Nah. Skyrim's tepid experience is (in a large measure) caused by a character system design that is streamlined to the point where nobody really needs to care for it, out of the way of the action adventure gameplay, slightly buffing abilities that are already mastered by the player. For the most part. It works behind the screen and does so very little of any actual worth, that it might've as well be gotten rid of altogether.
In Morrowind, however, despite it's shortcomings (and it does have a good deal of those), the character system is the character. You are not going to be able to operate without paying attention to it because the end results are out of your precise control. It works well enough and it does something, as opposed to what we have right now.
It's only redundant if you can't figure out a utility for... what ever it is (attributes? classes? percentile skillchecks?). Skills are indeed not redundant nor have they ever been; but by a similiar logic that got rid of the TES attributes, they might also get rid of the Fallout skills too. Just might, and hopefully not. We don't know. It's easy to look at the board and see how it might convert to be a similiar system to Skyrim's perk trees, only governed by attributes this time around. If you don't see it, that's ok. It's just something that popped up to me whilst figuring out those perk images.