Streamlining TES, or maximizing Skyrim

Post » Thu Aug 11, 2011 1:15 am

i did not vote because i found the poll to refer to the voter as a very selfish self-centered spoiled and ungrateful fifteen year old.
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Charles Weber
 
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Post » Wed Aug 10, 2011 11:40 pm

touche'

its nice to have genuine feedback on a topic like this.

Honestly I wouldn't know an R.P.G. if it bit me either from your description of what I would need to experience and absorb to know one is. For me TES=RPG, simply because of the amount of game-play elements it had over titles like "of might and magic".

But I too found oblivion, a frustrating watered down rendition of Morrowind. I just don't think that Bethesda was aware of just how far we as fans would take that game... Within a week, I had loop holed, unlimited daedric armor before I hit level 10, over-leveled with training to the point where i trapped the soul of a god, and made a weapon that destroyed an entire city... Did everyone? No. But how far you could push that game broke the balance and mechanic Bethesda intended. I specifically understood every change/limitation Oblivion had vs Morrowind because I specifically had employed the tactics that caused them to implement them.

And at the time of Oblivions release I was pissed as heck. I just didn't appreciate how important exploitation vs Balance was in a game. I've grown as a gamer, and I think see Bethesda doing the same, Oblivion wasnt as good as it should have been


Not sure if I read correctly... are you implying oblivion was bad because they closed exploits that was presented in morrowind???
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Lewis Morel
 
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Post » Thu Aug 11, 2011 10:11 am

What picture? That Beth sometimes manages to deal with things that people complain about?

I don't think anybody's denying that. But I'm not sure what that has to do with the topic at hand, unless you're prepared to claim that people complained that there were too many skills or too many attributes or too many armor slots or too many non-aesthetic differences between races or any of the other things that they've removed in their attempt to "streamline" the game.

Personally, I don't recall anybody ever demanding that any of those things be removed.


I'm not sure if anybody requested their removal, but most of what they've done with the new attribute system is what I've been hoping they'd do. -shrugs-

This is why it was so easy for me to agree with their logic behind doing so. I was hoping that they'd do this, or at least revert to something similar to the Realistic Leveling mod.
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Cayal
 
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Post » Thu Aug 11, 2011 2:34 am

The problem is that scaled back doesn't solve the problem of the compass. The GPS compass looks the same in the videos I've seen of Skyrim as that of Oblivion. The compass works in Fallout 3 because that game is in an era where it's possible to have it. Having it in a world of horses, armor and swords just seems stupid to me. The GPS compass needs to be removed COMPLETLY and replace with actual directions that people can follow.

I guess that the removal of classes and attributes was due to people complaining about those as well?


You do realize that half the world is made up of the fairer six who can't navigate their way out of a paperbag? *Duck and cover*
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Michelle Chau
 
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Post » Thu Aug 11, 2011 10:01 am

I'm not sure if anybody requested their removal, but most of what they've done with the new attribute system is what I've been hoping they'd do. -shrugs-


Completelly removing attributes is a new attribute system?
Nice now let's talk about the new class system :D
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Alexandra Ryan
 
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Post » Thu Aug 11, 2011 4:09 am

I'm not sure if anybody requested their removal, but most of what they've done with the new attribute system is what I've been hoping they'd do. -shrugs-

This is why it was so easy for me to agree with their logic behind doing so. I was hoping that they'd do this, or at least revert to something similar to the Realistic Leveling mod.

??

You'd been hoping that they'd eliminate attributes entirely? Seriously? You looked at the attribute system and thought, "You know.... what they should really do is just get rid of these things completely?"

And what does any of that have to do with Realistic Leveling? That's a mod that retains all the original attributes and simply moves the gains into the background, and Beth hasn't done EITHER ONE. If anything, they've moved entirely in the opposite direction from Realistic Leveling.

??
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Brentleah Jeffs
 
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Post » Wed Aug 10, 2011 11:36 pm

??

You'd been hoping that they'd eliminate attributes entirely? Seriously? You looked at the attribute system and thought, "You know.... what they should really do is just get rid of these things completely?"

And what does any of that have to do with Realistic Leveling? That's a mod that retains all the original attributes and simply moves the gains into the background, and Beth hasn't done EITHER ONE. If anything, they've moved entirely in the opposite direction from Realistic Leveling.

