A strange request.

Post » Wed Dec 29, 2010 7:50 pm

Greets all.

Just wanted to hear some new or old ideas on those "little nuances" in the TES series that breathe more life into the game. My favorite was "named soulgems" from Morrowind. Who needs achievements or trophies when you have the metaphoric soul of a Dagoth? I was a bit miffed when OB followed a different route with soul gem handling and would love to see MW's format return. Another example would be the Goblin Totems from OB wich were pretty fun. So anyone have any creative little nuances they would love to see that would make it unique?

Oh and try not to bring up the majority of wants and needs. Lots of spears/armor/boats requests floating out there.
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El Khatiri
 
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Post » Wed Dec 29, 2010 2:49 pm

I'd like to see the return of labryinthian sewers.
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jason worrell
 
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Post » Wed Dec 29, 2010 8:28 am

I love easter eggs. The talking mudcrab merchant, for example. Another cool thing Morrowind had was the exclusive weapons. Trying to fill up the museum in the GOTY edition was a great side quest - something of little consequence that just made the game more enjoyable.

I know it is silly, but I'm a fan of a customizable home base as well. Purchase a simple piece of property and add to it as you see fit - that would be a joy!
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priscillaaa
 
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Post » Wed Dec 29, 2010 9:05 pm

I would love to see Daedric Shrines make a return in this game. They were a guarenteed interesting quest, with a guarenteed interesting item as a reward, and were some of the best quests in the entire game imo. Perhaps Sheogorath and Jygallag will both have a shrine of their own now...

The Dark Brotherhood...in the chaos since the Empire of the Septims collapsed, the followers of Sithis should have prospered and spread. I'd like to see an extensive DB guild, with multiple sanctuaries and perhaps even a Shrine to Sithis.

More items that are unique. The Scales of Pitiless Justice was an awesome item that they included in Oblivion, and didn't even have to be equipped to give you a bonus. Likewise, more relics from the daedric princes would be most welcome, and not just from the aforementioned daedric quests, but perhaps in high level dungeons that are extremely challenging to storm.

Channelled Lightning. Insta-bolts are sure to be in the game, and are awesome, but some enemies you just want to slowly fry to death with electricity. UNLIMITED POWAH, in the words of Darth Sidious :P
We know that holding down the cast button with fire damage equipped = flamethrower effect, so I'd love for the equivalent lightning damage effect to be a continuous stream of electrical goodness. Which brings up a good idea for a perk,
Unlimited Power: Your channeled lightning will now arc to enemies near your target.

More Physics-based functionality. Throwing a big ole rock at a guard should do some damage and piss him off :P
Also, dragging corpses should be easier than in oblivion because that was quite difficult.
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AnDres MeZa
 
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Post » Wed Dec 29, 2010 2:41 pm

How about making scrolls readable again? I know half of them just said WOE UPON YOU, but it added a certain something to the world that I missed in Oblivion. I'd also like to see "cursed" items return, that summon hostile enemies behind you.

Oh, and don't forget to contribute your thoughts to the http://www.gamesas.com/index.php?/topic/1163659-light-sources/ thread!
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Ricky Rayner
 
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Post » Wed Dec 29, 2010 9:32 am

I doubt BGS will ever lose sight with the little details. I least I hope...

But then again Pandora had this thing with a box, and well the rest is mythical history.
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James Hate
 
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Post » Wed Dec 29, 2010 5:38 pm

Just a unique and varied sense of culture. Not like Morrowind. This is Skyrim, not Vvardenfell. But I want it to have its OWN sense of history, culture, and multicultural clashes, in its OWN way.
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James Baldwin
 
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Post » Wed Dec 29, 2010 9:18 am

Little things like the guy who crashed from the sky are memorable.
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Kaley X
 
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Post » Wed Dec 29, 2010 1:10 pm

I want Maiq. Never mind the fact that it's been 200 years. Maiq knows many things others do not... including the secret of immortal life.

EDIT: (That's why he was essential, after all.)
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Catharine Krupinski
 
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Post » Wed Dec 29, 2010 4:14 pm

Being able to make a left handed character would make the game alot more "convincing" for some of us. :goodjob:
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James Rhead
 
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Post » Wed Dec 29, 2010 1:47 pm

Yea I was thinking the same thing
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candice keenan
 
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Post » Wed Dec 29, 2010 9:29 am

It's from Fable but I thought it was a cute little detail: bumping into people and knocking them off course, making them stumble, and generally annoying them for being so rude :P
Also, the little quests that weren't documented in your journal/quest tab. IIRC there was a note leading to a treasure chest out in the wilderness somewhere and the secret room in the Battlehorn castle DLC which lead to a letter with a little backstory and directions to another hidden room. Can't remember any from Morrowind but I haven't played it in ages and didn't get close to finishing it, but I'm sure they're in there too.
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Lisa Robb
 
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Post » Wed Dec 29, 2010 3:18 pm

I'd like to see unique items. In particular, I would like for there to be no generic magic weapons and armor, but only unique ones. Finding more than one flaming sword, for example, makes it seem mundane and ordinary rather than like a special prize. Because of the ubiquity of generic magic weapons and armor, I inevitably become a magical arms merchant. So magic weapons were just no big deal.

