Strange bug.

Post » Mon Mar 14, 2011 5:04 pm

I'm playing through Bloodmoon for the second time and I'm at the end of the East Empire Company questline.
I went with Falco at the branch in quests and I'm at the quest where you need to choose a site for your estate.

Well, when I went to go talk to Aldam Berendus, the NPC who follows you to the site to choose it, he started walking west...and didn't stop.
He's past the Iggnir River now and still walking with unflappable, singular purpose. He walks right through bears and wolves and spriggans as if they weren't there and walks around solid obstacles like large stones and trees with abrupt movements. As if they annoy him greatly.

I thought to bypass this, as I did with the Bar Brawl quest, with console commands (in the Bar Brawl quest Seler Favelnim failed to spawn in the bar). But there don't seem to be different quest entries for the different sites, so I'm not sure how to proceed.
This did not happen the first time I played through.

Anyone have any ideas? Has anyone seen this bug before?

I'm running GOTY on Vista. I have the official plugins, Morrowind Patch Project and Tamriel Rebuilt maps one and two, if that helps any diagnosis.
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Andrew Tarango
 
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Post » Tue Mar 15, 2011 1:27 am

And you have no other mods of any kind? I have never seen anything like that, going through the EEC line at least 7 times now, did you try reloading an older save and seeing if the bug could be reproduced?
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Jennifer May
 
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Post » Mon Mar 14, 2011 10:36 pm

That's really odd and I've never encounter that for my self either.

Since you have the official plugins I suggest that you use Yacoby's http://yacoby.silgrad.com/MW/Mods/escog.htm to clean these plugins from http://www.uesp.net/wiki/Tes3Mod:GMST_Contamination entries. :)

Here can you find the latest version of http://www.gamesas.com/index.php?/topic/1134598-coming-back-to-morrowind-again/page__view__findpost__p__16606216 MCP and MPP. :user:
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nath
 
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Post » Mon Mar 14, 2011 8:30 pm

And you have no other mods of any kind? I have never seen anything like that, going through the EEC line at least 7 times now, did you try reloading an older save and seeing if the bug could be reproduced?


I did, same deal. :(
The only mods I have active are Adamantium Armor, Helm of Tohan, Siege at Fort Firemoth, Master Index, TR 1&2, MPP and now MCP.

That's really odd and I've never encounter that for my self either.

Since you have the official plugins I suggest that you use Yacoby's http://yacoby.silgrad.com/MW/Mods/escog.htm to clean these plugins from http://www.uesp.net/wiki/Tes3Mod:GMST_Contamination entries. :)

Here can you find the latest version of http://www.gamesas.com/index.php?/topic/1134598-coming-back-to-morrowind-again/page__view__findpost__p__16606216 MCP and MPP. :user:

Did all of that and no change. (But I really like MCP, I hadn't had it installed.)

Whenever I load the old save, he starts his trek the moment I initiate the quest with Falco.
He says he'll follow me but he just keeps going.
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Roisan Sweeney
 
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Post » Mon Mar 14, 2011 10:48 pm

Well, I'm trying to think of a way you could get around this, if I remember right he gives you the journal entry and such when you get to the site, perhaps you could spawn a clone of him there with the console and try to get the relevant entries and then, if it works out, disable one of them?
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phil walsh
 
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Post » Tue Mar 15, 2011 12:48 am

Well, I'm trying to think of a way you could get around this, if I remember right he gives you the journal entry and such when you get to the site, perhaps you could spawn a clone of him there with the console and try to get the relevant entries and then, if it works out, disable one of them?


I will try that.
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Alister Scott
 
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Post » Mon Mar 14, 2011 1:29 pm

Could you post your loadorder which might give us a hint what's causing this issue?

Do you use Wrye Mash?
If not I suggest that you use Melchor's http://www.gamesas.com/index.php?/topic/1106095-wrye-mash-stand-alone/ version, because you didn't need Python installed. :)

Another solution I can recommend is the http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=100, which I've use to http://www.gamesas.com/index.php?/topic/1127716-which-mod-is-preventing-ajira-to-talk/ my own mod issue just a few days ago. :user:
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Chloe Mayo
 
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Post » Mon Mar 14, 2011 5:30 pm

I thought to bypass this, as I did with the Bar Brawl quest, with console commands (in the Bar Brawl quest Seler Favelnim failed to spawn in the bar). But there don't seem to be different quest entries for the different sites, so I'm not sure how to proceed.

