I really think it should be said, that Bethesda is an awesome developer. They have vision, something that doesn't always align with every gamer's expectations. I'm sorry if something is not present in this game that you were hoping for. Really I am. I have points I would contest as well. But after weighing everything over the past month I am really excited to see what Bethesda is going to do with Skyrim. They are re-imagining TES for probably the last time on current generation consoles, and Aside from my own expectations I hope for the best.
I think this post does a good job of pinning down what is going on with Skyrim, and why changes are happening.
i finished typing this, only to find i couldnt post it
So yeah, there might be streamlining, but I don't think much of it is bad.
Personally I don't think streamlining is what is happening with Skyrim... Maximizing would be the better term.
They do seem to be streamlining what goes into it, as it relates to oblivion and the features in that title, but only to maximize the end result.
I mean technically they streamlined the "classic TES" elements in a concept stage, but they didn't actually make Skyrim one way, and then remove stuff from it to streamline it.
I do agree with what you mean about the differences they have confirmed...
I feel like I can trust the end result, or at least be positive about it, after reading all the articles, looking at every second of game footage currently available (multiple times), ogling all the screen-shots we've been given and weighing all the forum material I can stomach.
i really think Bethesda has matured since oblivion...
I'm glad todd and the skyrim team, have the vision and wherewithal to be able to step back with an objective perspective.
To ask:
What is an elder scrolls game really about and, what makes TES, TES?
How can we best do that with the current technology?
From Arena to Oblivion what are the key elements and what exactly play's a major role in the impact a TES title has on the player?
If we let go of the specific elements and systems of past titles but keep the impact they had on the player as a whole intact, how would we make the first TES today, and make it the most kickass game we can come up with?
I really think this game is gonna turn out just fine, even though I will without a doubt, come to some things that I miss from past titles and wish they were included. But thats the nature of sequels, especially with the trend to improve graphics over previous titles, while designing around the same hardware.
Sequels are tougher to make in all honesty, you gotta outdo a previous title, with a smaller data budget because of graphical demands, all the while considering the expectations customers have... I for one applaud gamesas for being bold enough to make this game under the current minimum hardware restrictions... I would've waited till Microfart finally released a real hardware improvement in a new console