I'd prefer to see unique and powerful magical items, which are few and far between.
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josh evans
 
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Post » Wed Dec 29, 2010 6:13 pm

I loved the mad placement of the skill books. Sure a load were in guilds and shops, but breaking into the counts/countess's bedrooms just to steal the odd rare book, or finding one in a conjurers cave under some mushrooms was great. [ If Skyrim has more books than Oblivion, then happy bunnyship beckons ].
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JESSE
 
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Post » Wed Dec 29, 2010 1:34 pm

The ability for my mage to wear a pair of pants under robes. Drove me nuts in Oblivion that I was goin' commando all the time.
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Marion Geneste
 
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Post » Wed Dec 29, 2010 9:38 pm

What I would like more than anything is the return of something we haven't seen since Daggerfall, namely captured souls having specific qualities. For example, in DF when you captured a vampires soul in a soul gem, anything enchanted with it automatically had life steal (did not want to use it on armor). This made searching for specific creatures very interesting. There was so much more strategy to soul trapping in that game and I have been hoping for a return to it for years.
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Eibe Novy
 
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Post » Wed Dec 29, 2010 9:05 pm

Being able to estinguish the lights.
Being able to knock on locked doors to see if anyone is home.
Being able to have a horse and carriage to carry the heavy loot from dungeons.
Being able to offer items and money to all the npcs via inventory (like companions in Oblivion mods) if they agree.
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Deon Knight
 
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Post » Wed Dec 29, 2010 3:33 pm

Well... I want a combat system which is at least as much fun as the one from Might and Magic - Dark Messiah. They've already stated that they made a massive overhaul to combat giving away quite a few details, but that doesn't mean it'll be fun to use. I just don't want combat to feel like a chore, it need to be fun and challanging.
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Eddie Howe
 
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Post » Wed Dec 29, 2010 5:01 pm

I agree with the Soulgem thing. I'd like to know who/what I've got trapped, and their stats (I.e power) when looking at the gem. I'm hoping we can make some powerful enchantments, and Demi-god souls should provide a lot of power, but be rare. Knowing which gems are my really powerful ones would be useful.
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Laura Richards
 
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Post » Wed Dec 29, 2010 12:27 pm

Being able to make a left handed character would make the game alot more "convincing" for some of us. :goodjob:


Being partially ambidextrous myself i could not agree more.
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John N
 
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Post » Wed Dec 29, 2010 1:51 pm

What I would like more than anything is the return of something we haven't seen since Daggerfall, namely captured souls having specific qualities. For example, in DF when you captured a vampires soul in a soul gem, anything enchanted with it automatically had life steal (did not want to use it on armor). This made searching for specific creatures very interesting. There was so much more strategy to soul trapping in that game and I have been hoping for a return to it for years.


Never played Daggerfall but sounds like it had more detail than both MW and OB from a gameplay standopoint. Not sure I could go back and play it now as I tried Deus Ex and just could not bring myself to keep playing. As much as I tout graphics not meaning squat for a game I find my hypocrisy flying to the forefront when it comes to early 3D games.. bleh.
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Kyra
 
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Post » Wed Dec 29, 2010 8:11 am

More metals and armor types.
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Antony Holdsworth
 
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Post » Wed Dec 29, 2010 7:26 am

Just a unique and varied sense of culture. Not like Morrowind. This is Skyrim, not Vvardenfell. But I want it to have its OWN sense of history, culture, and multicultural clashes, in its OWN way.


Coud not agree more. I OB is a great game but somehow the atmosphere of "an alien and dangerous world" was definately not present. They should have added rabbid squirells or something. MW had a distinct alien feel to it. I am pretty confident that Beth will be spot on when it comes to a harsh atmosphere for this game as they did well with Fallout 3. Of course I am biased on said last part as I live close to the DC area
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Eire Charlotta
 
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Post » Wed Dec 29, 2010 3:15 pm

The ability for my mage to wear a pair of pants under robes. Drove me nuts in Oblivion that I was goin' commando all the time.


Lol. Yeah good one
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Darlene Delk
 
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Post » Wed Dec 29, 2010 10:16 am

i want painted cows, and a cow-painting minigame where you have to paint a cow.

also i want foliage to move as i move through it because there aren't nearly enough games that do that. not just grass, i'm talking about bushes and stuff too. BFBC2: Vietnam has these big ferns that make rustling sounds if you go through them but they don't move at all and it looks awkward as hell compared to something like Crysis. (actually DICE has never been good at foliage really so i'm not really surprised i'm just using it as an example of HOW IT RUINS EVERYTHING EVER.)

As much as I tout graphics not meaning squat for a game I find my hypocrisy flying to the forefront when it comes to early 3D games.. bleh.


graphics don't mean squat, though. when it comes to old 3D games the biggest problem holding them back is that the controls and interfaces are almost always hilariously bad. i mean i can play the hell out of Thief and not care about the graphics at all because the controls are still as tight as they could possibly be, but something like Deus Ex is pretty much just impossible, even though the graphics are more or less the same.

if nothing else, the jump to consoles has done wonders for streamlined interfaces and control schemes.
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K J S
 
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