Strange graphic glitch dead money.

Post » Tue Aug 05, 2014 2:26 am

http://postimg.org/image/rot2kyogf/

Here you can see a strange glitch, it's a blue wall where a normal wall is, i can normally go through the door but this glitch is really annoying.
I also would like to add that dead money sierra madre casino is the only place where this bug is present (haven't played any other DLCs yet though). I didn't see this glitch anywhere in the vanilla game. How can I fix this ?

Load order:

Spoiler

NVSE Version: 0.4.2.3
MCM.dll Version: 1.0.0.2
nvac.dll Version: 7.0.0.0
NVSE_EnhancedCamera.dll
FalloutNV.esm Active
DeadMoney.esm Active
HonestHearts.esm Active
OldWorldBlues.esm Active
LonesomeRoad.esm Active
GunRunnersArsenal.esm Active
ClassicPack.esm Active
MercenaryPack.esm Active
TribalPack.esm Active
CaravanPack.esm Active
YUP - Base Game + All DLC.esm Active
Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Light, C.Owner, C.Water, Deflst, Delev, Destructible, Factions, Eyes, Graphics, Hair, Invent, Names, Relev, Scripts, Sound, Stats}}
IWS-Core.esm Version 1.9 Active
Bash Tag suggestion(s): {{BASH: Delev}}
Note: Loaded early to let other mods override spawn points if needed.
FNVToolkit.esm Version 1.04 Active
Military NV Backpacks.esm Version 1.4 Active
Momod.esm Active
Bash Tag suggestion(s): {{BASH: Relev}}
Incompatible with: monsterrach.esp
Interior Lighting Overhaul - Core.esm Version 6.7 Active
Bash Tag suggestion(s): {{BASH: C.Climate, C.Light, C.Owner, Destructible}}
Interior Lighting Overhaul - L38PS.esm Version 1.0 Active
Bash Tag suggestion(s): {{BASH: C.Light}}
WMVM.esm Version 3.2.3 Active
YUP - NPC Fixes (Base Game + All DLC).esp Active
Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, Delev, Factions, Invent, Names, NpcFaces, NPC.Class, NPC.Race, Scripts}}
FalloutNV_lang.esp Active
Note: Translation file.
Mission Mojave - Ultimate Edition.esp Version 10 Active
Bash Tag suggestion(s): {{BASH: Actors.AIPackages, NoMerge, Sound, Stats, Scripts}}
Incompatible with: Compiled Patch.esp, Compiled Patch All_DLCs.esp, Community Bugfix Compilation Patch.esp
MMUE POP.esp Active
Requires: Mission Mojave - Ultimate Edition.esp
DarNifiedUINV.esp Active
Purge Cell Buffers.esp Active
Readius_NV.esp Version 1 Active
The Mod Configuration Menu.esp Version 1.5 Active
PerkEveryLevel.esp Active
DK_BulletTime_NV.esp Version 1.1.5 Active
IWS-Core-Patrols.esp Version 1.9 Active
IWS-DM.esp Active
IWS-HH.esp Active
IWS-OWB.esp Active
IWS-LR.esp Active
Sprint Mod.esp Active
GRA Shipment.esp Active
Colossus NV.esp Active
Military NV Backpacks - BumBagUseSlot1.esp Version 1.4 Active
Military NV Backpacks - No Straps.esp Version 1.4 Active
Military NV Backpacks - Vendor Script Replenish.esp Version 1.4 Active
Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp Active
GrenadeHotkey.esp Version 1.3.0 Active
GrenadeHotkey - DeadMoney.esp Active
RespawnerImprovedEx.esp Active
Requires: Respawn Timer (Any Version)
WeaponModsixpanded.esp Version 1.1.2 Active
Bash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Graphics, Invent, Names, Relev, Stats, WeaponMods}}
Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, Weapon Mod Expansion.esp
WMX-FOOKNV CP.esp
Requires: WeaponModsixpanded.esp and FOOK - New Vegas.esp
WMX-ShotgunCommando.esp
Requires: WeaponModsixpanded.esp and Shotgun Commando.esp
Incompatible with: WMX-Arwen_NV_Realism.esp
WMX-Arwen_NV_Realism.esp
Requires: WeaponModsixpanded.esp and Arwen_NV_Realism_Core.esp
Incompatible with: WMX-ShotgunCommando.esp
WMX-DLCMerged.esp Version 1.0 Active
Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, Relev, Sound, Stats, WeaponMods}}
WMX-FOOKNV-DLCs CP.esp
Requires: DeadMoney.esm, HonestHearts.esm, WeaponModsixpanded.esp, and FOOK - New Vegas.esp
WMX-POPMerged.esp Version 1.0 Active
Bash Tag suggestion(s): {{BASH: Graphics, Stats, WeaponMods}}
EVE FNV - ALL DLC.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Destructible, Graphics, Invent, Names, Scripts, Sound, Stats, WeaponMods}}
WMX-EVE-AllDLCMerged.esp Version 1.0.6 Active
Bash Tag suggestion(s): {{BASH: Graphics, Stats, WeaponMods}}
MMUE-CP-EVE.esp Active
Requires: Mission Mojave - Ultimate Edition.esp, EVE FNV.esp
MMUE-CP-WMX.esp Active
Requires: Mission Mojave - Ultimate Edition.esp, WeaponModsixpanded.esp
Interior Lighting Overhaul - Ultimate Edition.esp Version 6.7 Active
Bash Tag suggestion(s): {{BASH: C.Light}}
Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Interior Lighting Overhaul - Core.esm
ILO - GS Shack.esp Version 1.3 Active
Bash Tag suggestion(s): {{BASH: C.Light}}
BetterGamePerformanceV4.esp Active
JRougeRangerCoats4Free.esp Active
LevelersHouse.esp Active
DYNAVISION 3.esp Active
HTRP-Vendor Supply Refresh.esp Active
HTRP-Daily Vendor Restock.esp Active
WhiteFeatherSniper.esp Active
MMUE-CP-ILO.esp Active
EVE FNV - NO GRA.esp
EVE FNV - NO DLC.esp
WMX-EnergyWeaponsNoTrueIronSightsFix.esp
WMX-FOOKNV-DLCMerged CP.esp
NoBombCollarNoToxicCloud.esp Active
Ultimate Invisible Wall Remover.esp Active
Note: Loaded last so that deleted references stay deleted.



sr_New_Vegas_Stutter_Remover.dll



  • And to that you can add me havin problems before with the game acknowledging the fact that i let dean know it was safe around those wires. I had to advance the quest with console commands and now when i kill him in the theatre the message "dean has died" keeps popping up infinitely.
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