??


I didn't say that the mod had anything to do with what they'd done. I just preferred that they'd do either this or realistic leveling. And no, I didn't hope they'd "eliminate attribute entirely". That's not what they've done either.
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matt
 
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Post » Thu Aug 11, 2011 10:10 am

??

You'd been hoping that they'd eliminate attributes entirely? Seriously? You looked at the attribute system and thought, "You know.... what they should really do is just get rid of these things completely?"

And what does any of that have to do with Realistic Leveling? That's a mod that retains all the original attributes and simply moves the gains into the background, and Beth hasn't done EITHER ONE. If anything, they've moved entirely in the opposite direction from Realistic Leveling.

??

I don't understand. Before the features confirmed in Skyrim were confirmed, I never heard anyone say the series is "too spreadsheety", needed to lose attributes, needed one-piece suits of armor, or any of these others things being defended. Then, Todd Howard says something and Skyrim is confirmed to have these things and the forums are suddenly ruled by a majority of people fully supporting (not shrugging them off and trying to adjust, but literally supporting) all these features and specifically utilizing Todd Howard's specific diction.
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Robert DeLarosa
 
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Post » Thu Aug 11, 2011 2:17 am

This isnt so much about Streamlining as it is how Bethesda addresses "flaws" and complaints ontop of constantly beating the Drum of Accessibility and Streamlining as if the series was difficult to grasp in the first place. ontop of that Bringing up COD? like as if that has to do with anything -Good- with regards to TES, I figured after their cash cow that was Oblivion and success that was FO3, they would wise the hell up and stop with all the PR garbage and actually attempt to bring back what was lost in Oblivion -on all accounts- but of course the "complications" that existed in Oblivion persisted two games and five years later on a "Modified so much we might as well call it new" engine while at the same time having Marriage :teehee: I don't know its annoying and all I care about now is getting my hands on the Game.
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Jennifer Munroe
 
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Post » Thu Aug 11, 2011 4:20 am

DP
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Sophie Miller
 
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Post » Thu Aug 11, 2011 6:50 am

I don't understand. Before the features confirmed in Skyrim were confirmed, I never heard anyone say the series is "too spreadsheety", needed to lose attributes, needed one-piece suits of armor, or any of these others things being defended. Then, Todd Howard says something and Skyrim is confirmed to have these things and the forums are suddenly ruled by a majority of people fully supporting (not shrugging them off and trying to adjust, but literally supporting) all these features and specifically utilizing Todd Howard's specific diction.


Well, I personally did understand Todd's concerns that it felt too "spreadsheety". I had already felt that way about the series, despite how much I loved it. I just wanted something that kept me in the game, and less focused on numbers.
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Nicole Elocin
 
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Post » Thu Aug 11, 2011 12:29 am

Not sure if I read correctly... are you implying oblivion was bad because they closed exploits that was presented in morrowind???


im not implying anything. In my opinion oblivion was a good game. cut and dry.perhaps i didnt state that where i should have. sorry

I am stating that i firmly believe the differences between Morrowind and Oblivion, specifically concerning, training, enchanting, soul trapping and summoning were a direct result of the exploits possible in Morrowind.


i thought the debate was about removing stuff and making the game more simple not about changing game mechanics


im not sure how you could say one exists independent of the other. as the game mechanics encompass the game elements themselves. it is a codependent anolysis when you consider any part of such a title.

specifically there is not a real debate. rather a discussion on the direction TES as a series seems to be taking. and how we as fans and players feel about the impact the changes have, and how our opinion of Bethesda as a developer stands as a result of The news we have been given on the newest title...

i did not vote because i found the poll to refer to the voter as a very selfish self-centered spoiled and ungrateful fifteen year old.


im sorry you couldnt participate.

*snip

I approve of nearly everything I've seen and heard about Skyrim. I am skeptical about some things, but I'm keeping an open-mind and keeping my expectations at a nice mid-range. I'm also not coming to this forum looking for excuses to be unhappy and upset and pretend that everything was better in the past and refusing to give something new a chance.