The srcipt does a GetDistance check on the torches, to see which site you're picking, so stand near the one you want and add the Journal index.
Journal "CO_Estate" 40
When standing beside the torch you want.

This might not work, and it would be a good idea to talk to Aldam afterwards.
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Emmi Coolahan
 
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Post » Mon Mar 14, 2011 11:50 pm

Could you post your loadorder which might give us a hint what's causing this issue?

Do you use Wrye Mash?
If not I suggest that you use Melchor's http://www.gamesas.com/index.php?/topic/1106095-wrye-mash-stand-alone/ version, because you didn't need Python installed. :)

Another solution I can recommend is the http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=100, which I've use to http://www.gamesas.com/index.php?/topic/1127716-which-mod-is-preventing-ajira-to-talk/ my own mod issue just a few days ago. :user:


I do not, and I'm not one hundred percent sure what it's for. I've never been one for more than a few mods.
It has a list of the mods and stuff I have, but I'm not sure if that's just a list or if that's the loadorder.

It's not a fix, but Burninate's workaround worked...around...the problem. The clone-Aldam is staying put, too.
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Marcia Renton
 
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Post » Tue Mar 15, 2011 3:47 am

The srcipt does a GetDistance check on the torches, to see which site you're picking, so stand near the one you want and add the Journal index.
Journal "CO_Estate" 40
When standing beside the torch you want.

This might not work, and it would be a good idea to talk to Aldam afterwards.

This worked too, but Aldam is still walking.
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Melis Hristina
 
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Post » Mon Mar 14, 2011 4:20 pm

I do not, and I'm not one hundred percent sure what it's for. I've never been one for more than a few mods.
It has a list of the mods and stuff I have, but I'm not sure if that's just a list or if that's the loadorder.

It's not a fix, but Burninate's workaround worked...around...the problem. The clone-Aldam is staying put, too.


Well good to know you have your house built, just think! a few more bugs and you can populate it with your very own clone army!
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Andrew
 
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Post » Mon Mar 14, 2011 6:09 pm

I do not, and I'm not one hundred percent sure what it's for. I've never been one for more than a few mods.
It has a list of the mods and stuff I have, but I'm not sure if that's just a list or if that's the loadorder.

It's not a fix, but Burninate's workaround worked...around...the problem. The clone-Aldam is staying put, too.

With Wrye Mash you can repair dirty gamesave and install mods too, believe me Wrye Mash is an essential tool to any modder/player. :twirl:

The loadorder I was referring to is the Morrowind.ini file found in the "\Bethesda Softworks\Morrowind" folder. :)
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Robyn Howlett
 
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Post » Mon Mar 14, 2011 8:10 pm

Well good to know you have your house built, just think! a few more bugs and you can populate it with your very own clone army!

And then I can overthrow the Jedi!
I mean the Psijics!
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Michelle davies
 
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Post » Mon Mar 14, 2011 5:45 pm

With Wrye Mash you can repair dirty gamesave and install mods too, believe me Wrye Mash is an essential tool to any modder/player. :twirl:

The loadorder I was referring to is the Morrowind.ini file found in the "\Bethesda Softworks\Morrowind" folder. :)

This seems likely to be it. I hope.
GameFile0=Bloodmoon.esm
GameFile1=Morrowind Patch v1.6.4.esm
GameFile2=Morrowind Patch v1.6.5-BETA.esm
GameFile3=Morrowind.esm
GameFile4=TR_Data.esm
GameFile5=TR_Map1.esm
GameFile6=TR_Map2.esm
GameFile7=Tribunal.esm
GameFile8=EBQ_Artifact.esp
GameFile9=Morrowind Code Patch Showcase.esp
GameFile10=Siege at Firemoth.esp
GameFile11=adamantiumarmor.esp
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Sudah mati ini Keparat
 
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Post » Mon Mar 14, 2011 2:30 pm

Well, that's not your Load Order, it's just a list of the mods you're using.
Wrye Mash or Mlox can create a text doc of your Load Order for you.

