Strange I didnt hear beth barking out accessibility and gaining a wider audience when FO3 was made, why is TES taking the fall? sorry as I see it their just riding high on the money train, lets forget about "core" fanbase for a moment.
when they made Daggerfall and Morrowind. neither games were tailored for a "market" or demographic, they made the games purely on their own vision independent of "what sells" to say Skyrim resembles a buffed up Fable would do it a discervice, but thats what it -looks- like. they had every oppurtunity to stanch most concerns and grips about the past games and they effectively didn't and those concerns like weapon variety, armor, skills, revamped attributes (seriously pickpockets a skill? yeah...) these things do not detract in the least and would have added more to the world. what people like to forget is that NPCS are in the game too and they can use those features against you too no?
Eh... Morrowind was indeed tailored for a certain demographic. The pure fact that it is a completely different game from Daggerfall should be enough to show that, but you really can't lump the two together. Morrowind needed to sell well. Following Daggerfall, Bethesda made what may be seen as a huge mistake by, instead of creating TES III, creating the two spin-offs Battlespire and Redguard. Due to the commercial failure of both games and Bethesda's already small and poor stature, Bethesda was pretty much ready to declare bankruptcy. They were literally on the verge of going bankrupt. So, ZeniMax, a company founded by some of the same people who founded Bethesda became the parent company of Bethesda and their success as a company was literally riding on Morrowind's success. Morrowind was drastically, DRASTICALLY different from Daggerfall and it had to be for where Daggerfall was still a relatively-unknown game, Morrowind needed to be a commercial success. So, Bethesda really did change the formula from everything from the general design (randomly-generated, huge dungeon-diving roguelike turns into small, detailed, handcrafted sandbox game) to the setting (romanticized medieval setting turns into mushrooms and giant crab shells).
Fans did most certainly rage over it... although that fact seems to have been lost as people now seem to think the two completely different games were brothers while Oblivion is now blamed as the sell-out game... much to my own frustration. Anyone who has ever played both Daggerfall and Morrowind should know the two games are a textbook example of a series changing course. Anyway, Morrowind was completely different and, as is evident by the overwhelming majority of Morrowind fans on these forums, it did indeed hit the commercial mark Bethesda needed it to in a way that its predecessors never could have. There you have it. Morrowind is the first mainstream Elder Scrolls game and the introduction to the modern generation of Elder Scrolls games. Both Oblivion and Skyrim have actually followed the formula of Morrowind pretty closely while Oblivion, in particular, seemed quite reminiscent of Arena and Daggerfall, in quite a few ways... perhaps in an attempt to quell some of the old angry fans or perhaps simply to pay homage to the series' roots, but it still did maintain much of the design Bethesda aimed for with Morrowind. To this day, and unless Skyrim topples it, Morrowind is the most out-of-place game in the series, really.