[WIP/REL?] Streamsight FPS Adjuster

Post » Wed May 18, 2011 7:54 pm

What about compatibility with Oblivion Stutter Remover, I wonder? I disable Streamsmooth because of OSR.

But this only applied to Streamsight, so there is no problem, compatibility problem or not.
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danni Marchant
 
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Post » Wed May 18, 2011 3:33 pm

Gekko, my bad, i was rushing. Sorry :P
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Neil
 
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Post » Wed May 18, 2011 2:06 pm

So this shouldn't effect OSR then, I guess. Good. This idea sounds great.
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Roberto Gaeta
 
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Post » Wed May 18, 2011 5:26 am

Somebody say extra FPS?
Hell yeah.
I'd use it for sure.
I already use OSR and Streamline.
Might as well throw another goo goo on the blinky and massage another couple o' frames out of the old girl.
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Britney Lopez
 
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Post » Wed May 18, 2011 2:00 pm

Streamsight is the only feature I use in Streamline. Any improvements or added features would be awesome!
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Rachel Briere
 
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Post » Wed May 18, 2011 10:41 am

Thanks for encouraging comments guys! :)


I have DR as the top priority when it comes to modding atm, but there?s moments one needs a break or is too tired to work with anything large scale, so I?m sure I?ll find some time to whip up a beta release soon.

I still need to add one extra control system to the script, so that it checks [userspecified] number of times for a change in the FPS, and only if the FPS is off-range long enough it adjusts. This is to filter off the dips you get from loading etc. :)


Would this mean that you can have hotkeys upping and downing UgridDistantCount and UGridDistantTreeRange on the fly? That would be excellent. One thing I love with FPS Optimizer for Morrowind is that you can do the equivalence of that and quickly change between eyecandy and performance.


I didn?t think about this, since Streamline already has an ingame menu for Streamsight, and my idea was to make the adjustment automatic and base on FPS needs.

Using keys would be totally alternative to this mod, since then you wouldn?t want it to self-adjust. But maybe I?ll add key-control as well. :shrug:
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Andrew
 
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Post » Wed May 18, 2011 7:33 am

This is great, I'll be waiting for the beta Capn'.
Anywho, this seems to be all I'm doing lately, but I shall show my support for this mod too!

Ravin
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Reven Lord
 
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Post » Wed May 18, 2011 8:10 am

StreamSIGHT does not this. Does it happen during any weather? Sometimes there is foggy weather... Or maybe a conflict with a weather mod? I have never seen this myself.


Well I turned on the weather mod comparabilities and still got it. It only went away after disabling streamsight. No foggy whether is that dense, I couldn't see anything past my feet.
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Rachie Stout
 
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Post » Wed May 18, 2011 11:35 am

Well I turned on the weather mod comparabilities and still got it. It only went away after disabling streamsight. No foggy whether is that dense, I couldn't see anything past my feet.


What were your Streamsight settings? Did you adjust both the ugrid settings in the Oblivion.ini, and then added the correct fog distance settings in the Streamline ini (using the table provided), and then reinitialised Streamline in game (incase it was already initialised, ie. in use)? :)


EDIT: Typos..."fog", not "dog".. :D
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Rude_Bitch_420
 
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Post » Wed May 18, 2011 9:42 am

Skycaptain, regarding your FPS problems... Are you still having them? Have you posted a help topic about it? If you have a powerful rig like you say, you shouldn't be having these issues. I know how frustrating it can be - as I've often had the same challenge. You should give us your load order, system specs, and game settings. But probably in a new topic, eh? I'd be glad to offer what advice I can - from my personal experience.

Nice work on this little modification for Streamline. I'm sure it will be useful for many people. But personally, I'm more concerned with adjusting settings during combat - that's when I see the greatest FPS drop. However, I still need to figure out how much Streamline can already do for me.
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Laura Cartwright
 
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Post » Wed May 18, 2011 8:57 am

Skycaptain, regarding your FPS problems... Are you still having them? Have you posted a help topic about it? If you have a powerful rig like you say, you shouldn't be having these issues. I know how frustrating it can be - as I've often had the same challenge. You should give us your load order, system specs, and game settings. But probably in a new topic, eh? I'd be glad to offer what advice I can - from my personal experience.