Thank you for responding. I apologize that a poll option didnt reflect your specific sentiment. I try to be as objective as possible when creating a poll without creating too many options (that bothers some people. sometimes). I would edit the poll to include your sentiment were it not for the bias such a change would create in the results.
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George PUluse
 
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Post » Thu Aug 11, 2011 7:49 am

What picture? That Beth sometimes manages to deal with things that people complain about?

I don't think anybody's denying that. But I'm not sure what that has to do with the topic at hand, unless you're prepared to claim that people complained that there were too many skills or too many attributes or too many armor slots or too many non-aesthetic differences between races or any of the other things that they've removed in their attempt to "streamline" the game.

Personally, I don't recall anybody ever demanding that any of those things be removed.


My point is that Bethesda has taken an interest in improving their games in response to problems. Bethesda's goal isn't to make their games worse. If the people playing the game think it makes it better to concentrate on few things (and really make those areas good), I'll give them the benefit of the doubt until I have seen the final product.
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Max Van Morrison
 
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Post » Thu Aug 11, 2011 11:53 am

im not to bothered with removing some of the rpg elements although ill miss stats a bit if for no other reason than its useful for diseases. TES games are first and foremost first person action games. from daggerfalls mouse combat to skyrims blocking and parrying. heavy doses of rpg and dice rolls have no business in first person action games, certainly not in combat. rpg elements are in the background but should not be involved in any of the "actiony" stuff.

i love both STALKER and fallout NV. fallout NV has craptacular combat compared to STALKER precisely because they have all that stupid rpg stat stuff going on in the back ground. the same gun doing different amounts of damage based on your skill.......that is just [censored]. a gun is going to do the same damage no matter what, only things like aiming and reloading should be affected.

STALKER seems to have a really good mix of some rpg elements while not making the rest of the game suffer. you have armor and weapons stats, eating and sleeping and radiation. you can repair and upgrade your gear and loot and sell stuff and go on quests and some of the quest even allow you different choices. i want all that stuff in my game but i dont want any rpg crap in my actual combat or movement. keep it for background activities like looting, repairing, conversation skill checks ala fallout 3 and so on. in short i want skyrim to follow along the same design as STALKER but obviously with swords and magic instead........although i wouldnt be opposed to a sniper rifle being in skyrim somewhere. :)
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Stephani Silva
 
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Post » Thu Aug 11, 2011 10:58 am

My point is that Bethesda has taken an interest in improving their games in response to problems. Bethesda's goal isn't to make their games worse. If the people playing the game think it makes it better to concentrate on few things (and really make those areas good), I'll give them the benefit of the doubt until I have seen the final product.


i agreed with your initial post, it was interesting to see it spelled out so clearly exactly what fan-based changes were implemented over the course of the series. I have only recently become a part of this forum and I wasn't aware of all the shouts asking for this or that...

DRAGONS!!! comes to mind... i didn't shout it here.. but it was definitely in the back of my mind as i have been roaming around Tamriel for the last decade.
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Cash n Class
 
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Post » Thu Aug 11, 2011 4:07 am

Uh these general complaints about "streamlining" is getting really annoying, mostly because it's hard to tell what are people even talk about.

"Bring back the depth and complexity of Morrowind, plz!" Would you be a bit clearer?
What the [censored] is "depth and complexity", why does it matter, why is it good, what makes a game not "deep and complex"?

What I tend to hear are general complaints how things are removed. It doesn't matter what it was, but it's gone, and so, we have less... and that's terrible.
It doesn't matter if removing it wouldn't change the valid number of choices or if you could still do whatever you could do, but in a different way or even more things you couldn't before... we have less, it's bad, why don't they just add things without removing, that's completely logical right?

And then there are the says, how it's not an RPG anymore? Why? Because they said so. RPG is about "depth and complexity" apparently, and it's gone from Skyrim. Why? Because somebody said so.
Fine, then it's an adventure game... and adventure game with a lot of RPG elements...
Good, I enjoyed similar "adventure games" like Ultima and Gothic, you know the games TES games are inspired...
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sam
 
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Post » Wed Aug 10, 2011 11:38 pm

Uh these general complaints about "streamlining" is getting really annoying, mostly because it's hard to tell what are people even talk about.

"Bring back the depth and complexity of Morrowind, plz!" Would you be a bit clearer?
What the [censored] is "depth and complexity", why does it matter, why is it good, what makes a game not "deep and complex"?

