ID: aadpRedLight
fov: 90
script: none
fall off: 1
radius: 180
color r 225
fade: 1
No carry no sound
dynamic flicker type
But with the vanilla NullNif from the magic folder of the meshs.
I am using this as an activator to create a flash of red light as it cast a spell (enable then disable for the flash of red light!)
When I try to drag this to a hidden cell to make a persistent reference it will crash the CS.
But if instead I use placeatme (to put it in the game in game mode) it all works fine.
I have tried this with other custom nifs and the same thing happens sometimes.
But I also did this with candles nifs and it did not crash the CS.
So it must be the type of nif that is causing this when used to make a light.
Note: Maybe I will try using a no nif, I just assumed I would need the nif to act as an activator. But maybe no nif light will work as well.
Edit: yes, a "no nif" light still works as a magic casting activator! :hubbahubba: So this is cool new "easy way" trick to add visual effects in the game! :woot: