[WIP] A Strange Plant - native English speakers needed!

Post » Tue May 08, 2012 7:15 am

hi!

iam about to release my first quest mod the next days, its another Nirnroot mod but it is completely different form Wildmans Nirnroot mod. i made all the models & textures from scratch and learned to work with the dialogue system and think the quest works pretty solid.

some screenshots:
http://img560.imageshack.us/img560/7185/aspplant.jpg
http://img88.imageshack.us/img88/959/aspitems.jpg
http://img822.imageshack.us/img822/7343/aspnotes.jpg
http://img819.imageshack.us/img819/6951/aspinventory.jpg

but there is one mayor problem with my dialogues: iam not a very good english speaker :down:
iam a little bit of a perfectionist and dont want people to lough at my stupid texts...

so anyone with good english who wants to help me, please look at the texts in the spoiler below and feel free to tell me anything that needs improvement.

Spoiler

Journal:
Spoiler

NR_Quest

1.) I found a strange plant that seems to have a very strong magical aura and emits a faint, pulsating noise. If i want to find out more about that plant, i should go and show it to an Alchemist. I should be very careful with it and dont loose or sell it, it seems to be very rare and who knows how helpful it might be?

2.)I asked an Alchemist about that strange plant, unfortunately he couldnt help me. He told me about an Altmer called Erlandil who asked for help to find a rare plant - maybe he was talking about the plant that i just found? I can find Erlandil somewhere in the Caldera Mages Guild.

3.)I met Erlandil, an Alchemist from Summerset Isle, in the tower of the Mages Guild in Caldera. He has come to Vvardenfell to find some samples of a unique plant called Nirnroot. He is scared to leave Caldera and asked me to deliver him 5 samples of the Nirnroot plant. I agreed and he promised me some very unique potions as reward.

4.)I delivered the 5 samples of Nirnroot to Erlandil the Alchemist. He thanked me and gave me some money. He will start to make the potions now and wants me to come back tomorrow to receive my reward.

5.)Erlandil failed to create the potions he promised, instead he asked for even more Nirnroot...

6.)Now Erlandil wants me to bring him 15 pieces of Nirnroot. I agreed and hope to get a proper reward this time.

7.)I gave the 15 Nirnroot samples to Erlandil and received some money. He told me to come back tomorrow when he is done with the potions.

8.)I received five of the potions that Erlandil made from the Nirnroot. He asked me if i would bring him some more samples.

9.)I agreed to bring 30 Nirnroot samples to Erlandil. It will be tough to collect all the pieces but as much as i come around on Vvardenfell, i will get them sooner or later.

10.)I gave the 30 Nirnroot samples to Erlandil and received some money. He told me to come back tomorrow when he is done with the potions.

11.)I received some unique potions from Erlandil. He said his work in Morrowind was done and that he will return to Summerset Isle the next days. He asked me to escort him to the docks in Gnaar Mok ... havent i already done enough for him?


NR_Escort

1.) Erlandil wants to travel back to Summerset Isle and asked me to escort him to the shipyard in Gnaar Mok, from where he can start his travels. Erlandil promised me a special reward if i escort him saftely to the docks.

2.) I agreed to escort Erlandil to the docks in Gnaar Mok. He seems to be not the best fighter we better be cautious.

3.) Erlandil and i arrived at the docks in Gnaar Mok.

4.) Erlandil was very thankful for all i done for him and gave me a potted Nirnroot. The beautiful plant still emmits a low magical noise and iam sure it will look nice in my living room.

Topics:
Spoiler

strange plant

1.) That is a strange plant indeed, i have never seen this before. What? You say you found it here on Vvardenfell? Hmm, maybe it is one of these plants that Erlandil is searching for? You should talk to him, he is in the tower here in the Mages Guild. Just take the door right next to me and head upstairs.

2.) What do you have there? Let me see .. ah yes, this is definitely a very powerful magical plant. I have never seen this species before, iam afraid i can not help you ... well ... i heard that recently an Altmer from Cyrodiil, called Erlandil, arrived here and asked everyone to help him find a rare plant - maybe it is the plant you showed me? He said that he will move to the Mages Guild in Caldera to start his studies, you should try it there.


unique potions

1.) Indeed, iam working on a receipe for some VERY special potions. I came all the way from Summerset Isle to Vvardenfell to collect some plants called Nirnroot wich seem to be extraordinary magical here on Vvardenfell.