What I tend to hear are general complaints how things are removed. It doesn't matter what it was, but it's gone, and so, we have less... and that's terrible.
It doesn't matter if removing it wouldn't change the valid number of choices or if you could still do whatever you could do, but in a different way or even more things you couldn't before... we have less, it's bad, why don't they just add things without removing, that's completely logical right?

And then there are the says, how it's not an RPG anymore? Why? Because they said so. RPG is about "depth and complexity" apparently, and it's gone from Skyrim. Why? Because somebody said so.
Fine, then it's an adventure game... and adventure game with a lot of RPG elements...
Good, I enjoyed similar "adventure games" like Ultima and Gothic, you know the games TES games are inspired...


Interesting post. I tend to agree with the sentiment that removing an option from a game over a previous title "detracts" from it. I also agree with that heavy handed labeling, makes conversation impossible sometimes.

I would love it if you could please clarify your "depth and complexity" point, or at least reference the material that you are referring to.
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Izzy Coleman
 
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Post » Thu Aug 11, 2011 4:58 am

What picture? That Beth sometimes manages to deal with things that people complain about?

I don't think anybody's denying that. But I'm not sure what that has to do with the topic at hand, unless you're prepared to claim that people complained that there were too many skills or too many attributes or too many armor slots or too many non-aesthetic differences between races or any of the other things that they've removed in their attempt to "streamline" the game.

Personally, I don't recall anybody ever demanding that any of those things be removed.

There were people who complained about redundant attributes and skills. Indeed there were and the armor slots I believe was said to allow more weapons and to allow more NPCs on screen at the same time. More populated areas and more unique weapons have been a frequent request.

It's a balancing act for sure. I don't think anyone can deny that and we just have to hope the balancing act falls in a direction most of us will like.
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Sunny Under
 
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Post » Thu Aug 11, 2011 11:55 am

....and the forums are suddenly ruled by a majority of people fully supporting...all these features and specifically utilizing Todd Howard's specific diction.

This is the company forum. I would certainly expect that at least 10-15 of the regular posters to be staff that are helping to direct the conversation the way they want it to go. Too bad that most of them are so predictable.
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natalie mccormick
 
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Post » Wed Aug 10, 2011 8:28 pm

I love Bethesda Game Studios more than any other game company in the world. Of course, this is greatly influenced by the fact I want to get a job there after college. They are my dream company. They make the biggest most open world games ever. I understand every single design choice they have ever made, both from an aesthetic, technical, and game design standpoint.

I think Skyrim will be the best game by far. Why shouldn't it? It's on a brand new engine. They have learned alot since Oblivion. They have corrected their mistakes, they are greatly improving gameplay, animations, astmoshpere, leveling, combat, magic, stealth, lockpicking, dialog, and character creation.

I would follow Bethesda Game Studios into the planes of Oblivion and back if they asked me to. At least twice.

Alexander J. Velicky
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Silvia Gil
 
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Post » Thu Aug 11, 2011 12:40 am

This is the company forum. I would certainly expect that at least 10-15 of the regular posters to be staff that are helping to direct the conversation the way they want it to go. Too bad that most of them are so predictable.

There are no Bethesda staff here atm. Sorry. Just two or three volunteers who moderate the forum. :shrug:
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Jah Allen
 
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Post » Wed Aug 10, 2011 7:46 pm

This is the company forum. I would certainly expect that at least 10-15 of the regular posters to be staff that are helping to direct the conversation the way they want it to go. Too bad that most of them are so predictable.


Gotta love conspiracy theorists...
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Bonnie Clyde
 
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Post » Wed Aug 10, 2011 8:15 pm

"Bring back the depth and complexity of Morrowind, plz!" Would you be a bit clearer?

Considering the countless times various cuts and omissions have been picked over......and since you seem to jump to Beth's defense in so many of these threads that cast a critical glance towards this game......you know.....I'd think that you'd have taken better notes.
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MatthewJontully
 
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Post » Thu Aug 11, 2011 3:02 am

Game isnt even out there's no way to tell. Stop making useless polls
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QuinDINGDONGcey
 
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Post » Thu Aug 11, 2011 9:51 am

*::nono:*From the graphics to every other detail,it looks too good to be honest.

I doubt Fallout 4 would be able to top this.
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Prue
 
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