streched hud graphics

Post » Tue Jul 14, 2009 5:39 pm

Please read the description :) PLEEEEAAAASE read it (its short)


Please watch this cry-tom

http://www.youtube.com/watch?v=9ksV8qxesBo
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Rachel Eloise Getoutofmyface
 
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Post » Tue Jul 14, 2009 8:55 am

dude, its cause the game is upscaled to full 720p from 1042x720p. maybe(not likely) they might patch it later so its clearer and laid onto the other images, but as this takes up extra memory(already in short supply in this game) then its unlikely
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Sierra Ritsuka
 
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Post » Tue Jul 14, 2009 6:54 pm

i didnt understand a single word from what u said... -.-

but i wish they fix this and BTW that guy wasnt a hologram... it was a glitch (if u read the description)
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Kelsey Hall
 
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Post » Tue Jul 14, 2009 10:05 pm

Theyll have to make it true full 720p (its strecthed to 720 atm) and to help out with memory, take off them damn MSAA (blur vision)

http://crytek.com/sites/default/files/Crysis%202%20Key%20Rendering%20Features.pdf

look at page 20
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Emily Jeffs
 
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Post » Tue Jul 14, 2009 5:56 pm

I asked a similar question on the forums about why they decided to reduce only the horizontal resolution instead of shrinking the whole thing proportionally so the stretching wouldn't happen. Thankfully, this guy was able to tell me why game companies do it this way and I have to say, considering the alternative, I think this was a better option.

http://www.gamesas.com/forums/viewtopic.php?p=197010#p197010
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мistrєss
 
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Post » Tue Jul 14, 2009 2:17 pm

Theyll have to make it true full 720p (its strecthed to 720 atm) and to help out with memory, take off them damn MSAA (blur vision)

http://crytek.com/sites/default/files/Crysis%202%20Key%20Rendering%20Features.pdf

look at page 20


aaarargh msaa is nothing to do with blur. msaa is the anti aliasing that functions to make lines less jagged.

the blur is the result of various post processing effects, and if they remove those, u will see an ugly mess behind it all, as the resolutions of textures and various other things are hidden by these effects, they not just their for fun
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Claudia Cook
 
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Post » Tue Jul 14, 2009 10:36 am

the actual game resolution is 1042x 720p. ( number of pixels horizontally and vertically on ur screen)
hd resolution is 1280 x720 p

They have to stretch the image slightly horizontally with the ps3 hardware guessing about what those pixels should look like9hence the eveer so slightly softer look than 360 version which has more pixels and not as stretched) to make it fit the screen, as it is sub hd to start with.

so the hud image is being stretched to fit with rest of image. If they had placed this over the top of the image in non stretched way(this is possible), then it would use of more memory on the ps3's ram, and its unlikely they had any spare after making the game. Maybe theyw ill find way to spare up some memory and they can put a non stretched version into game later, but im guessing they cant or wont
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N Only WhiTe girl
 
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Post » Tue Jul 14, 2009 2:41 pm

... man ur talkin pro stuff! i dont get what ur saying fully but i saw the page 20 thing... and i understood that crytek didnt make a good res game and their covering the **** res with this msaa right? -_-'

and the picture looks ulclear in the end.... right?
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trisha punch
 
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Post » Tue Jul 14, 2009 9:22 am

... man ur talkin pro stuff! i dont get what ur saying fully but i saw the page 20 thing... and i understood that crytek didnt make a good res game and their covering the **** res with this msaa right? -_-'

and the picture looks ulclear in the end.... right?

The msaa is nothing to do with the unclear HUD or unclear anything .

Msaa is a technique used to make lines look clear and straight / curved without jagged edges.

They haven't made a bad game or anything , and the chances are they'd have used some of those effects anyway for dramatic effect like motion blur etc. However due to size of game and some of detail they've used like the fancy lighting process which actually replicates real life lighting from a single source ie like sunlight, they had to make some of the other aspects of game such as certain textures in background lower res. A lot of games on console do this , even spectacular ones like kz3 , as it allows them to make the main parts of game look better.

The main res of game is ok and is higher than black ops on 360 for example or mw2 on ps3 , it's just that some of these effects they've added are there for dramatic effect and are quite advanced , so aren't used very often( you find them in kz3 too) and they add blur and and haze etc like u would find in real life situations .

If they removed these effects it would probably be more clear overall, but u would spot these uglier textures easily too.

The HUD is simply that the image is stretched to fill screen and this looks slightly blurry and out of shape as it's being stretched in one direction only
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Jon O
 
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