2.) Yes, they are made from the Vvardenfell Nirnroot and improve the users Athletics and Acrobatics for a long time.


Nirnroot

1.) Iam glad you want to help! You can find the Vvardenfell Nirnroot ONLY close to water and ONLY in the Ascandian Isles and Bittercoast regions. The plant tends to grow in tight, shadily and wet spots so it might be hard to find - fortunately the Nirnroot emmits a faint, pulsating noise wich you can hear from a distance - so keep you ears open when you travel along the coast! I wrote everything you need to know on this note here - take it. Good luck on your travels %PCRace!

2.) Hmm ... if you change your mind, you know where to find me.

3.) What? You think you might already have one of those rare plants? Let me have a look ... Indeed, it IS Nirnroot you have there! I already experimented with the local species that is growing on Summerset Isle, but it turned out that it doensnt have enough magical power to make very good elexirs from it. But this species that you have there looks different ... can you feel the magical aura?! I must have some of those samples, do you think you could collect me five Nirnroot on your travels?

4.) It is the main component of the elexir i want to make. I already experimented with the local species that is growing on Summerset Isle, but it turned out that they dont have enough magical power to make a very good elexir from it. About a year ago, a friend of mine showed me a sample of the local Nirnroot from Vvardenfell and i discovered a tremendous potential within it. You look like you come around on Vvardenfell, are you interested in collecting 5 pieces of Nirnroot and bring them to me?

5.) Yes! Those are some great samples, good work! Here is your money, 100 drakes per plant. Now please leave me alone and give me some time to create the elexir. Come back tomorrow and i will give you the most powerful potions you have ever seen!

6.) Dont lie to me! You dont have the 5 samples i asked for!

7.) Than please go and find them, they are essential for my studies.

8.) I told you to come back tomorrow! The elexir is not brewing itself, now leave me alone and come back tomorrow!

9.) Well, uhm ... i guess i boiled the Elexir for to long, unfortunately i was not able to make the elexir wich i promised you. But iam sure i made some important progress with my receipe. If you would be willing to find me some more Nirnroot, i would try again and create the Elexir.

10.) You will? Iam very thankful %PCName and i promise you will get your unique potions this time. Good luck finding the samples!

11.) That is right, i need more. Will you help me again and bring me 15 pieces of Nirnroot? I promise you that you will get the potion this time.

12.) You got the 15 samples? Fantastic! Here take the money and let start my studies in solitude. Come back tomorrow and leave me in peace.

13.) I made it! I created a very strong Elexir from the Nirnroot wich will increase you ability to run fast and jump far for a very long time! I know that you will appreciate the strong effect when you have to travel long distances wich iam sure you often do. Do you like the potions? Maybe you are interested in bringing me some more Nirnroot?

14.) You wont regret it! If you realy manage to bring me the 30 Nirnroot, iam sure that i can make you the one or the other potion for your adventures. Iam aware that this will take you some time, until then i will stay here and improve the receipe to make even better potions. Good luck %PCName my friend!

15.) I knew you would love my potions! While working with the Nirnroot i noticed that it looses a lot of its magical energy when i treat it, so i will need some more samples this time - get me 30 pieces Nirnroot and you will receive your well earned reward.

16.) You got all the 30 Nirnroots? Incredible! I didnt even believed there are that many samples here on Vvardenfell! Thank you a thousand times %PCName, but please leave me alone now to make the new elexir. Come back tomorrow friend.

17.) Its done! Here are your potions. With the improved receipe the effects are even stronger! Here take these potions, its the only pieces that exist on whole Nirn - iam sure you can sell them for good prices too. My studies are now successfully finished, my work on Vvardenfell is done, all only because of you my kind %PCName! You did so much for me, but as you know the place so well and you are so strong, would you be so nice and escort me to the docks in Gnaar Mok?

18.) I have a feeling that you collected every single Nirnroot on Vvardenfell, you did outstanding work!


to the docks

1.) You will? Thank you %PCName, you are the nicest %PCRace i have ever met. I know that Gnaar Mok lies somewhere to the west at the Bittercoast, but iam sure that you know better where to find it. So lets go!