Nice work on this little modification for Streamline. I'm sure it will be useful for many people. But personally, I'm more concerned with adjusting settings during combat - that's when I see the greatest FPS drop. However, I still need to figure out how much Streamline can already do for me.


Yeah I didn?t have time solve it yet, I?m pretty sure there?s some module acting up and causing the biggest hit....should be able to find it by elimination, which in the end is the only real way to find such things. It just takes time and effort. <_<


My system is ATI HD4890 1Gb, AMD Phenom II X4 965 @3.8Ghz, 4Gb 1066 DDR2 memory.

I?m running QTP3 redimized with UL and that Better Flora mod, full FCOM with TIE IN, Crowded Roads Advanced, RAEWVD WITHOUT architecture, bigger city walls or city plugins, to mention the mods that for sure affect the performance some.



And you can see my FPS in the pics. No, something is not right there, not even with those mods, I know Oblivion and don?t expect 50FPS with these mods, but I had this same performance, with the same damn mods, with my second to last rig, with totally overflowing GPU memory. THAT I understood capped my framerate. Now I had 400Mb to spare. :brokencomputer:
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Oceavision
 
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Post » Wed May 18, 2011 4:16 pm

it could be that you're CPU bottlenecked... 3.8 is a lot but you never know with FCOM+TIE+Crowded Roads.
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Neliel Kudoh
 
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Post » Wed May 18, 2011 7:48 pm

I know this is getting a bit off topic but for most affordable upgrade to improve performance would it be best to go more RAM, A graphics card, or processor?

I've got Core Two Duo, 2 GB RAM, and GeForce GSO Sonic 9600 1 GB. I defrag etc. religiously and I'm running quite a few FPS boosters, I normally get a decent FPS but for some odd reason just traveling I get a lot of lag and in combat it speeds up. :shrug:

Oh and before anyone one asks, only real hard FPS hitter I can think of is REAVWD without buildings.

If anyone would like to help me with this PM me I can give more specifics.

But I agree with everyone else, this mod would be a great boost for lower end rigs.
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SUck MYdIck
 
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Post » Wed May 18, 2011 9:57 pm

it could be that you're CPU bottlenecked... 3.8 is a lot but you never know with FCOM+TIE+Crowded Roads.


Yeah, I know but for example in the pics in the 1st post - there?s hardly anyone in the loaded area.

They are all dead. I know there?s a group of three NPCs behind the hill on the right, and some creatures on the left end of the bridge I?m standing on - but even those aren?t probably on high processing.


I tried disabling crowded roads to see if it was a problem with it, but I didn?t see any difference - there might have been a boost of 2FPS or so, in any case it doesn?t seem like the main problem comes from NPC processing, this time.
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Leah
 
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Post » Wed May 18, 2011 9:33 pm

Any effect if you toggle off ai or scripts ("tai" and "tscr" in the console, I think)?
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Sunnii Bebiieh
 
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Post » Wed May 18, 2011 6:08 pm

SkyCaptain

Are you using Diverse Waterlife try disabling that and see if fps goes up any,

Vsync not turned on by accident is it?
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Ridhwan Hemsome
 
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Post » Wed May 18, 2011 8:30 pm

Any effect if you toggle off ai or scripts ("tai" and "tscr" in the console, I think)?


I?ll test, I?ll edit the answer into this post..
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Matt Bigelow
 
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Post » Wed May 18, 2011 2:30 pm

it could also be as Corepc suggests, or maybe even that you're one of those unlucky fellows who get a disproportionally huge FPS hit from RAEVWD.
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Margarita Diaz
 
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Post » Wed May 18, 2011 10:18 pm

TAI had no effect at all, as said there?s no one there.

