect the author of NMC, however if anyone wants it privately for your own game feel free to PM me.

Cheers,

Straub666

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Haley Merkley
 
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Joined: Sat Jan 13, 2007 12:53 pm


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