2.) After all you have done for me i can understand that. Hopefully i will find someone to escort me soon.

3.) What do you say, will you escort me to Gnaar Mok? I have a nice little present for you when we arrive there.

Greetings:
Spoiler

1.) Hello %PCRace, iam Erlandil the Alchemist from Summerset Isle. I came here to gather some very rare plants and make unique potions from them. Unfortunately Vvardenfell seems to be a very dangerous place and i cant leave Caldera because iam not a good fighter ...

2.) Oh its %PCName the %PCRace! Do you come to give me the 5 samples of Nirnroot i asked for?

3.) Leave me alone! I told you to come back tomorrow!

4.) Well %PCName, have you come to talk about the Nirnroot Elexir?

5.) Hello %PCName. Iam still searching for someone to bring me 15 more pieces of Nirnroot.

6.) Oh its %PCName my favorite %PCRace! Do you come to give me the 15 samples of Nirnroot i asked for?

7.) Hello %PCName. Interested in gathering some more Nirnroot?

8.) %PCName! Its a pleasure to meet you again! Are you here to give me the 30 samples of Nirnroot i asked for?

9.) %PCName, its always a pleasure to have you around. But please talk to me again tomorrow when i finished working on the elexir.

10.) Oh %PCName may you be so kind and take me to the docks in Gnaar Mok?

11.) It is so exiting to travel with a true Adventurer like yourself! Iam sure we will arrive safetely in Gnaar Mok.

12.) We arrived! %PCName, i want to thank you so much for all you have done for me! I have completed my studies here on Vvardenfell and will go home now. Here i have a little something for you to remind you of our cooperation, take it and may the gods be with you, friend!

13.) I will head home soon. Thank you again for all you have done for me!

Erlandils Notes
Spoiler

The Nirnroot of Vvardenfell can only be found on the south-western Coast of the island, in the Bittercoast and Ascandian Isles regions. It grows only close to the water so one should be able to find it close to the coast, lakes, rivers or swamps.

The Nirnroot mostly grows in tight, shadily spots so it might be hard to find. Fortunately it emmits a humming, magical noise that can be heard from a distance. The plant has a distinctive look with its bright, blue tinted leaves and the roots that stand out of the ground.

wow it is quit a lot of text ... for sure i will mention everyone who helps in the readme.

i feel bad for asking so much of you guys, but i dont know who else i could ask ... it is no problem if no one wants to help, there is no urgend need for me to upload this mod anywhere.


thanks!
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CArlos BArrera
 
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Post » Tue May 08, 2012 6:51 am

It all looks fine to me, and it sounds like a really good questline I can't wait for the release.
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K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Tue May 08, 2012 2:03 am

Nice plant, and I love the way you made that paper message look! :smile:

I'll stay away from text as I'm not a native either, but I'd make some texts shorter if I were you, quite a lot of unneeded in there. For example-
1.) I found a strange plant that seems to have a very strong magical aura and emits a faint, pulsating noise. If i want to find out more about that plant, i should go and show it to an Alchemist. I should be very careful with it and dont loose or sell it, it seems to be very rare and who knows how helpful it might be?
Could have been just
1.) I've found a strange plant that seems to have something rather magical about it. I should take it to an alchemist for further information.
No need to stress it's details, and that it shouldn't be sold, so much. That's only my opinion of course.

Oh and if you copy pasted the text, I noticed you write "i am" instead of "I am", turn all those "i"s to capitals. :tongue:
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David John Hunter
 
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Post » Tue May 08, 2012 1:29 pm

Great work on it, thank you.
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C.L.U.T.C.H
 
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Post » Tue May 08, 2012 8:57 am

Looks great.
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Kate Murrell
 
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Post » Tue May 08, 2012 5:12 am

And will you release a german version too? Since you're gone so far it shouldn't be too much...
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Zach Hunter
 
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Joined: Wed Aug 08, 2007 3:26 pm

Post » Tue May 08, 2012 1:52 am

cool, iam very glad you like it!
i played and tested the quest for some time today and iam realy happy about it - its quite simple but (hopefully) of high quality.