TSCR command gave me 3 extra FPS - but this time the difference was from 28FPS -> 31 FPS, so boost was merely +10% from all the scripts in the whole damn game.


I disabled Alive Waters (my mod lists is basicly from last spring) and Enhanced Vegetation, which together with Streamview settings being low - depending on where I looked - gave me that extra 10FPS. If I turned around and started running it was only 20FPS immeaditely.

I still feel there?s something that?s over-stressing my CPU, making the performance drop sharply the instance something happens.



Yes, CPU, since disabling something purely CPU bound DOES give a boost, even a small one, I know the low FPS problem is CPU-procesing related.

SkyCaptain

Are you using Diverse Waterlife try disabling that and see if fps goes up any,

Vsync not turned on by accident is it?


I tried disabling Alive Waters, as said, which seems to account for a small FPS loss. Might keep that disabled and possibly update to Diverse Waterlife later. :)

I have Vsync disabled from both the launcher setting and Control Panel. The FPS fluctuates like hell as well. I usually actually keep it enabled, but disabled it just for this troubleshooting to see the real FPS limit.

it could also be as Corepc suggests, or maybe even that you're one of those unlucky fellows who get a disproportionally huge FPS hit from RAEVWD.


I reinstalled RAEVWD two days ago, I had an old version manually installed. Cleaned it out with Oblivion Mod Remover, deleted the DistantLOD folder, and installed the OMOD version without any city or architecture options.

I tested the performance before and after - nothing, no effect at all. If there was, the fuctuating FPS between 17-19 hid it.



I dunno, I?m starting to fear it?s some set of bad meshes or something that I have installed manually. Or some codec problem - I have, in the end, messed around with video codecs lately when trying to make previe movies and such...to bad I have no idea what I should use or should not. I have KLite pack, but using the "reset to defaults" settings makes me unable to watch almost anything. :(
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Trevor Bostwick
 
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Post » Wed May 18, 2011 9:28 am

it could also be a driver issue, you should test with other games if you have any installed.
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Angel Torres
 
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Post » Wed May 18, 2011 7:43 pm

it could also be a driver issue, you should test with other games if you have any installed.


That?s a good point; yeah no problems at all with modded Fallout3, for example...I guess that eliminates the driver/codec theory. :P

I?ll disable all mods. Just to see the effect. I have a quick system for this - it?s called "Wake up your neighbours with using only down-arrow + spacebar". :hubbahubba:
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Rob Davidson
 
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Post » Wed May 18, 2011 12:00 pm

it could also be a driver issue, you should test with other games if you have any installed.


I heard 186.18 drivers for Vista work great with Oblivion, so I tried them and 'lo and behold, I'm running at 50 fps on a core2duo 6750 and a 8500gt, which is far from the best card in the world., with QTP3, fcom, crowded roads, etc. Switching down below 190 drivers does help, as the new ones seem to be incompatible with just about everything.
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brenden casey
 
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Post » Wed May 18, 2011 1:29 pm

That?s a good point; yeah no problems at all with modded Fallout3, for example...I guess that eliminates the driver/codec theory. :P
It might not be game-independent. Best to fall back or update them.
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Ross
 
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Post » Wed May 18, 2011 11:31 am

I disabled 50 mods that came after fcom setup, as a random test. Also disabled bashed patch - just a test, like said. I swear I LOST fps. :violin:

It might not be game-independent. Best to fall back or update them.


Doing this right now, install start after this post. Does anyway know any codecs one should NOT have installed with Oblivion?
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Teghan Harris
 
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Post » Wed May 18, 2011 4:08 pm

Doing this right now, install start after this post. Does anyway know any codecs one should NOT have installed with Oblivion?
The ffdshow filter, for one. You may however use it if you've restricted it's usage to whitelisted apps.

As for your CPU, have you tried looking up the process list in the task manager when Oblivion was running in the background ? If yes, say anything eating CPU time ?
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Jessica Lloyd
 
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