One comment I read somewhere made me believe that this is a work-around for a game-engine error, which prevents fps values of lower than 30. Is this true?
I assume, it can only be set correctly with 3DS Max. Could someone please check there?
Who ever said this was a moron !, Ignore this person in the future.
I wouldn't care, but I want to modify some anims, and I'm afraid I break something if I don't know what I'm doing here.
Float Min/Max get exported for several reason from official exporters usually they are nothing more then a way for the anim to tell the game engine to not load data pertaining to that field hence the reason you see ALOT of Float Min related to the scale field as its very rare to animate scaling onto actors and its especially a bad idea to do this for a game engine that does not hold default scale values and GameBryo does not so you could for instance scale a node to 2.0 using an anim that ends without resetting it then use that same anim and it will scale it to 2.0 again which = 4.0 again 8.0 again 16.0...... you see what I mean do not do it, it causes more issues that it fixes.
If you just want to import then just set that value to 1.0 and resave the anim.