It all looks fine to me, and it sounds like a really good questline I can't wait for the release.
realy? i thought it might sound a little childish for native english speakers, but if you guys say it is ok then i will believe you :)

No need to stress it's details, and that it shouldn't be sold, so much. That's only my opinion of course.

Oh and if you copy pasted the text, I noticed you write "i am" instead of "I am", turn all those "i"s to capitals. :tongue:
i would like to keep texts detailed as i love quests with something to read, but will read through all of it again and maybe some sentences will get a little shorter.
i will correct the "i"s in all the texts - so it always has to be in capitals right?

And will you release a german version too? Since you're gone so far it shouldn't be too much...
only problem is that i have to place all 50 nirnroot again ... aber ich denk schon dass ich das noch machen werde!
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Kristina Campbell
 
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Post » Tue May 08, 2012 10:16 am

Only the interior nirnroot need a replacement for the german version.
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sunny lovett
 
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Post » Tue May 08, 2012 10:01 am

Only the interior nirnroot need a replacement for the german version.
No, it's unlike Oblivion. The Exteriors have German/different names as well.

only problem is that i have to place all 50 nirnroot again ... aber ich denk schon dass ich das noch machen werde!
Nein, brauchst Du nicht. Die Platzierung ist am einfachsten, die machst Du mit dem http://www.worldofelderscrolls.de/?go=3pluginliste_util, der übersetzt Dir alle Zellen in einem Streich. Die Dialoge, Greetings und alles andere - das dauert am l?ngsten.

Sorry for the non-Germans, I was quicker and preciser in German ^_^
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Dezzeh
 
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Post » Tue May 08, 2012 6:10 am

I went through everything you posted and made many little corrections. I have all my corrections in red letters so they are easy to see.

Corrections:
Spoiler

Journal:
Spoiler

NR_Quest

1.) I found a strange plant that seems to have a very strong magical aura and emits a faint, pulsating noise. If i want to find out more about that plant, i should go and show it to an Alchemist. I should be very careful not to lose or sell it, it seems to be very rare and who knows how helpful it might be?



2.)I asked an Alchemist about that strange plant, unfortunately he couldn’t help me. He told me about an Altmer called Erlandil who asked for help to find a rare plant - maybe he was talking about the plant that I just found? I can find Erlandil somewhere in the Caldera Mages Guild.


3.)I met Erlandil, an Alchemist from Summerset Isle, in the tower of the Mages Guild in Caldera. He has come to Vvardenfell to find some samples of a unique plant called Nirnroot. He is scared to leave Caldera and asked me to deliver to him 5 samples of the Nirnroot plant. I agreed and he promised me some very unique potions as a reward.



8.)I received five of the potions that Erlandil made from the Nirnroot. He asked me if I would bring him some more samples.



9.)I agreed to bring 30 Nirnroot samples to Erlandil. It will be tough to collect all the pieces but as much as I travel around on Vvardenfell, I will get them sooner or later.



11.)I received some unique potions from Erlandil. He said his work in Morrowind was done and that he will return to Summerset Isle in the next few days. He asked me to escort him to the docks in Gnaar Mok ... haven’t I already done enough for him?



NR_Escort


1.) Erlandil wants to travel back to Summerset Isle and asked me to escort him to the shipyard in Gnaar Mok, from which he can start his travels. Erlandil promised me a special reward if I escort him safely to the docks.



2.) I agreed to escort Erlandil to the docks in Gnaar Mok. He seems to be not the best fighter so we better be cautious.




3.) Erlandil and I arrived at the docks in Gnaar Mok.


4.) Erlandil was very thankful for all I have done for him and gave me a potted Nirnroot. The beautiful plant still emits a low magical noise and I am sure it will look nice in my living room.



Topics:
Spoiler

strange plant

1.) That is a strange plant indeed, I have never seen this before. What? You say you found it here on Vvardenfell? Hmm, maybe it is one of these plants that Erlandil is searching for? You should talk to him, he is in the tower here in the Mages Guild. Just take the door right next to me and head upstairs.

