strategy guides?

Post » Sun Oct 10, 2010 4:37 am

i was wondering since some side quests will be handled using radiant story, will that make it impossible for strategy guide creators to write walkthroughs for miscellaneous quests like they do for most games ?
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Victoria Bartel
 
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Post » Sun Oct 10, 2010 7:14 am

I've been wondering the same thing. This alone is going to make the guide massive.
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Isabel Ruiz
 
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Post » Sun Oct 10, 2010 2:55 am

i was wondering since some side quests will be handled using radian story, will that make it impossible for strategy guide creators to write walkthroughs for miscellaneous quests like they do for most games ?


Somebody brought this up the other day. It seems like its going to be impossible because it will be different for everyone. I really like this idea...But, if you're the type of person that relies on strategy guides or forums for help, than you might not feel the same way.
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Sanctum
 
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Post » Sun Oct 10, 2010 5:43 am

I never understand this, why do people buy strategy guides for TES games when you have the UESP? I mean, at least the UESP doesn't get outdated (as easily) and it's free. :>
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naana
 
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Post » Sun Oct 10, 2010 4:43 am

Somebody brought this up the other day. It seems like its going to be impossible because it will be different for everyone. I really like this idea...But, if you're the type of person that relies on strategy guides or forums for help, than you might not feel the same way.

i dont use them myself but other players, perhaps newer to the series, no doubt find them very helpful. I think its really cool that all of our adventures will be different, it will make for more "water cooler" moments when discussing the game with others. I guess people will just have to deal with the fact they can't be helped through all the quests in the game :shrug:
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Britney Lopez
 
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Post » Sun Oct 10, 2010 1:58 pm

I never understand this, why do people buy strategy guides for TES games when you have the UESP? I mean, at least the UESP doesn't get outdated (as easily) and it's free. :>

Collection.
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Stephy Beck
 
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Post » Sun Oct 10, 2010 6:01 am

I never understand this, why do people buy strategy guides for TES games when you have the UESP? I mean, at least the UESP doesn't get outdated (as easily) and it's free. :>

the uesp is going to be effected as well, since they usually detail all possible quests
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Causon-Chambers
 
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Post » Sun Oct 10, 2010 11:25 am

Its not going to be affected. Guides already tell you how games differ based on your level ("if you're level 1, this area will contain a rat. If you're level 10, it will contain a wolf"). It shouldn't be hard to say "the relic will be found at dungeon A, B, or C, depending on variable Z." Radiant story uses variables, which means there is a limited number of outcomes; it doesn't just pick one of 200 dungeons at random.
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steve brewin
 
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Post » Sun Oct 10, 2010 2:36 am

Collection.


I guess that is a valid point. :>

the uesp is going to be effected as well, since they usually detail all possible quests



The thing is once the UESP figure out every possible quest, they can edit it at any time, a luxury guides do not have. :>
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candice keenan
 
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Post » Sun Oct 10, 2010 10:18 am

I never understand this, why do people buy strategy guides for TES games when you have the UESP? I mean, at least the UESP doesn't get outdated (as easily) and it's free. :>

1. I don't always have internet access
2. I don't feel like alt-tabbing on my PC every 10 seconds.
3. I like big books :P
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k a t e
 
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Post » Sun Oct 10, 2010 6:54 am

Uesp guy said something along these lines, said it would be a challenge. We'll have to see how it plays out...
I never understand this, why do people buy strategy guides for TES games when you have the UESP? I mean, at least the UESP doesn't get outdated (as easily) and it's free. :>
I got the Oblivion GOTY guide off a friend, and I must say it's incredibly useful for tips, and not having to Alt+Tab every few seconds.
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Andrea P
 
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Post » Sun Oct 10, 2010 6:27 am

As I said in the previous thread, I really doubt that Radiant Story will make that much of a difference. It certainly wont render writing a strategy guide impossible. The 'variables' of certain quests may differ for each of us, but the core components will remain the same and it is those that will be documented. That's the way I see it at least *shrug*
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Enie van Bied
 
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Post » Sun Oct 10, 2010 2:43 pm

I feel like having a strategy guide really made Oblivion more enjoyable for me. It's not that I really need it for help and stuff, it just brings things to your attention that you may miss in the game (because there is SO MUCH to do). For example, as a newcomer to Oblivion (and knowing none of TES lore), I had no idea the Daedric Quests even existed until I saw the "Daedric Quests" chapter in the strategy guide. But back to your point, I think they could still make a strategy guide (especially for the Main Quest and factions), but during quests they may have to make a note saying this is what we expect to happen but it may be a little different during your game.
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xx_Jess_xx
 
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Post » Sun Oct 10, 2010 12:22 pm

Its not going to be affected. Guides already tell you how games differ based on your level ("if you're level 1, this area will contain a rat. If you're level 10, it will contain a wolf"). It shouldn't be hard to say "the relic will be found at dungeon A, B, or C, depending on variable Z." Radiant story uses variables, which means there is a limited number of outcomes; it doesn't just pick one of 200 dungeons at random.

thanks that makes a lot of sense, i guess you're they'll just give a list of variables for quests affected by radiant story
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Damian Parsons
 