Why are you using both of these?? Just use one!
GameFile1=Morrowind Patch v1.6.4.esmGameFile2=Morrowind Patch v1.6.5-BETA.esm


And this can be deactivated, it's just a showcase.
GameFile9=Morrowind Code Patch Showcase.esp
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Victoria Vasileva
 
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Post » Mon Mar 14, 2011 10:26 pm

Well, that's not your Load Order, it's just a list of the mods you're using.
Wrye Mash or Mlox can create a text doc of your Load Order for you.

Why are you using both of these?? Just use one!
GameFile1=Morrowind Patch v1.6.4.esmGameFile2=Morrowind Patch v1.6.5-BETA.esm


And this can be deactivated, it's just a showcase.
GameFile9=Morrowind Code Patch Showcase.esp

Shoot.
Well I'll fiddle with it.

I didn't realize I had both until now. Woops.


A little addendum to my report of your fix: Now Aldam is following me forever. And whatever is compelling him to follow me is keeping him from building me a house.
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Sabrina garzotto
 
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Post » Tue Mar 15, 2011 4:30 am



What MPP version are you using?


EDIT: Please ignore this because I didn't see an earlier post.
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kasia
 
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Post » Tue Mar 15, 2011 4:02 am

What MPP version are you using?

1.6.5

None of the workarounds so far have actually worked, unfortunately. I thought they had but after waiting the amount of time (and then some) that it should be done in, I didn't get the journal update and the estate is not finished.
Forcing the journal to the next stage didn't work either.
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Mrs Pooh
 
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Post » Tue Mar 15, 2011 12:39 am

Have you install Wrye Mash yet?
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Floor Punch
 
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Post » Mon Mar 14, 2011 1:42 pm

Have you install Wrye Mash yet?

Yeah. I repaired all the references in all the mods (there were many bad ones), as well as all my saves.
I sorted mods by load order in the mods tab, I got http://img.photobucket.com/albums/v254/Telor/loadlist.jpg?t=1288647089
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Chris Johnston
 
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Post » Mon Mar 14, 2011 3:28 pm

Bloodmoon's a mod now? Weird.
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Wane Peters
 
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Post » Tue Mar 15, 2011 1:17 am

Don't use Merged Dialogs. It is well known to break quests.
And Merged Lists isn't very reliable. Wrye Mash has it's own merged lists that you should use instead, it's called Mashed Lists.
Instructions:
? Copy "Mashed Lists.esp" from the mopy\Extras folder to your Data Files folder.
? Select the mods you want to load from the Mods tab.
? Right click on "Mashed Lists.esp" in the Mods tab and select "Import: Merged Lists"


Bloodmoon's a mod now? Weird.

Huh? What do you mean????
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Jordan Moreno
 
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Post » Mon Mar 14, 2011 1:27 pm

Bloodmoon's a mod now? Weird.

Yes the esm/esp is mods/plugins and not weird because both Bloodmoon.esm, Tribunal.esm is the expansions in Morrowind. :)
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Tiffany Carter
 
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Post » Tue Mar 15, 2011 1:17 am

Don't use Merged Dialogs. It is well known to break quests.
And Merged Lists isn't very reliable. Wrye Mash has it's own merged lists that you should use instead, it's called Mashed Lists.
Instructions:
? Copy "Mashed Lists.esp" from the mopy\Extras folder to your Data Files folder.
? Select the mods you want to load from the Mods tab.
? Right click on "Mashed Lists.esp" in the Mods tab and select "Import: Merged Lists"



Huh? What do you mean????

Done and done.
No change, though. :(
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Ashley Campos
 
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Post » Mon Mar 14, 2011 2:25 pm

Yeah. I repaired all the references in all the mods (there were many bad ones), as well as all my saves.
I sorted mods by load order in the mods tab, I got http://img.photobucket.com/albums/v254/Telor/loadlist.jpg?t=1288647089

You should not use the mods tab to sort your loadorder you can save it though, because http://www.gamesas.com/index.php?/topic/1083121-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/ is the right tool to use for your loadorder. :)
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Kat Stewart
 
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