2.) What do you have there? Let me see .. ah yes, this is definitely a very powerful, magical plant. I have never seen this species before, I am afraid I cannot help you ... well ... I heard that recently an Altmer from Cyrodiil, called Erlandil, arrived here and asked everyone to help him find a rare plant - maybe it is the plant you showed me? He said that he will move to the Mages Guild in Caldera to start his studies, you should bring it there.

unique potions

1.) Indeed, I am working on a recipe for some VERY special potions. I came all the way from Summerset Isle to Vvardenfell to collect some plants called Nirnroot which seem to be extraordinarily magical here on Vvardenfell.

Nirnroot

1.) I am glad you want to help! You can find the Vvardenfell Nirnroot ONLY close to water and ONLY in the Ascandian Isles and Bittercoast regions. The plant tends to grow in tight, shady and wet spots so it might be hard to find - fortunately the Nirnroot emits a faint, pulsating noise which you can hear from a distance - so keep your ears open when you travel along the coast! I wrote everything you need to know on this note here - take it. Good luck on your travels %PCRace!

3.) What? You think you might already have one of those rare plants? Let me have a look ... Indeed, it IS Nirnroot you have there! I already experimented with the local species that is growing on Summerset Isle, but it turned out that it doesn’t have enough magical power to make very good elixirs from it. But this species that you have there look different ... can you feel the magical aura?! I must have some of those samples, do you think you could collect for me five Nirnroot during your travels?

4.) It is the main component of the elixir I want to make. I already experimented with the local species that is growing on Summerset Isle, but it turned out that they don’t have enough magical power to make a very good elixir from it. About a year ago, a friend of mine showed me a sample of the local Nirnroot from Vvardenfell and I discovered a tremendous potential within it. You look like you travel around on Vvardenfell, are you interested in collecting 5 pieces of Nirnroot and bring them to me?

5.) Yes! Those are some great samples, good work! Here is your money, 100 drakes per plant. Now please leave me alone and give me some time to create the elixir. Come back tomorrow and I will give you the most powerful potions you have ever seen!

6.) Don’t lie to me! You don’t have the 5 samples I asked for!

7.) Then please go and find them, they are essential for my studies.

8.) I told you to come back tomorrow! The elixir is not brewing itself, now leave me alone and come back tomorrow!

9.) Well, uhm ... I guess I boiled the Elixir for too long, unfortunately I was not able to make the elixir which I promised you. But I am sure I made some important progress with my recipe. If you would be willing to find some more Nirnroot, I will try again and create the Elixir.

10.) You will? I am very thankful %PCName and I promise you will get your unique potions this time. Good luck finding the samples!

11.) That is right, I need more. Will you help me again and bring me 15 pieces of Nirnroot? I promise you that you will get the potion this time.

12.) You got the 15 samples? Fantastic! Here take the money and let me start my studies in solitude. Come back tomorrow and leave me in peace.

13.) I made it! I created a very strong Elixir from the Nirnroot which will increase your ability to run fast and jump far for a very long time! I know that you will appreciate the strong effect when you have to travel long distances which I am sure you often do. Do you like the potions? Maybe you are interested in bringing me some more Nirnroot?

14.) You won’t regret it! If you really manage to bring me the 30 Nirnroot, I am sure that I can make you another potion for your adventures. I am aware that this will take you some time, until then I will stay here and improve the recipe to make even better potions. Good luck %PCName my friend!

15.) I knew you would love my potions! While working with the Nirnroot i noticed that it loses a lot of its magical energy when I treat it, so I will need some more samples this time - get me 30 pieces Nirnroot and you will receive your well earned reward.

16.) You got all the 30 Nirnroots? Incredible! I didn’t even believe there were that many samples here on Vvardenfell! Thank you a thousand times %PCName, but please leave me alone now to make the new elixir. Come back tomorrow friend.

17.) It’s done! Here are your potions. With the improved recipe the effects are even stronger! Here take these potions, it’s the only kind that exist on the whole of Nirn – I am sure you can sell them for good prices too. My studies are now successfully finished, my work on Vvardenfell is done, all only because of you my kind %PCName! You did so much for me, but as you know the place so well and you are so strong, would you be so nice and escort me to the docks in Gnaar Mok?

to the docks

1.) You will? Thank you %PCName, you are the nicest %PCRace I have ever met. I know that Gnaar Mok lies somewhere to the west at the Bittercoast, but I am sure that you know better than I where to find it. So let’s go!