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Post » Sun Oct 10, 2010 5:11 am

I never understand this, why do people buy strategy guides for TES games when you have the UESP? I mean, at least the UESP doesn't get outdated (as easily) and it's free. :>


It's rather like keeping a travel guide as a memento of an enjoyable trip. Also the UESP site is there today, but who's to say whether it will be 20 years from now? Maybe yes, maybe no.
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Ronald
 
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Post » Sun Oct 10, 2010 7:05 am

Strategy guides ruin the adventure of finding things out on your own. What's the fun of going on a quest when you already know exactly what's going to happen. I have never used, and never will use strategy guides, especially for TES.
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roxxii lenaghan
 
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Post » Sun Oct 10, 2010 7:15 am

I don't think it will mean that there won't be a chunky Strategy Guide - they are too much of a 'cash cow' for there not to be one

I would imagine that it will contain fully detailed solutions for the main quest, the guilds, and the 'fixed' side or town quests. As for the quests generated by the Radiant AI, it will probably contain a series of tips and hints - but the rest you'll need to figure out yourself.... no bad thing in my opinion. If every single detail is written down it just makes things boring and bland.
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DarkGypsy
 
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Post » Sun Oct 10, 2010 3:06 am

I don't think it will mean that there won't be a chunky Strategy Guide - they are too much of a 'cash cow' for there not to be one

I would imagine that it will contain fully detailed solutions for the main quest, the guilds, and the 'fixed' side or town quests. As for the quests generated by the Radiant AI, it will probably contain a series of tips and hints - but the rest you'll need to figure out yourself.... no bad thing in my opinion. If every single detail is written down it just makes things boring and bland.

Oblivion doesn't have RS and is still a chunky guide.
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JUan Martinez
 
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Post » Sun Oct 10, 2010 5:01 pm

I am a old gamer I want to try to find out, also I don't need the newest game in town, actually I am still playing Oblivion and Morrowind for that matter, and even have here Baldur's Gate somewhere ...

Guides can be interested I really love maps and atlasses, but other than that , no I am not that interested If i Need something there are plenty of sites and yes over ten years , but than there are still plenty of sites ... Not to mention walktrough of games ...
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Enny Labinjo
 
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Post » Sun Oct 10, 2010 1:03 pm

I've been wondering that for a while. I don't think it will be affected too much, because Radiant Story only affects minor elements to make it more tailored, so guides should still give you an idea of what's going on.
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Kirsty Wood
 
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Post » Sun Oct 10, 2010 1:37 pm

Radiant Story isn't going to create unique quests - it's only going to create a finite range of possible quests, depending on some variables. I have little doubt that the UESP will eventually have all the possible combinations listed, though that might be a bit much for a physical book. It's entirely possible though that an actual book will also end up listing all the possible combinations, in a sort of table form if nothing else.
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Marlo Stanfield
 
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Post » Sun Oct 10, 2010 4:05 pm

Radiant Story isn't going to create unique quests - it's only going to create a finite range of possible quests, depending on some variables. I have little doubt that the UESP will eventually have all the possible combinations listed, though that might be a bit much for a physical book. It's entirely possible though that an actual book will also end up listing all the possible combinations, in a sort of table form if nothing else.

Yep after hearing the ideas of others I agree that al the variables for radiant story quests will simply be listed, most likely it table form as you say. It might end up being quite a chunky guide though, depending on the number of quests affected
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Cccurly
 
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Post » Sun Oct 10, 2010 9:33 am

Yep after hearing the ideas of others I agree that al the variables for radiant story quests will simply be listed, most likely it table form as you say. It might end up being quite a chunky guide though, depending on the number of quests affected

Yeah.... it probably would, even with simple tables of the possible options. If they go into any more detail regarding how this or that path plays out, then just that much more chunky.

I presume that it's going to just make UESP that much more valuable too, since printed strategy guides always get things wrong on their rush to publication anyway. With all the variables that will have to be in place for Radiant Story, that's just that many more opportunities for them to be wrong. UESP gets things wrong too, but it can be changed at any time, so it eventually ends up right (mostly at least - last I knew, it still said that spell effects go off in reverse order in Oblvion....) But it should come together over time as more informtion is added and faulty information is corrected.

Last strategy guide I bought for a TES game was for Daggerfall..... I can see it on the shelf from where I'm sitting right now..... haven't opened it in years.
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Blaine
 
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Post » Sun Oct 10, 2010 8:05 am

This is why we have the map hand holding icons telling us where to go. There was a quest where you are in one town in Oblvion then had to go to another town, find someone speak to him then they went back to the other town. I was shocked to see that the map quest icon was following him. So if they ever wonder away you may not be able to find them.

Also as I said before I don't think the Radain AI will be as big as they said. WE all herd this before in Oblvion and they had to tone it down big time because NPCers were getting killed and wondering all over the place.
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Brian Newman
 
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Post » Sun Oct 10, 2010 5:22 pm

@ the person who says UESP is good but it's INTERNET remember what happens you dont have the internet

I like that website but I might lose internet for a few hours or something and I might playing skyrim and I might need help

so that's why I use guides for if I don't have the internet avablile
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Rudy Paint fingers
 
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