A strange error box

Post » Tue Dec 29, 2009 7:58 am

Okay, so here is the deal, last night I was working on a mod, and out of curiosity I decided to open the factions window to look around the factions. I found that there was a faction for the hands of almelexia but the factions they impacted either negative or positive were, well not words at all, but rather odd symbols and the like. Anyway, I didn't touch them, just exited the factions to get back to work, and upon opening Morrowind today (and the construction set as well) I was given an error that starts as follows "Morrowind error chunk size too big in chunk ANAM_ID in form FACT_ID" And then the rest is just those junk symbols. I looked in the factions today, and they are missing from her hands faction, however, there seems to be no real problem, just that error message is all, the game still runs, and does not crash, and the construction set works as normal, so I am wondering if this is any real problem, or if I should just ignore it and go on about my day. What are your thoughts?


Oh, and Hello, nice to meet you all! :thumbsup:
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Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Tue Dec 29, 2009 1:37 pm

Greetings. I think you'll get a better response to this in the Construction Set forum, so I'm moving it.
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leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Tue Dec 29, 2009 12:20 pm

Hi and welcome to the forums!

The Construction Set sometimes behaves in unexpected ways, and this makes it very easy to make unwanted changes to the game. This is especially true for the faction, race, class, birthsign, dialog, area, and region windows, and I think this is what might have happened to your mod as well.

Unfortunately these unwanted changes often cannot be undone with the Construction Set and so you need to use third party programs to keep your plugin "clean" of changes that you did not intend to make.

The http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=96 is a good tool for keeping your mods clean, and it's fairly intuitive to use. I'd advise you to open your plugin with it, and try to look over the different entries inside to figure out which ones don't belong there.

And remember to backup your mod often. ;)
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Jonathan Windmon
 
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Joined: Wed Oct 10, 2007 12:23 pm

Post » Tue Dec 29, 2009 6:11 pm

Hey there, thanks, I downloaded it and opened my mod, and the faction says it is edited, which is odd, but the list has the symbols in it that it didn't have before in the enhanced editor, so not sure what is going on, but they are still there, just not in the CS, lol...? What should I do with that, if anything. I could always try and remake the mod, just have to re-merge some old ones that have most of what I want in them, and then remake a building or two, but I would like to avoid this if at all possible, since I am doing this for my board, and making the members into NPC's that are not anywhere else but in that mod. Also, how do you back up your mods?

Thanks!
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JESSE
 
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Joined: Mon Jul 16, 2007 4:55 am

Post » Tue Dec 29, 2009 8:14 pm

You should be able to delete the changes you made with EE. When you delete the changes, anything that comes from the three main master files is reverted back to what they were before you changed them.
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krystal sowten
 
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Joined: Fri Mar 09, 2007 6:25 pm

Post » Tue Dec 29, 2009 3:51 pm

Oh, lol it didn't work at first because I wasn't running it as an admin, my stupid fault, lol it worked!!! Thanks!!! I love this little tool! :celebration: now, off to work more on my mod, and I will be around, just so you know.
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StunnaLiike FiiFii
 
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