2.) After all you have done for me I can understand that. Hopefully I will find someone to escort me soon.

Greetings:
Spoiler

1.) Hello %PCRace, I am Erlandil the Alchemist from Summerset Isle. I came here to gather some very rare plants and make unique potions from them. Unfortunately Vvardenfell seems to be a very dangerous place and I can’t leave Caldera because I am not a good fighter ...

2.) Oh it's %PCName the %PCRace! Did you come to give me the 5 samples of Nirnroot I asked for?

4.) Well %PCName, have you come to talk about the Nirnroot Elixir?

5.) Hello %PCName. I am still searching for someone to bring me 15 more pieces of Nirnroot.

6.) Oh it's %PCName my favorite %PCRace! Did you come to give me the 15 samples of Nirnroot I asked for?

8.) %PCName! It's a pleasure to meet you again! Are you here to give me the 30 samples of Nirnroot I asked for?

9.) %PCName, it's always a pleasure to have you around. But please talk to me again tomorrow when I finish working on the elixir.

11.) It is so exciting to travel with a true Adventurer like yourself! I am sure we will arrive safetely in Gnaar Mok.

12.) We arrived! %PCName, I want to thank you so much for all you have done for me! I have completed my studies here on Vvardenfell and will go home now. Here, I have a little something for you to remind you of our cooperation, take it and may the gods be with you, friend!

Erlandils Notes:
Spoiler

The Nirnroot of Vvardenfell can only be found on the south-western coast of the island, in the Bittercoast and Ascandian Isles regions. It grows only close to the water so one should be able to find it close to the coast, lakes, rivers or swamps.

The Nirnroot mostly grows in tight, shady spots so it might be hard to find. Fortunately it emits a humming, magical noise that can be heard from a distance. The plant has a distinctive look with its bright, blue tinted leaves and the roots that stand out of the ground.

The main mistakes you made were not capitalizing "I" and combining "I am" as Iam.
Most of your mistakes were actually mistakes that native English speakers make too, so your English is pretty good! :biggrin:

ps: if you'd like me to explain the changes I can add reasons for the changes as well...
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..xX Vin Xx..
 
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Post » Tue May 08, 2012 5:38 pm

awesome Spiffyman! thank you very much, i will change that asap and maybe i can release the mod tomorrow.


@Sister - danke für den link, ich mache mich sofort ans übersetzen sobald ich diese version fertig habe.
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laila hassan
 
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Post » Tue May 08, 2012 10:34 am

I had some time on my hands and saw your request. In general, the things that stood out to me were the use of contractions and capitalization. In the U.S., we might say "I am" or "I'm". Both mean the same thing, but the contraction is less formal. Normally, an apostrophe is used as part of the contraction, as in "couldn't". When your text refers to your character, I noticed that you use the non-captialized "i" when it is not at the start of a sentence instead of the capitalized "I" . In current practice, the "i" is capitalized.

Here's what caught my eye from reading some of the text, nor did I have the chance to read all of the text you posted. Please keep in mind that these are things that I saw that seemed 'off' to me and not as a reflection of your char. I am not trying to change the meaning of your text.

Regardless, best wishes for your mod :smile:

Spoiler
i should be capitalized when it refers to yourself. e.g., "If i want ..." should read "If I want ..."

couldnt should be couldn't
havent should be haven't
"iam" should be "I am" or "I'm"

"Summerset Isle the next days" makes more sense to me as either "in the next few days" or "the next day"

"... travel back ..." might read easier as "return"

"saftely" should be spelled "safely"

"He seems to be not the best fighter we better be cautious." seems stilted to me, maybe "He doesn't seem to be a good fighter. We better be cautious."

"...i done for him..." should read "...I did for him..."

"emmits" should be spelled emits

"you should try it there." seems stilted to me, maybe "you should try there." or "you should try him there."

"receipe" should be spelled "recipe"
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Dagan Wilkin
 
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Post » Tue May 08, 2012 4:22 am

awesome plant! the nirnroot we have at P:c is fairly old, when you release this could we please use your new plant? :D
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le GraiN
 
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Post » Tue May 08, 2012 5:40 pm

Your Mod really sounds great and the well thought out text is very good. The text reads like quest mod that I would like to enjoy whether it's voiced or not.

