A Strange PlantBrings the Nirnroot to Vvardenfell.
A simple, non-intrusive and bug-free quest mod.
This mod adds a number of non-respawning, lore-friendly "Nirnroot" plants to Morrowind.
In a questline with multiple stages you will meet Erlandil, an Altmer-Alchemist from Summerset Isle and help him collecting those rare plants.
The quest starts naturaly as you play (by picking-up a Nirnroot) and continues relieable and solid, without bugs or illogical tasks.
I believe the final reward is something to look forward to and to keep you motivated for this rather long quest, wich you will propably have in your journal for a while.
In version 2.0 the Nirnroot is completely redone with hand-painted textures and a new mesh with only 90 polys.
- This mod is cleaned with tes3cmd and is free of any bugs
- You dont need to start a new game
- You can play this at any Level or Class
- Tribunal & Bloodmoon not required
SCREENSHOTShttp://morrowind.nexusmods.com/mods/images/42009-1-1369076814.jpg
http://morrowind.nexusmods.com/mods/images/42009-2-1369076814.jpg
http://morrowind.nexusmods.com/mods/images/42009-3-1369076814.jpg
http://morrowind.nexusmods.com/mods/images/42009-4-1369076815.jpg
http://morrowind.nexusmods.com/mods/images/42009-5-1369076815.jpg
http://morrowind.nexusmods.com/mods/images/42009-1-1369076900.jpg
http://morrowind.nexusmods.com/mods/42009README Spoiler A Strange Plant 2.0
by PeterBitt
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Brings the Nirnroot to Vvardenfell.
A simple, non-intrusive and bug-free quest mod.
This mod adds a number of non-respawning, lore-friendly "Nirnroot" plants to Morrowind.
In a questline with multiple stages you will meet Erlandil, an Altmer-Alchemist from Summerset Isle and help him collecting those rare plants.
The quest starts naturaly as you play (by picking-up a Nirnroot) and continues relieable and solid, without bugs or illogical tasks.
I believe the final reward is something to look forward to and to keep you motivated for this rather long quest, wich you will propably have in your journal for a while.
In version 2.0 the Nirnroot is completely redone with hand-painted textures and a new mesh with only 90 polys.
- This mod is cleaned with tes3cmd and is free of any bugs
- You dont need to start a new game
- You can play this at any Level or Class
- Tribunal & Bloodmoon not required
Installation:
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1. copy the content of this archive in your Morrowind/Data Files folder
2. start the morrowind launcher, click "Data Files" and activate "PB_AStrangePlant.esp"
3. play the game
You dont need to start a new game, but make sure you have no other nirnroot mod installed.
Changelog:
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v2.0 - new nirnroot model and textures
V2.0 - new icons
v2.0 - fixed typos and improved writing (thanks to Melchior Dahrk and BOX MAAAN)
v1.4 - removed collision from plant (thanks ThatGuyFromBlade)
v1.3 - i forgot to save the textures with alphas - fixed
v1.2 - optimized texture sizes
v1.2 - balanced rewards and prices
v1.2 - improved Nirnroot placement (no Nirnroot in populated places)
v1.2 - lowered Nirnroot sound range again
v1.2 - improved map on Erlandil's Notes
v1.2 - reading Erlandil's notes no longer increases alchemy skill
v1.2 - new topics for Erlandil (more backstory and info on Nirnroot)
v1.2 - rewritten and improved dialogue and fixed typos
v1.2 - new folder structure and file naming
v1.1 - fixed and improved "ErlandilEscort" script
v1.1 - fixed some typos
v1.1 - cleaned some stuff
v1.1 - slightly increased Nirnroot sound range
v1.0 - first release