There are a couple of suggestion I would offer.

One would be to change you use of the word its to it's.
  • It's: Reading your test indicates you wish to use the contraction it's in place of either it is or it has. See following examples; It's perfect. It's begun to rain.
  • Its: The word its is an adjective used to indicate that something belongs or relates to something. Example; The park changed its policy.
Second suggestion concerns use of iam and Iam. In text form this should written as two words I am not one. Insert a space in-between the I and the a. As an alternative use the contraction I'm in place of I am.
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matt white
 
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Joined: Fri Jul 27, 2007 2:43 pm

Post » Tue May 08, 2012 6:01 am

awesome plant! the nirnroot we have at P:c is fairly old, when you release this could we please use your new plant? :biggrin:
sure! i could make it a normal organic container that respawns leaves & roots if you want.
the models for the ingredients are done, i just dont have a use for them any more.
that way there also would be no conflicts with my mod as you wont be able to get hundreds of nirnroot from cyrodiil and bring it to erlandil :biggrin: (nirnroot on vvardenfell is limited to 50 non respawning plants btw, they get removed as you pick them up)
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Dewayne Quattlebaum
 
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Post » Tue May 08, 2012 2:28 am

In my opinion, very good idea :)
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Jordyn Youngman
 
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Joined: Thu Mar 01, 2007 7:54 am

Post » Tue May 08, 2012 7:26 am

I should have mentioned before, but I really liked your writing. I'd really like to try this mod once it's released, especially since you put so much thought into it ;D
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REVLUTIN
 
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Post » Tue May 08, 2012 1:51 pm

i would like to keep texts detailed as i love quests with something to read, but will read through all of it again and maybe some sentences will get a little shorter.
i will correct the "i"s in all the texts - so it always has to be in capitals right?

Oh no, I don't mean you should make it all shorter generally, it's just that it seems like we're being babysitted if you have to point out things such as "this looks important - do not sell!".

And yep, all the "I"s need to be capital. :nod:
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Siobhan Wallis-McRobert
 
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Post » Tue May 08, 2012 8:42 am

sure! i could make it a normal organic container that respawns leaves & roots if you want.
the models for the ingredients are done, i just dont have a use for them any more.
that way there also would be no conflicts with my mod as you wont be able to get hundreds of nirnroot from cyrodiil and bring it to erlandil :biggrin: (nirnroot on vvardenfell is limited to 50 non respawning plants btw, they get removed as you pick them up)
awesome, samirA would add the models to P:C himself as a organic container using our naming convention. the ingreds would be great too. what properties would the ingred have anyway? if you do include ingreds we
d want our's to have the same alchemy effects as yours. :)
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Jennie Skeletons
 
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Post » Tue May 08, 2012 9:15 am

Main thing that I noticed.
Journal - NR_Quest -3.)
"very unique" should only be "unique" ?

jc
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Gen Daley
 
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Post » Tue May 08, 2012 2:00 pm

Oh no, I don't mean you should make it all shorter generally, it's just that it seems like we're being babysitted if you have to point out things such as "this looks important - do not sell!".
ah ok i know what you mean, but i think i will keep it.
as long as i dont add a compass with questmarker it should not be to much babysitting :biggrin:

awesome, samirA would add the models to P:C himself as a organic container using our naming convention. the ingreds would be great too. what properties would the ingred have anyway? if you do include ingreds we
d want our's to have the same alchemy effects as yours. :smile:
i dont know about the alchemy effects, i dont use the ingredients in my mod, but maybe you do it like in oblivion as you use the same region?
originaly i planned to give them the same effects like the potions (Fortify Speed, Fortify Athletics, Fortify Acrobatics, Restore Fatigue) for both ingredients (root&leaf) so you can combine them for the same effect.
but you can do what ever you want, because i like the idea of different effects for the different regions in tamriel.

Main thing that I noticed.
Journal - NR_Quest -3.)
"very unique" should only be "unique" ?

jc
thanks, i changed that.

-------------------------------------------------------------------------------------------------------------

i have one more thing that iam not sure about, the two scripts that handle the escort mission.
i also asked this over in the CS forum but it doesnt hurt to ask here too (lot more activity here and i want to release the mod today)

ErlandilEscort (gets started when i agree to escort NPC; forces the conversation when arrived at destination; stops the NPC)
Spoiler
begin ErlandilEscort

if ( GetAIPackageDone == 1 )
Journal "NR_Escort" 25
ForceGreeting
endif

End

ErlandilRemove (starts when Escort Quest is finished; removes NPC when PC changes cell)
Spoiler
begin ErlandilRemove

if ( CellChanged == 1 )
disable
endif

End

iam not sure if the scripts are any good, but they work 100%.
I just want to avoid any performance hit or other problems.
do the scripts stop properly or do they keep running all the time? do i have to use "stopscript" in the dialogues?

Miles_Acraeus was so kind to try and merge the scripts and came up with this:
Spoiler

Begin ErlandilStopAndTalk

Short Done
Short Move ;tracks AI package
Float Time

If ( Done != 0 )
return
endif

;I think we're missing something here...

If ( Move == 50 )

If ( GetAIPackageDone == 1 )

If ( GetDistance, Player < 512 )
ForceGreeting
Journal NR_Escort 25
Set Done to 1
Set Move to 60
Endif

Endif
Endif

If ( Move == 60 )
Set Done to 0

If ( CellChanged == 1 )
disable

Set Time to ( Time + GetSecondsPassed )

If ( Time > 10 )
SetDelete 1
Set Time to 0
Endif
Endif
Endif

End

unfortunately this one is not working. so what you guys say? can i keep my scripts?


-------------------------------------------------------------------------------------------------------------

thank you all for your help, and have some screenshots of the final mod:
http://img194.imageshack.us/img194/8716/nirnroot.jpg
http://img812.imageshack.us/img812/5848/itemstf.jpg
http://img855.imageshack.us/img855/41/erlandilsnotes.jpg
http://img404.imageshack.us/img404/7519/erlandil.jpg
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Alisha Clarke
 
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Post » Tue May 08, 2012 7:30 am

I haven't read all of the text but I noticed here:

http://img855.imageshack.us/img855/41/erlandilsnotes.jpg
You have "Ascandian Isles" rather than http://www.uesp.net/wiki/Morrowind:Ascadian_Isles
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Andrea Pratt
 
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Joined: Mon Jul 31, 2006 4:49 am

Post » Tue May 08, 2012 4:42 pm

Spoiler
The Nirnroot of Vvardenfell can only be found on the south-western coast of the island, in the Bitter Coast and Ascadian Isles regions. It only grows close to the water so one should be able to find it close to the coast, lakes, rivers or swamps.

The Nirnroot grows mostly in tight, shady spots so it might be hard to find. Fortunately it emits a humming, magical noise that can be heard from a distance. The plant has a distinctive look with its bright, blue tinted leaves and roots that stand out of the ground.

I haven't read the entire text, just the notes on the scroll (which is very nicely done, by the way, although Ascadian Isles and Bitter Coast are misspelled on the bookart as well. They look very scholarly :biggrin: ). The red edits are the ones Spiffyman made, the orange ones are mine. The only grows/grows mostly/and roots edits are more stylistic than anything else - my edits read a little more naturally to me, but what you had wasn't wrong at all. I'm just suggesting an alternative here ^^

Looking forwards to seeing the finished product - those nirnroots look lovely :smile: It's a very nice model.
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Emma
 
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Post » Tue May 08, 2012 12:45 pm

i mispelled Ascadian Isles and Bitter Coast? :facepalm:
well, iam new to the english version ...

thanks for mentioning it!
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abi
 
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Post » Tue May 08, 2012 9:44 am

I would indeed love to include this nirnroot as it is much better than our current one. As wolli said I would add it into PC_Data with our naming convention, but yes it would be set up as a normal container plant. You also dont have to worry about there being tons of it found in Cyrodiil, we will keep it planty rare. As for the ingreds yes we would love that as well as icons if you have them, and the properties we would use are the ones used for the Oblivion ingredient which can be found on the UESP wiki rather easily.
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Sakura Haruno
 
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Joined: Sat Aug 26, 2006 7:23 pm

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